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linuxgurugamer

Bug Hunter
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Everything posted by linuxgurugamer

  1. Are you starting the game using the launcher, or directly? If using the launcher, can you please try starting it directly and let me know what happens? The launcher screwed around with things when it was released and broke a whole bunch of mods, this is a very, very old mod and I'm wondering it was affected If QR is showing up in the Toolbar Controller screen, then it's installed and working, I can see that in the log You said that the checkbox for Both was checked. The Blizzy toolbar doesn't automatically show all buttons available to it. You have to right-click it to open the Toolbar Button Visibility window, and then enable it there. Is the QuickRevert showing up in the Toolbar Button Visibility window? Is QuickRevert showing up in the stock toolbar?
  2. New release, 2.8.4.1 Fixed setting window not displaying (unintended sideeffect of the previous update) Added colored background (grey) for onscreen display (controllable via slider in settings window)
  3. Not sure, I'll see what I can do Looking into it Edit: I found the problem with the settings window. I'm going to see if I can get that background shading in there for you
  4. Please try using this debug version: https://www.dropbox.com/s/m2e679pdemdsjir/DockingCamKURS-Debug-1.3.8.6.zip?dl=0 It has some debugging statements, along with a quick patch to try to bypass the error. I NEED the Player.log so I can fix this permenantly
  5. I also need to know your UI settings, specifically the UI Scale Also, screen resolution, and if you are running in windowed or full screen mode
  6. That's very odd. I found this in your log file: [ERR 00:08:15.208] Texture has out of range width / height [ERR 00:08:15.218] Module PartCameraModule threw during OnStart: UnityEngine.UnityException: Failed to create texture because of invalid parameters. at UnityEngine.Texture2D.Internal_Create (UnityEngine.Texture2D mono, System.Int32 w, System.Int32 h, System.Int32 mipCount, UnityEngine.Experimental.Rendering.GraphicsFormat format, UnityEngine.Experimental.Rendering.TextureCreationFlags flags, System.IntPtr nativeTex) [0x00021] in <12e76cd50cc64cf19e759e981cb725af>:0 at UnityEngine.Texture2D..ctor (System.Int32 width, System.Int32 height, UnityEngine.TextureFormat textureFormat, System.Int32 mipCount, System.Boolean linear, System.IntPtr nativeTex) [0x0003d] in <12e76cd50cc64cf19e759e981cb725af>:0 at UnityEngine.Texture2D..ctor (System.Int32 width, System.Int32 height) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 at OLDD_camera.Utils.Util.MonoColorTexture (UnityEngine.Color color, System.Int32 width, System.Int32 height) [0x00000] in <2fa12dd90643486eb0a7fee37d0754ba>:0 at OLDD_camera.Utils.Util.MonoColorVerticalLineTexture (UnityEngine.Color color, System.Int32 size) [0x00000] in <2fa12dd90643486eb0a7fee37d0754ba>:0 at OLDD_camera.Camera.BaseCamera.InitTextures () [0x000e2] in <2fa12dd90643486eb0a7fee37d0754ba>:0 at OLDD_camera.Camera.BaseCamera.DoResizeWindow (System.Int32 WindowSizeCf) [0x00020] in <2fa12dd90643486eb0a7fee37d0754ba>:0 at OLDD_camera.Camera.BaseCamera.LoadWinSettings () [0x00020] in <2fa12dd90643486eb0a7fee37d0754ba>:0 at OLDD_camera.Camera.BaseCamera.InitBaseCamera (Part thisPart, System.Single windowSizeInit, System.String windowLabel, System.Boolean firstTime) [0x00140] in <2fa12dd90643486eb0a7fee37d0754ba>:0 at OLDD_camera.Camera.BaseCamera..ctor (Part thisPart, System.Single windowSizeInit, System.String windowLabel) [0x000d2] in <2fa12dd90643486eb0a7fee37d0754ba>:0 at OLDD_camera.Camera.PartCamera..ctor (Part thisPart, System.String resourceScanning, System.Double electricchargeCost, System.String bulletName, System.Int32 hits, System.String rotatorZ, System.String rotatorY, System.String zoommer, System.Single stepper, System.String cameraName, System.Int32 allowedScanDistance, System.Int32 windowSize, System.Boolean isOnboard, System.Boolean isLookAtMe, System.Boolean isLookAtMeAutoZoom, System.Boolean isFollowMe, System.Boolean isTargetCam, System.Single isFollowMeOffsetX, System.Single isFollowMeOffsetY, System.Single isFollowMeOffsetZ, System.Single targetOffset, System.String restrictShaderTo, System.String windowLabel) [0x00007] in <2fa12dd90643486eb0a7fee37d0754ba>:0 at OLDD_camera.Modules.PartCameraModule.OnStart (PartModule+StartState state) [0x00013] in <2fa12dd90643486eb0a7fee37d0754ba>:0 at Part.ModulesOnStart () [0x00120] in <4b449f2841f84227adfaad3149c8fdba>:0 I just loaded the exact same mods into a fresh 1.12.5 install, and didn't get this But I'd prefer the Player.log, not the KSP.log. It shows things a little differently Edit: Very important, I need to know how you are starting the game. Please list all the steps and click you do
  7. New release, 2.0.9.1 Fixed error induced by previous fix, where the screen was being reset upon reentering after changing screen, due to a variable not being set properly. When the previous performance issue was fixed, there was a lot of code changes. One variable was not being set properly, which caused the screen to be resized when changing focus from/to it (ie: alt-tab, etc).
  8. Hmm. All I changed was the way it got the data to display. Note: I just saw it happen to me, I'll work on it tonite Edit 2: I found the problem, new release soon (with explanation)
  9. New release, 2.8.4 Added ability to drag the onscreen live display of status to anywhere on screen (need to hold down either left or right control button) Added reset button to settings page to reset the position of the live display to the default cleaned up some really old code
  10. Well, it wasn't intended for it to be open all the time, so I didn't bother spending any time optimizing the window. And it isn't really noticable until you leave it open in a game with a lot of mods (I just tested both situations) I know where the issue is, I'll take a look at it
  11. Remembering #JamesDoohan on his 104th For those who don't know who he is, he was Scotty on the original Star Trek From Wikipedia, the free encyclopedia:
  12. New release, 0.1.17.4 Thanks to github user @Aebestach for this: Add support for weatherDrivenSolarPanel to power calc (needed to support new mod WeatherDrivenSolarPanel)
  13. How did you install it? I just looked at one, the RW-LWES1 - Large Short Radial Wedge Tank Extender, should be in the Fuel Tank category, I don't see any dependencies. If it's not installed correctly, it won't show up. If you continue to have problems, then a copy of your Player.log and probably a picture of the GameData directory would be helpcful
  14. I'll take a look at it. Looks like you are using an ultrawide monitor,that's probably messing with positioning a bit
  15. What @JonnyOThan siad. I'll review the parts and update to fix the problem in the next few days LGG
  16. There are some instances when the simulation can't be restarted, I'm wondering if you are running into one of those
  17. With the permission of @ArchLinus, who has left the scene, I have adopted this mod for KSP 2 Converts the VAB camera into a WASD fly camera. Upon initial installation the WASD keys will be active If not active, then hold down the right mouse: WASD moves laterally Q and E move vertically. Shift/Control speeds up and slows down the camera while held WASD mode can be toggled on or off using alt+w. Installation instructions CKAN recommended, will install dependencies or [Install SpaceWarp](https://spacedock.info/mod/3257/Space%20Warp) Extract wasd_for_vab.zip to your KSP folder Availability License: MIT Download: https://spacedock.info/mod/3276/WASD For VAB Source code: https://github.com/linuxgurugamer/WASDForVAB
  18. Country music icon Toby Keith dead at 62 after cancer battle. A good man, great music
  19. Porting isn't really possible, the games are totally different. But you are free to try
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