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Ahres

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Everything posted by Ahres

  1. I bet you're right, Strawberry. When I saw it, environmentally, it didn't look much more impressive than KSP1 in my opinion. But maybe this is an area covered with ejecta. Of course, if that's the case, should there be rocks visible? Or should there at least be ejecta on top of the rocks? Idk, something about this screenshot is just a letdown for me. To be fair, the graphics seem to be dialed back. The shadows are very undefined. But, man, has anyone seen a picture of our own moon where the rocks and the rest of the surface have such a difference in color? No me gusta. Or should I say, "on em atsug"? (@Pthigrivi)
  2. Only for you, Deadmeat. And I better make sure @joratto sees this too. Here's what I've got: This one talks about who came to the studio and has a picture of them: Das' Footage: Highlight: KSP 2 Gameplay Footage - Twitch Das' Footage Breakdown: KSP 2 Roundtable Recap - Gameplay Footage, Dev Interview, and AMA - Twitch BadNewsBaron's Twitter Thread: Here's a reference to the "after-party" dinner. It seems the video is no longer available?
  3. There are different resources out there. Das Valdez, Scott Manley, EJ, etc. plus a couple modders like Galileo and I think LinuxGuruGamer, and then Snark from the forums all were invited to the studio. If I'm motivated enough I'll add some links. Das has a really long video on Twitch going through some game footage he was allowed to share. There's another video out there somewhere of the whole group in a restaurant afterward and they're talking about the game. Seems like there's a long twitter thread from another streamer.... Bottom line, it's out there.
  4. I looked hard at that far-off hill and decided terrain shadow isn't implemented in that image. I went back and looked again this morning... and I still think it isn't. Sure, there are unlit faces. But there's a difference between being unlit and actually having higher terrain casting shadow on lower terrain. Maybe you're in the same boat as I was: I didn't realize there was a difference until one of KSP's updates added it in as an optional setting.
  5. Besides the scatter element that the Kerbal bent the spoon on, there's visible scatter also present on the far hillside below the horizon. There's more and more detail in this picture every time I look at it: Reflection off the visor. Lighting in helmet to show the Kerbal's face. Kerbin in the sky next to Kerbol. Visible gas clouds again in the skybox. No shadows implemented (in this image) - neither Kerbal on terrain nor terrain on terrain. Lower left corner is showing camera view cut through the ground. Similar behavior from original game.
  6. Also, let the record reflect that Ahres has noticed the KSP Twitter account has posted a KSP2 screenshot two Mondays in a row.
  7. I'm glad someone else pointed this out. Seems like the KSP Instagram account has given a heads up in the past that filming was in progress. Finding that out almost made me get Instagram, but alas, not even KSP was a great enough tempter.
  8. I wonder if the visual artifacting near the bottoms of the SRB's (as pointed out by @ShadowZone) indicates separate parts.
  9. Don’t forget about the show and tell of the tutorial shaders. You get an explosion right at launch and it’s sooo smooth.
  10. PAX makes so much sense to me for them to be present. But then again, I'm pretty sure I said the same exact thing last year. I tried messaging the KSP Twitter account to see if they'd be attending in some form. No response.
  11. I'd put stock in them being present at PAX West before I would Gamescom. However, neither of the respective official websites show Take-Two, Private Division, or Intercept Games being present. So currently I don't expect them at either of the events.
  12. Fair enough Bej. I’ll admit I’m especially nitpicky on you because… of reasons stated earlier in the thread. I think you’re right that there won’t be hundreds of planets to explore. But I also wouldn’t be surprised if there’s much more than you think there are. Sorry @Wizard Kerbal, show’s over
  13. @Bej Kerman I know it appears it was deliberate, I promise it wasn’t. I took it as meaning you were saying the devs were doing procedural generation at small scales, like minor surface features only seen at close distances. But there is no misinterpretation of “everything is handcrafted.” And I just don’t recall this ever being stated. I’d still like a source if you have one.
  14. What’s your definition of large-scale procedural generation? You seem to be ditching the “everything is handcrafted” stance I just called you out on.
  15. Do you have a source for this? I’m under the impression it is factually untrue to say everything will be handcrafted.
  16. Profound. This is probably the most we've ever been on the same page, Bej. I've been thinking this for a while now. I think the excitement, feature requests, and take-your-time-and-get-it-right sentiment from the community greatly swayed the release schedule.
  17. I can't believe that was almost a year ago. Man, I just want to play this game already.
  18. Which I believe this is safe to say is true. The latest delay announcement came the same day as Take-Two's fiscal earnings report, because Intercept knew there were people in the community that would be looking at the report for any updates about the KSP2 release date. The report does, in fact, say the release is scheduled for Q4 FY23 (January-March of 2023). I agree with all of this, intelliCom. I think we can expect another Feature Video in the next month or two. And then probably one more close to release. @The Aziz, do you have any ideas for animated trailers that you want to pitch? Could be fun. I'll start. If telescopes are in the game or are introduced in an update, I imagine a group of Kerbals huddled around a telescope and one looks through and sees a red circle and starts going crazy in excitement. All the other Kerbals clamber to look through it and see it too. Everyone is in awe and celebration. Then a Kerbal realizes a pepperoni fell off a piece of pizza a technician was eating and it landed on the end of the telescope. A Kerbal pulls it off. Someone looks through and still sees a red circle. Then there's confusion about why there's still a red circle until they realize what they're now seeing is Duna. Or maybe better yet, they don't look through it again after pulling the pepperoni off but it's revealed to the audience that if they'd have looked through it again they'd have found Duna.
  19. I loved the animated trailer for the Loud and Clear update when it was released. Good stuff. I'd be very happy if that tradition continued. Sorry for going off-topic on this thread but if you go by the company's fiscal quarters, early 2023 would mean January through March.
  20. Another avid hiker here, so I'm very biased. But I think this is an awesome idea.
  21. Shoutout to Howard Mostrom. Man I can't wait to hear the full soundtrack. I noticed this track has some extra percussion than we've heard in the past. It sounds really good. Combined with the visuals it's going to be so incredible. The opening shot of the Pol Show & Tell still gets me.
  22. Say please when telling a stranger to do something, please. It's polite.
  23. This was a fun a little cameo. Thanks for pointing it out @Vl3d!
  24. It'd be fun to get more little tidbits like these. I'd count it as a Show & Tell. Most of our S&T's are really just "show's", some more tell wouldn't be bad.
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