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Everything posted by shdwlrd
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Which one of you is Star Theory?
shdwlrd replied to SpaceFace545's topic in Prelaunch KSP2 Discussion
Not star theory -
Mods that we have now as stock parts in ksp2
shdwlrd replied to έķ νίĻĻάίή's topic in Prelaunch KSP2 Discussion
that would be a long list -
Mods that we have now as stock parts in ksp2
shdwlrd replied to έķ νίĻĻάίή's topic in Prelaunch KSP2 Discussion
Same question, which mods? There are over 70 different parts mods that I know of. You'll need to be a bit more specific, or rephrase your question. -
procedural parts or in the style that we have right now?
shdwlrd replied to έķ νίĻĻάίή's topic in Prelaunch KSP2 Discussion
Don't forget procedural wings. Too many parts are needed to make large custom wings. Selectable sizes for the similar wing shapes, tiny to large. But really, you can say that for these other part categories, fuel tanks, structural, utility, heat management. (The static radiators anyway.) There comes a point where there is too many Legos in the pile and it gets difficult to sort through them all. -
You got your idea across. That always erked about the vanilla scanning system in KSP. One click, you know everything about the planet. I always use scansat to reveal info about the planet orbit by orbit. It's another reason to use satellites and send probes. I hope it would be an option for KSP2. If not, I would hope scansat would be available some point after KSP2 is released.
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Will Skyhook tech be available in KSP 2?
shdwlrd replied to Bej Kerman's topic in Prelaunch KSP2 Discussion
I can't imagine that it's that straight forward. Outside of the issues they say, I can see many problems due to materials and the physics of the individual components. I keep seeing the hook being unintentionally reeled up like fishing line or being deviated by huge amounts when it catches or collides with something. -
Exactly. There are things that the Kerbals can do that can fall under the player control, but then they can be shown constructing and/or adding to the colonies. Show them moving around the KSC in safe areas. (If there is such a thing in KSP.) Similar how they are shown in the SPH/VAB. Show them actually doing something in the different modules for IVA views instead of them sitting there like dolls with random movements. Working on a terminal, talking to a crewmate or on a radio, trying to get some sleep, eating something. The Kerbals have become such an endearing part of the game, but they're not life like. They are like puppets waiting for the puppet master to come a long.
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One option I would like to see is more in game uses for the Kerbals. They are good for backups for some features, planting flags, and the occasional sense of dread (or laughter) when you screw up. Outside of that, what else do they do? KSP1 has KAS, it expands their role, but what else could they do?
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The reason I asked you to search the log, is there is a wealth of the info about what is happening with in the game. The problem I'm seeing is there is a NRE with the parts you're listing. KSP won't load a part with a bad part module. Do you have MAS installed? Is it the latest version? The part module AvionicsSystems.MASCamera, is causing the parts not to load. The partdatabase.cfg in the root folder for KSP. You also want to delete the module manager cache files, in the gamedata folder. (Usually after the module manager dll.)
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[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
shdwlrd replied to IgorZ's topic in KSP1 Mod Releases
The kerbels have to be eva. In this case, ladders or handrails are your friends. -
It seems like a installation or directory path issue. Search through your log to see if the missing parts are erroring out. That's the 1st step. As what was suggested above, make sure all your mod versions are current. Also, always delete the parts database file after making any changes. It can cause weirdness in your install.
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Blocker features in KSP2 -- what would stop you from playing it?
shdwlrd replied to a topic in Prelaunch KSP2 Discussion
Most parts in KSP1 will be in KSP2. As far as we know, the DLC parts won't be in KSP2. -
You can add logic gates... only with a debugging tool that shows you what is wrong and gives you solutions on how to correct it. Or create an interface that really dumbs it down to a point where the general layman can easily create one. If you can't do that, don't add them to the game.
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KSP2 Delayed to FY2021, according to Take Two earnings report
shdwlrd replied to drhay53's topic in Prelaunch KSP2 Discussion
Not so much bad info, it's just when their financial year ends. It could be released in April, but to Take Two, that would be the next financial year. Possibly the case, or some point during the 2nd quarter. (Which can be considered spring-summer.) Possibly... it wouldn't surprise me, it's KSP after all. -
I don't like Unity (Split from "Blocker features in KSP2")
shdwlrd replied to ronson49's topic in Prelaunch KSP2 Discussion
I think the point Thygrrr is trying to make is it's far less work to tweak a finished 3d model than having to redo it from scratch. The only headache will be redoing the config files for the parts. -
Blocker features in KSP2 -- what would stop you from playing it?
shdwlrd replied to a topic in Prelaunch KSP2 Discussion
@fjwI'm sure no science fantasy will be in the base game. That should be up to the mod makers anyway. Everything that star theory has shown so far is either current tech, or near future tech. -
Will KSP 2 use SI units for resources?
shdwlrd replied to Paul Kingtiger's topic in Prelaunch KSP2 Discussion
Very true, but another pain is road weight limits. A 20' container can have a road weight limit of 22,000 pounds but a shipper loads 18,000 kg and says it's below the max you said. Of course they don't realize that it's above the weight limits for all freight traffic. Fun times and expenses after that point. -
Will KSP 2 use SI units for resources?
shdwlrd replied to Paul Kingtiger's topic in Prelaunch KSP2 Discussion
It's funny, when I search for metric conversion charts and SI conversion charts I keep seeing the same images. This is from the very beginning of the article you linked above. "The metric system is an internationally recognised decimalised system of measurement. It is in widespread use, and where it is adopted, it is the only or most common system of weights and measures (see metrication). It is now known as the International System of Units (SI). It is used to measure everyday things such as the mass of a sack of flour, the height of a person, the speed of a car, and the volume of fuel in its tank. It is also used in science, industry and trade." Granted, there will be variations and clarifications from time to time, but SI is the metric system. -
Will KSP 2 use SI units for resources?
shdwlrd replied to Paul Kingtiger's topic in Prelaunch KSP2 Discussion
Isn't SI the same as the metric system? I think you missed my point. There are many industries in the US that have to deal with SI outside of engineering and science. One off the top of my head is international shipping of goods. Having to convert weights, volumes, lengths for SI to imperial and vice versa. -
Will KSP 2 use SI units for resources?
shdwlrd replied to Paul Kingtiger's topic in Prelaunch KSP2 Discussion
Not necessarily, but it would be nice if they did have stock options to use other UOM's, but not truly necessary. If star theory doesn't add any options, I'm sure a modder will add them at some point anyway. There are several mods that directly, or indirectly change SI to other UOM's, so I can see it happening. Yes, that is very true. -
Will KSP 2 use SI units for resources?
shdwlrd replied to Paul Kingtiger's topic in Prelaunch KSP2 Discussion
No, anyone who lives in the US most likely won't understand SI. Usually only if someone works in a profession that has to deal converting imperial units to SI or vice versa, or using SI exclusively would understand it. (One would hope anyway.) Yes, there are some to choose to learn SI for personal interests, but that is far and few. -
Will KSP 2 use SI units for resources?
shdwlrd replied to Paul Kingtiger's topic in Prelaunch KSP2 Discussion
Thanks to KSP I've gotten used to using SI. But the velocity could use a switch to something easier to comprehend like KPH, MPH, Knots. -
The only things I'm guilty of are; Partying with game dev's back in my convention going days. Having a general understanding of marketing, customer relations and service. I don't work for star theory, but since I understand marketing, customer service, and customer relations; I know someone is being paid to go through the forums and taking notes. Since some star theory employees are fans and play KSP, I can guess that some people are going through the forum on their personal time. (Whether they notice something and report back, that would be up to the individual.) So star theory/private division/take two is on the forums. They're not going to call themselves out until they are ready to do so, if they actually do so. Think about it, star theory has been developing KSP2 for (assumed) at least a year+ now, and they haven't let it slip until the teaser announcement. So either they have a really nasty NDA, or genuinely want everything to be a surprise. Either way, they will release information when they release it.
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I said that they were lurking about...