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About fourfa

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  1. [1.3.1] Dang It! Continued

    The funny thing about randomness is how often it feels decidedly non-random. But it's much harder to perceive when randomness rolls in our favor (ie fewer failures than you should expect by the odds) - that feels like things just working as they should. I've run this mod for long stretches and I don't see a problem in what you described
  2. [1.3.1] RCS Build Aid Continued

    YES! Thank you
  3. [1.3.1] RCS Build Aid Continued

    I created a new directory: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\RCSBuildAid\PluginsData Also tried: C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\GameData\RCSBuildAid\Plugins\PluginsData No change, settings are still not saved between restarts and no settings.cfg appeared
  4. [1.3.1] RCS Build Aid Continued

    Bug report @linuxgurugamer 100% stock install plus RCS Build Aid Cont'd 0.9.5. RCS_BA doesn't start with a settings.cfg, and doesn't create one in use through several restarts. Changed settings are not retained after restart. Hopefully I'm not being completely dense and missing some obvious install step... (I looked back in old installs and old versions of the mod, and see a settings.cfg there) Logs output_log.txt?dl=0
  5. mechanical things - motorcycle

    I'm amazed by this
  6. RnD Individual Parts

    ^^ correct. There is no individual science cost.
  7. Rovers: what's in the update / DLC?

    SQUAD has previously shown these in the weekly notes: But sounds like what you needs is the PackRat rover from USI-Exploration:
  8. [1.3.x] Stockalike Mk1 Open cockpit

    No - 100% stock install plus OpenCockpit, launch the kerbal into another pod and move to the OC-1 (ie the only possible method without TC), and science experiments seem to work as normal
  9. KSP Weekly: A Corned Beef Sandwich

    In his memoir (a wonderful read) he stated that his was not the first sandwich in space, he knew for a fact it was at least the third.
  10. KSP Command Line Parameters?

    Not that I’m aware of, but there is a mod (QuickStart) for exactly that:
  11. yay! Can't wait to start the long drive out there
  12. Making a tech tree

    I found that Yonge reboot to involve more learning syntax and writing code than simple Module Manager patches to change tech nodes, so I haven't really seen the point
  13. [1.3.1] Mk2 Expansion v1.8.06 [update 1/20/2018]

    Thanks, I'll see what I can make of it.
  14. AJE Extended Configs

    Sweet, thanks!
  15. AJE Extended Configs

    Worse than that: AJE just updated today for KSP1.3.1, from 2.9.0 to 2.10.0, as well as SolverEngines from 3.3.0 to 3.4.0. Now I'm getting this: Also, I get the exact same warning from the AJEPatchForAirplanePlus.cfg I was using before that. Log file has details: Reverted to the previous AJE and it goes away. @Citizen247