Flight
Explore Questions
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Flight Rocket instantly falling back to Kerbin or shooting off at high speed after touching docking port
2 votes0 replies -
4 votes1 reply
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Flight Engine Plumes on boosters don’t react to atmospheric pressure changes after separation if it doesn't have the root part of the original craft
9 votes2 replies -
3 votes0 replies
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5 votes2 replies
53 questions in this forum
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22 votes15 replies
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53 votes30 replies
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55 votes58 replies
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8 votes5 replies
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2 votes1 reply
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4 votes12 replies
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Flight Controlling/Switching vessel from tracking station while paused breaks game [Polygons on planets and/or blocky crafts]
1 vote2 replies -
5 votes4 replies
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23 votes27 replies
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Flight Craft not going in the expected direction when manually Decoupling or Undocking (Go at an angle instead of straight)
5 votes1 reply -
Flight Craft Spins Out Of Control When Switching Craft [If Two Craft Target Eachother Using SAS In Orbit, The Non-Active One Will Start Spinning]
24 votes15 replies -
20 votes18 replies
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38 votes20 replies
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Flight Engine Plumes on boosters don’t react to atmospheric pressure changes after separation if it doesn't have the root part of the original craft
9 votes2 replies -
Flight Engines/Thrust go backwards during timewarp but forwards at 1x speed (Acceleration during timewarp)
2 votes0 replies -
Flight Flags in saves cause Kerbals, wheels and landing gear to fall into the ground and not function properly on many bodies (terrain bug)
45 votes29 replies -
3 votes1 reply
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38 votes29 replies
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Flight Game Thinks Entire Craft Is Destroyed Even Though Command Pod Is Still Intact [Camera not focused on the craft anymore]
43 votes11 replies -
Flight Ion Engines Continue To Produce Thrust After Running Out Of EC During Accelerate Under Timewarp, But Stop Consuming Xenon Fuel (Leading To Infinite Acceleration)
2 votes2 replies -
2 votes4 replies
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1 vote2 replies
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2 votes0 replies
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9 votes6 replies
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7 votes5 replies