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Posts
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Everything posted by Stephen Locksley
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You there? Restore your mods.
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Equations regarding engines.
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[1.3.1] [TRR] Diverse Kerbal Heads v1.1 (11/05/2017)
Stephen Locksley replied to klgraham1013's topic in KSP1 Mod Releases
This mod is good! I will use this to make some KSP films.- 56 replies
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- textures
- texture replacer replaced
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(and 1 more)
Tagged with:
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[1.2.x] Kerbal Crew Manifest v0.6.4.0 (Dec 30th 2016)
Stephen Locksley replied to sarbian's topic in KSP1 Mod Releases
Will you ever update the mod to 1.7 and beyond? -
There is a bug on the 1.7.X version. Pressing the Hydra-70 Turret in weapon manager causes the game to crash instantly upon clicking it.
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Does this mod use any equations?
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Tail keeps hitting the ground.
Stephen Locksley replied to FlexT_ape's topic in KSP1 Technical Support (PC, modded installs)
Tailstrike will also happen if your plane is improperly designed, it's possibly due to the plane's back being heavy The wheels on the wings should be moved much closer to the back, so you do not get a tailstrike upon launching your plane. -
Another cause of your plane veering to left or right is improper engine, wheel and wing design. If you made a taildragger and the tailwheel is rotated at left or right or is facing sideways, either left or right, your plane will veer to left or right. If there is only one engine on left or right wings, your plane will also veer to left or right. If your wing is improperly designed, (e.g other wing on the other side having a span smaller than the other wing's wingspan or having only one wing on any side), the plane will turn to left or right, making it uncontrollable and crash upon takeoff.
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StarMods: Advanced Fly-By-Wire Revived!
Stephen Locksley replied to SQUAD's topic in KSP1 The Daily Kerbal
Great! This is a good fly-by-wire mod! -
Tail keeps hitting the ground.
Stephen Locksley replied to FlexT_ape's topic in KSP1 Technical Support (PC, modded installs)
If your spacecraft/aircraft's tail hits the ground on launch, then it's probably heavy in the back. -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
Stephen Locksley replied to Angelo Kerman's topic in KSP1 Mod Releases
Should I take the mod out of the WildBlueIndustries folder? -
Does the mod come bundled with OPT? Is it needed for the mod? After I installed it, and went to the GameData folder in the ZIP file, I saw it bundled with OPT.
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ASET Props Pack. v1.5 (for the modders who create IVA)
Stephen Locksley replied to alexustas's topic in KSP1 Mod Development
Do I have to remove ASET Props from the ASET folder? -
Rockets falling over
Stephen Locksley replied to ishootdeadppl's topic in KSP1 Gameplay Questions and Tutorials
If the rocket has a high amount of mass, and put up into the sky using VesselMover, then it will fall, probably killing everyone onboard the rocket. -
Great mod! Waleedmeri used this mod to make the Boeing 747-8I, An-225 Mriya and other in KSP! With this mod, I can make aircraft based on real-life vehicles in KSP with this mod!
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Stephen Locksley replied to K.Yeon's topic in KSP1 Mod Releases
This mod has its engines reach the speed of sound, but Airplane Plus planes can also reach the speed of sound. The Wheesley engine, which is a stock part in KSP, has an enough thrust to reach the speed of sound. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Stephen Locksley replied to K.Yeon's topic in KSP1 Mod Releases
Do these engines makes the aircraft go at the speed of sound? But, sonic booms do not happen in-game. -
Good Spacecraft Challenge
Stephen Locksley replied to Stephen Locksley's topic in KSP1 Challenges & Mission ideas
About good crafts. -
Hello and welcome. I'm Stephen, this is a challenge for good spacecrafts. Vote "It's good" if your craft works and perfect, If you vote "I don't know", then you don't know whether it is good or bad. Vote "It was bad" if your craft feels something bad or crashes (e.g wobbling, mistakes, engine not attached to fuel tank, etc.)
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[Most 1.12.x] Near Future Technologies (August 26)
Stephen Locksley replied to Nertea's topic in KSP1 Mod Releases
Are Near Future mods have big file sizes?