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Nazalassa

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Everything posted by Nazalassa

  1. Here is the drag flag! Well, it's more like a drag wheel, but whatever. As per @Lt_Duckweed's advice, I have added a small cargo bay at the bottom of the craft, and put a wheel in it - the small, steerable, no-brakes one. Why? It has a crash tolerance of 325 m/s, and previous tests, made with less crash-resistant parts, always ended with said part 'splashing down hard and [being] destroyed'. I'm pretty confident that the wheel is resistant enough. Also, it added more weight to the rover, even with the removal of the front and lower armor (there are already "Mantis claws" on the front, and to lower armor kept exploding when it would've been useful, and isn't really needed). Weight now: 2.012 tons. I have to shave some mass if I want to keep it within 2 tons. Edit - Getting rid of one unneeded battery brought the mass back to 1.992 tons. Good. Here seen in action: Safely touched down
  2. The cfg might be like: HUDReplacerTextColor { // Generic text colors greenText = #004000 lightGreenText = #008000 // See shades of green in screenshot from difficulty settings, the 5 buttons on top orangeText = #804000 blueText = #000080 limeText = #004080 whiteText = #000000 greyText = #505050 barText = #0000ff // For text in the green bars, like in a PAW or in the 'Resources' tab redText = #800000 PerElement { // Keys are internal element names, overrides generic colors elementName = #ffffff elementName2 = #808080 } } The PerElement section (or whatever you call it) allows modders to specify a color for certain named element, such as a specific button, etc. Maybe also add a PerCategory section? Like for green-colored text on buttons.
  3. Since this thread seems to be some kind of repository for dragless stuff, I'm adding this extra bit of dragless science about making "drag flags":
  4. Out of curiosity, how did you make a working "drag flag"? I'm trying to make one for one of my ships but robotics don't seem to work, and the rest of the parts refuse to deploy while "stowed" in the ship.
  5. @UltraJohn I finally got out of procrastination and took the following lot of screenshots showing where the text is colorized. (that is like everywhere where there is text.) Maybe it would be good for mods to be able to specify only, for example, a 'green-replacing color', which is used with all the texts that are in green; and so on for each different color. List of places I could possibly think of which have text: And since we can already recolor stuff, it may be good to be able to set opacity on some elements (as per past request) (including, too, the staging). Also, do you think it would be possible to change the font?
  6. [imagemap name=totm]https://codeberg.org/Nazalassa/randomness/raw/branch/main/sig/totm[/imagemap][map=totm][area=0,0,112,32]https://xkcd.com[/area][area=0,32,112,64]https://explainxkcd.com[/area][/map] Ah doesn't work
  7. Will add a drag flag. If set then there is some drag (ex. for not going too fast downwards underwater). If unset there won't be drag.
  8. For convenience, I have created a git repository on Codeberg to put all the things I have done since the beginning of this thread. Link: https://codeberg.org/Nazalassa/KALlogic
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