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Everything posted by linuxgurugamer

  1. Nope. I've heard of people abusing the game, but never heard about burns that went on for years. wow!
  2. Try this, it's a small update, the source is uploaded, but built locally: https://www.dropbox.com/s/ji4wn8iwdnyqivo/CarnationREDFlexibleParts-
  3. I've confirmed the problem will see what's wrong, looks like a bad release packaging
  4. New release, Added RealTime label to window for active timers Make the Reset button show the reset value Made the text in the reset buttons yellow Added text to the "Pause" toggle
  5. Not a glitch, it depends on if it can download the latest version of the version file. I'll see if I can push an update soon just to fix that
  6. @JewelShisen There are a lot of people who would like to get this mod updated. The license situation is totally messed up, since you changed the original license (not sure if that was legal, but whatever). There are several good modders who would be willing (including myself) to take this over and update it for the latest version. The only holdup is your license. Could you change the license to something more permissive, please? MIT would be good since the original mod was MIT licensed, and that would avoid any issues with conflicting licenses. Other than that, GPLv3 would also be good, along with one of the permissive CC licenses Please consider the players who are frustrated by the current situation and do something. If you don't want to make that decision, you can publicly turn the mod over to another modder with the explicit permission to change the license to whatever he/she would want to use. Thank you for your consideration Linuxgurugamer
  7. Yes, but that can cause other issues, during launch, etc
  8. New release (sorry for the rapid-fire releases) Thanks to github user @zorg2044 for this: New configs for Commonwealth Rockets Sets NFLV engines with spark ignitors to 1000 instead of undefined ignitions.
  9. New release, Thanks to github user @SiCaRiO31 for this: Fixed names of engines which were changed in last patch: liquidEngineMainsail_v2 aka Mailsail engineLargeSkipper_v2 aka Skipper liquidEngine_v2 aka LV-T30 "Reliant" liquidEngine2_v2 aka LV-T45 "Swivel" Size2LFB_v2 aka KR-1 x2 "Twin Boar"
  10. Probably, although I don’t have time right now to do anything.
  11. Please do a pr, I’ll be happy to add them. when I get some time, I’ll look at the chem cam, or someone else might decide to do that
  12. Most of the ZepKit .mu files are missing, only one in latest download is the ZepMidhull2mtr.mu, along with the png file ZepKit_NRM.png Also this: Spaces/AirshipGondolaInt/catbridgeglass.png If you don't want to support this, I'd be happy to take it over
  13. This mod is close enough to the original, let's not invite trouble by playing word games like that, please
  14. Most likely Huh? Install it properly As I said, use CKAN to install it and all your mods, if possible.
  15. New release,, this is a partial update of the work so far Added bulkheadProfiles to all parts Fixed bottom attachmentNode on BrickEngineStandard brickStackDecoupler brickDockingPort canopy1 Fixed srf attachnode on: brickFuelStandard brickRadialDecoupler brickWinglet2 Fixed part files (module name was wrong): 4x8WingRight 4x8WingLeft Brick6x12WingLeft Brick6x12WingRigh Brick2x4L BrickTwinWingTail Thanks to @James Ervin for these and many other: BrickPod - Minor Changes that make it more like the MK-1 Command Pod. BrickRadialThruster - Brought it inline with the MK-55 "Thud" Liquid Fuel Engine BrickDropTank - Brought it inline with the FL-T400 Fuel Tank as a dropable variant BrickFuelTankSmall - Brought it inline with the FL-T100 Fuel Tank
  16. I assume you installed this by hand, because this is a stand-alone version of the WarpPlugin from Interstellar, which you also have installed. From the log file: Load(Assembly): WarpDrive/Plugins/WarpDrive (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\WarpDrive\Plugins\WarpDrive.dll (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Load(Assembly): WarpPlugin/Plugins/Interstellar (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) AssemblyLoader: Loading assembly at C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\WarpPlugin\Plugins\Interstellar.dll (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) CKAN would have prevented you from installing both of them. I have no idea what would happen with both of them, I'm going to guess that the Interstellar is interfering with this.
  17. New release, Fixed the "RealTime" toggle not showing up unless multiple or repeating was selected Fixed the "Name" showing up when repeating selected, regardless of whether multiple was selected or not Thanks to @gamerscircle for his patience in testing multiple releases
  18. First, no logs, no support. Second, only guessing, but you probably don’t have the correct versions. You should use CKAN to install it, that way you know you have the correct versions installed.
  19. Only because of the BrickMod Is @Angel-125 around?
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