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RaendyLeBeau

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Everything posted by RaendyLeBeau

  1. Hi venusgate, yes i work actualy on a appropiate parachute system...my problem. the chute stuck on the air after deploying and descent with 1.6m/s on kerbin Atmosphere .. little bit strong drag ... - ok. its probably the right setup for 'DUNA', 'EVE' and other planets.. [WiP]
  2. Hi betaguy, thnx a lot ! if u like it i have here other (3d) previews here on sketchfab .. cheers Raendy
  3. what is this .. looks great - u have other pictures of this flying virus ??
  4. hi CobaltWolf, thnx mate ! yes obviously this was my goal to going another approach in design the pods' and the other parts. the renounce to high resolution textures and gimmiks' (like bump mapping and others) in return for more vertex ( and edges) - The result are memory lightweighted Pods ( average of 2MB extern - IVA's average are 3.5MB ) so the gameplay result very smooth. another point - because the parts dont have historical references, so the result during the Design Phase was more freedom and creativity to realize my own ideas. (sorry my poor english .. ) yes i use like most of those here 'Blender'
  5. Hi Venomous, yes i u mean the LBSI SB FRT-360 - Solid Fuel Booster (maxThrust = 360) u can see here more parts and sample setups during game-testing. hope you enjoy it
  6. R o c k e t F a c t o r y dear all, this developmental thread is now closed - Thank you all 4 Support !! therefore was created a release thread -> any other versions or adaptations are now being published in the new Release Thread . mod parts overview Part Overview Tech Tree survey overview Current parts brief overview large selection of command pods. ( 6 spaceships 1-11 man crew ) - style description see below. all command pods has transmission-antenna, sufficient battery, integraded built-in fuel tank ability and nice IVA included. all command pods with ability to identify mechjeb. all command pods comes with integraded (stock) science parts. all command pods comes with Cabin-Lights and some with navigation Lights. complementary fuel-tanks, adapters and controll trusters. powerful second stage and first stage engines, powerful SRB, decoupler / separators. solar panel, docking ports (compatible with stock parts) complementary stack chutes for Pods - a strong Drag-Chute designed for the heavy 11-man "SiGMA-V" Pod. (suited to land on the Duna atmosphere.) mod Style description semi realistic surfaces textures (slightly used), not historical references. but partial with stockalike style components. influences of 70'- late 80' European and American Design. - therefore consciously renouncement many KSP. stockalike style elements. consequently many IVA Design elements of "SiGMA-V" Pod are from the 70' Sci-Fi. Cult Movie "2001 Space Odyssey" of Stanley Kubrick. (see thread) Recommended Mods KerbalEngineer Stock Visual Enhancements -SVE- A Port of RVE MechJeb Known issues None so far - no incompatibility known with other mods. KSP Version required 1.0.5 - (should be backward compatible to 1.0 -Released 27th April, 2015 - unfinished tested. ) Planned features set all IVAs with RPM/ASET Rasterprop - for more detail see roadmap details below complementary 7.5m or 10m diameter heavy lifter parts, like appropriate fuel tanks and Engines to acomplish effective extraplanetary excursions -> like a 'Duna Launch System' - see this post License: https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode [curse forge] spacedock following soon [ DONATE here ] read more main focus of 'Rocket Factory' - Mod This pack will provide to extend and facility the KSP Stock parts. Especialy made to make it easier and incerase the initial Carreer history for Kerbal Rookies -In addition, an extension Stock-share. the parts have mainly focus on playability and memory saving and hold memory footprint as low as possible – therefore some parts comes with non high Res. textures. detail description actually, the MOD is meant to supplement the squad-stock. It has many pods of bootlegs to 3.75m diameter. All inclusive with IVAs. Additional engines especially easy and a lot of power. (a bit oversized) - especially lateral thrusters (LAE series) with sufficient force in the selection both monopropellant as well LiquidFuel version. The same applies to controll-truster, there monopropellant as well LiquidFuel version. 3 fuel tank types - built thin ideal to serve as pedestal to serve for Lander. Structural it has mainly complementary thin built decoupler. Additionally, I have a booster with extra tank with a really lot of power in the range that allows the beginning of the game quickly to reach points and archive missions. In the Gamma series I've built a complete complementary 2m diameter setup. (yes 2m and not 1.85m). - [more conceptual motivation you see this on page 6 of the threads.] .. from concept ..to this Add to this a docking port, a large solar panel, and a special parachute with a lot of drag designed for the heavy Sigma V Pod. another point in design of spaceships was a good pilot vision forward. obvious advantage if the pilot a clear view to the front is - the spaceships can also be used for SHP. mod features and advantages : stronger equipped Engines (trust/weight ratio) stronger equipped Reaction Weel and Electric Charge on all Pods all Pods equipped with BulitIn Antennas and Communication parts. all Pods equipped with some BulitIn (stock) Science parts. - (be different from pod to pod) all command pods ability to identify installed mechjeb. [* Mechjeb is recommended but not required *] - all this mod parts are available more quickly in the career mode. This means faster available stronger parts to incereases your Caarer History. - Fuel and Electric Generators Parts, a holdover - with this part all started .. later, the first 1-man pods and then followed by other .. until I thought came had to share this with you. - (yeah sure.. you can cheat with ALT-F12 ) * current development status: 98% * listing parts * Command - Pods * Engines * Control * FuelTank * Structural * Utility * Generators Developer Annotation: If you have any questions, comments or suggestions; I am wide open and appreciate any help and ideas for improvement. Thank you all for Looking! Cheers dear all, this mod development as terminated. ! therefore was created a release thread -> any other versions or adaptations are now being published in the new Release Thread . future planned development:
  7. [quote name='Kartoffelkuchen']Oh, that looks very nice! Why not make your own development thread? ;)[/QUOTE] Hi Kartoffelkuchen, yes i will be start soon my own development thread - here another short preview, hope the community here likes it, thanx 4 comments and suggestions in advance :D [imgur]F6Ofm[/imgur] [imgur]3YpMv[/imgur] [imgur]dK2tM[/imgur]
  8. wow ! great and very rare Space Craft Model - looks very cool. enjoy it 2 play in ksp. :)
  9. [quote name='Kartoffelkuchen']@RaendyLeBeau That looks very nice! Diameter of my F9 is 3.66m, so exactly as big as the real F9, so there should be no problems if you modelled your Dragon to-scale. Though you might consider to overhaul the trunk a bit, the two "cases" on the side where you attached the solar arrays to are actually protection covers for the solar arrays. [URL]https://upload.wikimedia.org/wikipedia/commons/f/f7/ISS-31_SpaceX_Dragon_commercial_cargo_craft_approaches_the_ISS_-_crop.jpg[/URL] Once in space, these covers get jettisoned. Also, where the arrays are attached, the trunk is like a straight wall, you can see this very good here: [URL]https://hacked.com/wp-content/uploads/2014/12/SpaceX-Expands-In-Texas-2.jpg[/URL] And maybe you could make that engine in there optional, like it being an extra part, so that you can still put cargo in the trunk? Looks very good otherwise! :)[/QUOTE] affermative :cool: my Dragon Trunk part fit's correctly with 3.66 m diameter
  10. ja gute Frage .. - sorry god Question .. but 'HOW it works' :)) so i need to spend a little more time here in the forum and less with Blender & UNITY :)
  11. Yes ! you are so right the engine in the trunk is not very scale - but looks great :) - a little annotation - i love the SpaceX Agnency -that was actually coming from spacex Agency is very courageous ! Mr.Musk is the MEN of the year .. - so the follow images are part of the LBSi Christmas-Pack (coming soon) [IMG]http://forum.kerbalspaceprogram.com/images/smilies/k_cheesy.gif[/IMG] check images on imgur or Sketchfab if you want .. thnx for comments in advantage! [URL]http://imgur.com/a/F6Ofm[/URL] on sketchfab i have published older Models - some without texturing.. so i need to upload the newer version soon. [sketchfab]b7efb7724f8c4b2ba9c63baef52fe98d[/sketchfab] - rookie question - how i can publish embedded imgur albums ?? apparently i make something wrong . <blockquote class="imgur-embed-pub" lang="en" data-id="a/6QLsG"><a href="//imgur.com/a/6QLsG">View post on imgur.com</a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script> [URL="http://forum.kerbalspaceprogram.com/<blockquote class="imgur-embed-pub" lang="en" data-id="a/6QLsG"><a href="//imgur.com/a/6QLsG">View post on imgur.com</a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script>"]<blockquote class="imgur-embed-pub" lang="en" data-id="a/6QLsG"><a href="//imgur.com/a/6QLsG">View post on imgur.com</a></blockquote><script async src="//s.imgur.com/min/embed.js" charset="utf-8"></script>[/URL]
  12. [quote name='DarthVader']What's the engine in the trunk for?[/QUOTE] why not - sometimes we need Fantasy and imagination especialy in KSP .. :wink:
  13. oh, looks great !!! need your Falcon 9 Launcher for my DRAGON v1 model - i hope it fit's with your part.. - just added album [imgur]6QLsG[/imgur]
  14. Hi, Unlock in Unity "Play Automatically" unless you want it to play automatically.. (also return to animation postion frame 0 ..) - hope i helped you cheers Raendy -
  15. Hi , my consideration : A) . remove temporarly the folder "UmbraSpaceIndustries" from GameDate. - restart Game again & check result... . use the newest version of KSP 1.0.4 in case u have KSP version 0.9 or above use ATM - ActiveTextureManagement to save RAM during KSP gameplay and improve performance ! generally : - use a good and new performant Graphiccard so you can aviod the major KSP gamplay problems - use more RAM as possible - set your Gameplay at 'half resolution' when you use various MODS -> more mods means you lose RAM during gameplay - cheers ! Raendy
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