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KingDominoIII

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Everything posted by KingDominoIII

  1. Same issue. Specs are i7-12700H, 32gb DDR5 ram, 3070Ti. Game is running off of an SSD.
  2. The tubes in structures may work. I haven't tried them but I believe they can be deployed like a fairing.
  3. Game crashes when loading save/starting new save/loading quicksave. Verifying integrity of game files, as well as uninstall/reinstall, did not fix the issue.
  4. On larger craft, tanks will fall through other tanks and explode.
  5. Docking ports couple fine, but when they decouple the game thinks that my craft has crashed. When I view the craft again the docking ports have no option to decouple. Further, the docking ports do not function like a decoupler, as they did in the first game, and cannot decouple from non-docking port parts (in addition to docking ports).
  6. 1. Change body in VAB so I can see TWR of a lander on its body, for example the Mun for a Mun Lander. 2. Switching part reference vs vessel reference in VAB for rotate/translate 3. See orbit lines through SOI before entering them. 4. Grab entire vessel by holding shift or comparable keybind instead of ctrl+a and drag 5. Panning control in VAB or focus part, as well as being able to rotate when not on CoM. 6. Decouple using docking ports 7. Option for old fairing building style 8. Fairings that snap onto parts above them- as the game is currently it's not possible to build a lunar lander "garage" like on the Saturn V.
  7. As far as I can tell, there are no posts on this issue before. Esc doesn't pause the game for me sometimes (randomly) or display the menu. The cheat menu does display, still. The key binding is still set to esc in settings.cfg. How can I fix this? Mods: Airplanes Plus, KER, KAS, BD Armory
  8. https://imgur.com/gallery/fdZr6Xq These missions required a lot of tinkering. Got them to work, with a new series of shuttles capable of using fairings for payload.
  9. Can I scout a new location for the new Minmus missions without creating a new mission report? For some reason I decided to scout a polar location... not sure why. Would prefer to scout many points and not have to file each report...
  10. The Mil V-12 prototype was the heaviest helicopter ever built, at 97 metric tons. How big can you make a helicopter in KSP? Can you beat the V-12? To test your helicopter, take off from the KSC runway or launchpad and fly to the Island Airfield. Land there, take off again, and then return to the KSC in one piece. Rules: For the purposes of this challenge, a helicopter Is primarily lifted by a rotor or rotors; that is, it can take off vertically under the power of a rotor or rotors, without the aid of jet engines. Jet engines are allowed for lateral propulsion. Can hover in midair Can take off and land on a spot Any kind of propeller, rotor, jet engine, or rocket engine is allowed. No kraken drives. Your mass is determined by wet mass before takeoff. You may chose to deliver cargo to the Island Airfield to earn the Cargo Carrier distinction. This cargo should be counted as part of your takeoff mass. Kerbals do not count towards your mass. You may not lose parts during your flight. Your vehicle must be kerb'd. Distinctions: Cargo Carrier: Deliver cargo to the island airfield Kerbal Carrier: Deliver kerbals to the island airfield. Amphibious: During your flight, land in the ocean and take off again. Precision Landing: On your return to the KSC, land on the roof of the VAB Precision Landing, rank II: On your return to the KSC, land on the roof of the Administration Building Leaderboard:
  11. I just downloaded Airplane Plus, and only the propeller engines and mk 3 cargo cockpit are appearing in my parts list. I've tried uninstalling and reinstalling from both CurseForge and Spacedock and neither is working. My other mods are BD Armory, Kerbal Engineer, EVE, KAS, and KIS. Thanks for any help!
  12. Realized I need to do a complete redesign of my Jool shuttle so that's fun. Here's a test mission instead. https://imgur.com/gallery/C3Z5DzQ
  13. Finally got back into doing this. Refreshed my shuttle design skills by going to Minmus. Now on to Jool. https://imgur.com/gallery/MTZ8MUx
  14. Verified my game files and reinstalled. Problem persists. Found a workaround: going to the tracking station and back fixes it. I think what's happening is that, for whatever reason, it's making a maneuver to intercept the Mun if I plot more than one maneuver in a ship, even if I delete the first. Yes, I am selecting the proper destination.
  15. Alright, KSP 1.12 added a maneuver node creator like Mechjeb has. Okay. How does it work? I tried plotting a transfer to Duna, and it literally sent me towards Eve, the exact incorrect direction. Is it broken? I've also noticed that automatically created alarms for maneuvers only seem to count down when the applicable vessel is being flown, not when in the tracking center or flying other vessels. This effectively renders it useless. Any workarounds? Thanks.
  16. Working on a Duna mission right now as a proof of concept- having some issues with heavier payloads and booster separation though, for some reason. Any idea what the max payload capacity of the KeR-7 is?
  17. https://imgur.com/gallery/GaLKwHY Had a few issues with Eve surface features. Hope this counts.
  18. Most of us have probably seen Starship hop before. This challenge is pretty simple- replicate SN10's flight profile (explosion optional) with a VTVL craft. -Your vehicle should use three engines that can gimbal. The craft should have a TWR of roughly 1 with 1 engine lit. -Fly to 10km, gradually shutting down your engines. Hover at 10km, and then shut off your final engine and flip over, falling on your side. -As late as possible, relight three engines and flip upright. -Shut down two engines and land vertically on landing legs. -Bonus points if it explodes shortly after landing. -Bonus points for aesthetics.
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