-
Posts
311 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
Everything posted by jastrone
-
Gizmos for procedural parts
jastrone replied to Vl3d's topic in Prelaunch KSP2 Suggestions & Development Discussion
thats kinda stupid. the whole point of color coding is that you can see the ones that are the same axis. green arow to move on the x axis and green turned arrow to rotate around the x axis for example. this is really helpfull when the perspective doesnt really show you a whole arraw because its behind the other ones or itself- 4 replies
-
- procedural
- gizmos
-
(and 2 more)
Tagged with:
-
im exited for all the new easter eggs which have been semi confirmed, but also just seem very likely
-
Custom Flags
jastrone replied to WhyFencePost's topic in Prelaunch KSP2 Suggestions & Development Discussion
Or you just do it like in ksp1 -
harvesting food ? or they if not is a ideal
jastrone replied to dragonart777's topic in Prelaunch KSP2 Discussion
where is this from? link? -
Scratch programming language
jastrone replied to MStefan99's topic in Prelaunch KSP2 Suggestions & Development Discussion
well yes you dont have to know the coding language and block code never gives you errors it wont let you do a mistake so yhea its easier.- 92 replies
-
- scratch
- programming
-
(and 1 more)
Tagged with:
-
not very usefull and you would either have to save every position or reverse physics
- 2 replies
-
- quickload
- quicksaves
-
(and 1 more)
Tagged with:
-
Concern about procedural things and other 'QOL' improvements
jastrone replied to snkiz's topic in Prelaunch KSP2 Discussion
if you make wings out of many parts in ksp 1 it looks bad, there z-fighting and its laggy. on top of that it is frustrating to make. parts dont go where you want them and you really have to look to get the correct part with the correct size and shape. and i wouldnt say its difficult. i could easily figure out a design and how to make it but its just frustrating to make because nothing works like its suposed to. and there is a BIG difference between difficult and frustrating and making good looking wings in ksp is not difficult. If the devs make a good system for procedural wings that would be awesome andi would use that a lot. -
What will be your go to Paint scheme?
jastrone replied to Snafu225's topic in Prelaunch KSP2 Discussion
there has to be some way to use the same color twice. anything else would be stupid. and we have seen ships in the videos with much of the same color so it is there. i think you will be able to save a color as a favorite and then you can just select it the next time you make a ship -
What will be your go to Paint scheme?
jastrone replied to Snafu225's topic in Prelaunch KSP2 Discussion
white/black with any vibrant secondary color always works good but i think orange with black as secondary could also work really well. primary white with blue and red is really good for a retro livery. i think ill mostly just avoid one color ships. and what i probably will do is having one color scheme for a "company" or a "multiple launch mission" like Apollo. when multiplayer comes out ill think ill do one or two schemes for everything and stick to those so you know who made what -
no. absolutley not. mods arent even compatible with every ksp 1 version and ksp 2 is way different and most of the code is pobably completely rewriten.
-
Not 80 tf. that is way to much. and its just on kerbin. this would take weeks of playing constantly just to find all. and they probably wouldnt be that interesting if the devs add thousands of them. I think every planet in the kerbol system should get one or two more anomalies than in ksp 1. we do need quite a bunch of new easter eggs and anomalies on the new planets tho
-
im fine with the graphix as of now exept that the kerbals look a bit weird. they look less real than ksp 1 somehow
-
I know its too late But.....
jastrone replied to Keefumz's topic in Prelaunch KSP2 Suggestions & Development Discussion
I think something similar could happen but not like this. probalby more like a memorial instead of a graveyard where there are just names written on it instead of a new gravestone every time. or maybe we just get something similar to ksp 1 where its just a öist- 6 replies
-
- suggestions?
- ideas
-
(and 1 more)
Tagged with:
-
Make a Terraforming DLC
jastrone replied to Vl3d's topic in Prelaunch KSP2 Suggestions & Development Discussion
no it doesnt fit the game -
it works but you have to make the input settings yourself
- 3 replies
-
- 1
-
-
- controller
- control
-
(and 2 more)
Tagged with:
-
Concern about the level of terrain detail in KSP 2
jastrone replied to wpetula's topic in Prelaunch KSP2 Discussion
I think that could be minmus. vall in ksp2 looks a lot less green than ksp 1.- 59 replies
-
Steam stream images - KSC Beta Gameplay Timelapse
jastrone replied to Vl3d's topic in Prelaunch KSP2 Discussion
was there anything else in the stream that was new?- 56 replies
-
- beta
- screenshots
-
(and 2 more)
Tagged with:
-
Steam stream images - KSC Beta Gameplay Timelapse
jastrone replied to Vl3d's topic in Prelaunch KSP2 Discussion
where is this from? does anyone have a link?- 56 replies
-
- beta
- screenshots
-
(and 2 more)
Tagged with:
-
obviously. no releasing spoilers and its to late to add new mechanics and to early to recieve feedback.
- 16 replies
-
- 1
-
-
- eva
- early access
-
(and 1 more)
Tagged with:
-
My music for KSP2 playing (Space odyssey BBC)
jastrone replied to Vortygont's topic in Prelaunch KSP2 Discussion
I think ksp 2 will have its own original music but something similar to this could defenetly be in the game -
Kerbal Space Program 2 Release into Early Access Feb 24th
jastrone replied to Intercept Games's topic in Announcements
probably. if you buy the game via steam it will defenetly be that way -
Small Christmas themed gameplay clip
jastrone replied to MARL_Mk1's topic in Prelaunch KSP2 Discussion
cool. this actually shows a lot.you can see the ksc and the water. and there seems to be a better symetry tool. and procedural fuel tanks possibly.