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KSP2 Release Notes
Everything posted by shdwlrd
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Not necessarily, all the interviews with Nate Simpson about the new solar systems he's been tight lipped about the details of them. Only acknowledging the things seen in the material star theory has released so far. Odds are procedurally generated solar systems won't be included in stock KSP2, but with the lack of info, we can't say for sure.
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Nice!!! (Really missing the reactions.)
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
shdwlrd replied to Angelo Kerman's topic in KSP1 Mod Releases
Check out the posts above yours. They are seemingly dealing with the same issue. If what is described above doesn't help you, you'll need to post your logs so Angel-125 can help you.- 3,523 replies
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It was buried towards the end of this forum. No worries.
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- 37 replies
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KSP2 and the Rockwell Space Plan
shdwlrd replied to Lord Aurelius's topic in Prelaunch KSP2 Discussion
Sad but true -
KSP2 and the Rockwell Space Plan
shdwlrd replied to Lord Aurelius's topic in Prelaunch KSP2 Discussion
Ahh... that's a bit confusing. -
Saw that a few days ago. Hopefully they don't screw it up like the 2nd one.
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Not a bad idea to do so, but most of the goofiness with the fx was caused be the module names changing for both the stock and smokescreen modules.
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
shdwlrd replied to Angelo Kerman's topic in KSP1 Mod Releases
Ok, that makes sense then. Since the API docs don't specify what can be used in cfg files and what should be used in dll's.- 3,523 replies
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
shdwlrd replied to Angelo Kerman's topic in KSP1 Mod Releases
If you don't care if the crew can see outside, it's just a patch away. I don't remember seeing it, but is there a flag in the .cfg that limits its use to the craft state? Hmm... pristine mode should have no resource requirements, I wonder if Angel-125 missed something in the config for that mode. What parts are you having problems with?- 3,523 replies
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I listen to whatever is shuffling in iTunes.
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I'm kind of curious if there will be interstellar relays. Since the largest relay can cover most of the kerbol system, and the assumed distances involved, that's a lot of relay stations to drop to keep comms between the interstellar colonies and Kerbin. For the comms time delay, leave it as is for intrastellar comms, but for interstellar comms, there should be a delay.