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Esquire42

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Everything posted by Esquire42

  1. I agree with this. AMRAAMs are deadly SoBs and are the thing you need. I haven't entered yet, wanting to perfect my design, but I've found that spamming AMRAAMs against the Stealth Weasel is the best way to go. Now to take on the Phantom...
  2. So what's the status with the VLS? Large Boat Parts work with it or....? I saw the VLS parts in the LBP mod but i haven't figured it out yet
  3. I'll whip something up tonight. If it looks like a plane hopefully it'll land like a plane.
  4. What does resemble count as? EDIT: And do we have to land at the Island Runway?
  5. I present to you the United Nation Defense Force's Combat Simulator Drone Model 2 Mark B "El Diablo"... EDIT: new craft file with updated AI: https://www.dropbox.com/s/v1khdep8mg76rzk/CSD-2A%20El%20Diablo.craft?dl=0
  6. I'll try not to be too outrageous. Also, may I suggest adding Bahamuto Dynamics to the accepted mods list? Another one by BD, has the awesome vectoring engine and a few other cools parts.
  7. I basically study being pedantic so I approve
  8. Game design and coding is hard. It takes time. There are limits. Also you can't have 3TB of RAM.
  9. This is seriously a brilliant piece of coding. The top down attack must have taken a lot of work
  10. Idk if anyone has said this yet but have you tried playing around with the decouple speed and drop time?
  11. Cargo bay wise guard mode can open cargo bays now if that's what you want.
  12. What's the scope going to be? Naval vessels mainly or some combination of commercial and naval?
  13. One minor quibble- can you drop the mod folder inside of a Game Data folder? I think we're all used to the GameData->Mod hierarchy that's so prevalent.
  14. I'd suggest you stop uploading other users' mods to SpaceDock under your name especially without getting permission, regardless of whether or not the license permits it. EDIT: Also CC-BY-SA requires you attribute the author of the work, including their name. The forum post doesn't count. So technically you're not following the permissions of the license.
  15. I managed to grab it off the KerbalStuff CDN mirror. You can find it in the thread for the KerbalStuff replacement.
  16. I'll try that then. Explosion-wise it's still happening whether i quick save/quickload or exit to the space center and go back in. The sun thing also seems to only happen in the space center EDIT: I'd love to try the dev version but for some reason it's not loading. Double checked the path, I'm thinking it's something to do with the "Dev stuff" folder in it, but
  17. I'll try that in a bit. Latest release, not pre-release. I like stability Also, I'm getting weird atmospheric effects now. The sun is in the sky and it's morning but the sky is dark.
  18. Just Hyperedited. No time warp, nothing. You can see the timestamps on my screenshots. Typically I'd have to target something outside the SOI of Kerbol to get this.
  19. Step 1: Hyperedit a craft into 650km orbit (haven't tried it with launching yet mainly because I wanted to test out some warp drives) Step 2: Zoom out past Kerbol. I didn't have to even target anything this time. On the more modded install I had to. Here's a link with screenshots and logs. Thanks https://www.dropbox.com/sh/8s9q6w4aaz2i2q3/AAAQX27FijTIkKOhvuG85dO2a?dl=0
  20. I'm having the classic "select non-Kerbol SOI target and explode from overheating" bug. I've seen it before on the forums but i don't remember where, so i figured since this mod is probably the one causing it I'll complain here . Anyone care to direct me to the solution?
  21. I think you should even though it's pretty simple.
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