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Everything posted by FreeThinker

  1. Any gains in delta V would be offset by any addtional heat shielding cost and risk you will want to avoid, besides it would be insignificant if your serious about again any significant interstellar speed that won't require thousants of years travel time making it more likely to fail A far better statagy would be to bring some magneticly breaking equipment that could technically almost double you deltaV budget and plan a route which maximises magnetic breaking in the target system
  2. Congratulation on completing the first Quantum Singularity Powered return trip to Proxima Centauri. Yes combining the QSR with the Mangnetic Scoop (or magnetic sail) technically makes it capable of doing grand universe similar to a Bussard Ramjet Ship, but much more efficient due to its much high Mass to Energy conversion rate.
  3. please ask here https://forum.kerbalspaceprogram.com/index.php?/topic/179030-130/
  4. Ah , now it works, thanks. Seems like uploading changed, but perhaps I'm simply mistaken
  5. It used to load after a few minutes, now it keeps hanging in the loading stage
  6. I have been trying to update my mod on Spacedock lately it never seems to succeed, are there some contraints that can prevent an upload?
  7. Download Version 1.29.5 for Kerbal Space Program 1.8.1 - 1.12.2 Released on 2021-10-30 Fix growing power consumption Antimatte storage tanks during timewarp Fix for thermal and charged particle power taking longer to fill when time warping (by drdread) updated packaged mods
  8. @linuxgurugamer Alhough I don't want to bother you, there appears something wrong with the download link, which is not working
  9. Your totally correct and its simply an oversight, it should behaive exactly like a Edge Radiator. Is was missing a isDeployable = false setting in the config file. You may add it manually or wait for the next update this weekend to do it manually open Kerbal Space Program\GameData\WarpPlugin\Parts\Radiators\LargeFlatRadiator\radiator.cfg and update FlatFNRadiotor to look like this MODULE { name = FlatFNRadiator isDeployable = false partMass = 0.43 // -30% mass for static radiators -50% reduced weight by graphite radiatorArea = 215 surfaceAreaUpgradeTechReq = metaMaterials emissiveTextureLocation = WarpPlugin/Parts/Radiators/LargeFlatRadiator/glow bumpMapTextureLocation = WarpPlugin/Parts/Radiators/LargeFlatRadiator/radtex_n }
  10. So has anyone created this monster yet in KSP? Just imagine this flying around, getting a supercarier around the world in a day and when combined with thermal nuclear turbojet it could maintain in the air for months without refueling
  11. Version 1.29.2 for Kerbal Space Program 1.8.1 - 1.12.1 Released on 2021-07-05 Added high detail Daedalus Fusion Engine Model and Exhaust by Kepler Added Support for scaling of engines with Waterfall exhaust (requires TweakScaleCompanion that is included in the package) Will hide Tweakscale Widget on Waterfall enabled engines when TweakScaleCompanion isn't installed Included Waterfall 0.6.5 in the download package Included ModuleManagerWatchDog which will verify if there are no duplicates of Interstellar_Redist.dll
  12. Alright so the conclusion is that if you install TweakScaleCompanion TweakScalerWaterfallFX, you also need to have installed Waterfall, otherwise KSP will hang at startup, at least for the currenty version 1.19.x version
  13. @Kielm I tested myself KSPIE 1.29 with KSP 1.11.2 test is worked perfectly fine. Something else is going on here. Could you please provide your errorlog?
  14. Yes, but it wil cause you no longer to be able to tweakscale waterfall enabled engines while waterfall is installed. Perhaps a better solution can be provided by @Lisias
  15. I think you mean "updated to previous version of 1.28.13 with KSP 1.12.x". That have to confirm which is a side effect of KSP 1.12 that does not allow multiple copies of the same dll to be present in the GameData folder. However you can install 1.18.13 with older version of KSP, so in most instances you should be fine.
  16. Alright, lets try to think out of the box here. Lets say your the author of Rational Resources and wanted to reduce the distribution of ore globally by 95%, how would you try to realize this rationally?
  17. There reason this happens is that the CRP has a serious shortcomming which is that you can only add (positive values), not reduce or multiply or divide with a rational number. One of of the first steps Ration Resource is to remove all Ore resource because There is no other way to achieve low rational resource distribution globally.
  18. Yes but there is also some merit in the reasoning that people download Rational Resources precisely because they agree the stock atomistic resource distribution solution is unbalanced/boring and they want a more holistic high entropy distribution for resources. That this might make some mods like MKS a lot more challanging is a fact they accept and the goal of the mod in the first place. Off cource there might be players that didn't make thisconcious disssiion , but it realy is thir choice and fault to make.
  19. Well you can remove all resource distribution out of CRP but it won't change Rational Resources main aim to create entropy, the only possible solution I see is that a compromise could be made, in the case of water, certain polar biomes might add water, this could be done by USI
  20. No it wil not solve anything because your proposed solution is Atomistic while Rational Resources is Hollistic, they cannot be united.
  21. Well Rational Resources as I understand it, takes a more hollistic view on resources as resources are not only give meaning as a positive presence but also with there absence as this creates entropy which makes a game more chalanging.
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