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Everything posted by Brigadier
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But all of these NREs refer to Kopernicus. It doesn't seem to be a Konstruction problem.
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[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
Brigadier replied to IgorZ's topic in KSP1 Mod Releases
I think the experts here will need more information. What versions of KSP and this mod do you have installed? This might not be a KIS problem so post your log file (<your KSP>/KSP_x64_Data/output_log.txt; upload it to a file sharing service, such as DropBox, and post the link to it here in the forum). -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Brigadier replied to cybutek's topic in KSP1 Mod Releases
@Padishar, just wanted to say how so incredibly helpful KER has been to my enjoyment of KSP. Thanks for the dedication, time and patience you've demonstrated in maintaining this truly indispensable tool. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Brigadier replied to sirkut's topic in KSP1 Mod Releases
Well, the Kraken (reference to the mythical monster that destroys everything when it was unleashed by the Gods) is the community's way of referring to odd events in the game that can destroy vessels and bases. Often it's due to physics rules being applied too quickly on a scene change where there is some small undetected clipping with a surface, but it is generally anything that inexplicably causes craft to come apart or the save to be corrupted. Therefore, to be "krakenized" is the act of the Kraken "appearing" (not actually a visible thing, you understand) and destroying something you've created. Others may have a better definition. -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Brigadier replied to Paul Kingtiger's topic in KSP1 Mod Releases
Yes, it seems to be compatible, at least it does for me. I have Universal Storage 1.2.0.1 showing up in, and installable by CKAN, in a KSP 1.2.1 game. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Brigadier replied to Galileo's topic in KSP1 Mod Releases
Dust doesn't need air or an atmosphere; it can be stirred up from an airless surface by some other force, i.e. a thruster or wheel. Settling of dust would therefore be dependent on gravity. If the dust clouds are just roaming around, that's a different story but I'm happy with the author's licence to make the surface more interesting. Maybe there's some out-gassing?? -
[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
Brigadier replied to Waz's topic in KSP1 Mod Releases
Not a lot to work with here . Exactly how did you try to install manually? What version of KSP and EVE are you using/installing? Where did you put the contents of the AnyCPU-EVE-Release zip file? -
@atomicfartPut the TextureReplacer folder under the ...\<yourKSP>\GameData folder. Also, check the first post in this thread for complete install instructions and more valuable information. Generally, this is a good idea for any and every mod you install.
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[1.12.x] IndicatorLights v1.8.3: Small, convenient, informative.
Brigadier replied to Snark's topic in KSP1 Mod Releases
It's certainly there now. -
The log file in Windows installs is found under the KSP_x64_Data or KSP_Data folders, depending whether you're running 64-bit or 32-bit KSP, and is called output_log.txt (and you really should be playing 64-bit if you can, BTW). Upload them to a file sharing service, such as Dropbox, GoogleDrive or equivalent, and post a link to the file in your forum post (use the Link icon on the editor toolbar). Do not directly post the contents of the file here. You can do the same thing with the craft and save files if they're needed. Hope this helps.
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Brigadier replied to Thomas P.'s topic in KSP1 Mod Releases
With many thanks for your great work. -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
Brigadier replied to JPLRepo's topic in KSP1 Mod Releases
So the first one would consist of launching a telescope and waiting for science to collect at some rate, similar to scanning for resources. This reveals the object but leaves it unresearched. Step 2 would consist of pointing a telescope(s) at the discovered object and collecting more science to research it in preparation for Step 3. Do I understand this correctly? -
Thanks, this helps me, too. I understood everything except the assignment of a KeySet. I'm working from my memory of the AGEx UI so how do I assign a KeySet to a vessel?
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[1.8.x] DMagic's Modlets - Most KSP 1.8 Updates [10-29-2019]
Brigadier replied to DMagic's topic in KSP1 Mod Releases
Fair enough but that's a different question. Regardless, thanks to DMagic for all of his great mods. -
[1.8.x] DMagic's Modlets - Most KSP 1.8 Updates [10-29-2019]
Brigadier replied to DMagic's topic in KSP1 Mod Releases
I'm not saying that DMagic's solution isn't worth asking for, but I'm pretty sure that KER supplies all of this. Vertical and Horizontal speed, when combined with Surface mode on the NavBall, should give you want you want. They certainly read 0 when I'm hovering. And slope under the ship is definitely available. Not sure about slope at impact point, though. -
Read back up this thread just a few posts and read the OP FAQs, the answer is already there - CKAN is not support by the mod author. Ask this question in the CKAN thread.
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Brigadier replied to Nereid's topic in KSP1 Mod Releases
Well that's weird. It's not loaded by CKAN so I went to the version file in the install directory. It says Build 2467. How come CKAN reports otherwise (rhetorical question)? -
[Old Thread] KRE - Kerbal Reusability Expansion
Brigadier replied to EmbersArc's topic in KSP1 Mod Releases
Matrorolgnika often streams on Twitch and he seems to use them all the time, at least until recently because he's now playing KSP v1.2Pre. You could perhaps check some of his saved streams. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Brigadier replied to Nereid's topic in KSP1 Mod Releases
I seem to have had v1.0.13-2539 for some time (at least that's what CKAN auto-detects for the manual install). Do I need to re-download and re-install? -
There's a mod for that in KSP 1.1.3.