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urturino

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Everything posted by urturino

  1. Hi. I need two clarifications: 1) The year is still 424 days, but Frontier's orbital period is above 6 years. Is this intended? Do i need to install Kronometer? How much is Frontier's period exactly? 2) In a old post of this thread it said Frontier should have oxygen, but in the config file oxygen is flagged as "false". At the current state Frontier is still intended to have Oxygen? Thanks.
  2. Hi, some experiment, like Wide Field Visual Camera Observation, doesn't work with kerbalism science system (i'm using science-only config); I get the science windows, but it doesn't get add to the data window of kerbalism. There is somewhere a patch?
  3. I found the problem. Although all parts of the tech tree node containing the engine upgrade for eve were purchased, individual upgrades remained unpurchased and must be unlocked manually. They work now; Thank for the help.
  4. Yes. But I also have it in the stock and jnsq installations.
  5. Girello is just the italian translation for the Swivel. I don't think to have other mod that change the stock engine.
  6. Help Everything is broke. For some reasons the game not shows the button to change the nozzle , it only says the engine is optimazed for kerbin. B9PartSwitch seems to works fine for everything else. This is happening in multiple installations, only my stock installation and my JNSQ installation are working correctly. There is no mod in my JNSQ installation that is not event in the others, so i don't know if it's a incompatibility with another mod. KSP.log
  7. In this way i think i will be short with Ox. Mode 1 use Cl+Ox+LH2, Mode 2 LH2+Ox, or mode 1 use less Ox than usual? That's not how I thought to use them, but it looks interesting. I will try, thanks.
  8. I want to use the extra patch for NF Launch Vehicle, and having the Lynx and Cougar using LH2. My question is, there is a easy way to balance CL, Ox and LH2? I always end up with one of the 3 in the tanks, and that is obviously dead weight.
  9. The presentation of the planet pack say: "geological features hiding on them that can pass for anomalies". Do you know anything about it? Were they ever found? I didn't find any. How i find them? There is a list somewhere or I should put myself in low orbit and just look every km^2 of the planets surface? I can't read all 294 pages.
  10. Hi, i'm trying with planet pack, but i seem to have some problem reaching orbit. Someone can confirm me that this numbers are correct? https://imgur.com/a/ZOcMUbe
  11. I don't know if it's just me, but my Stomper Solid Booster is weird, its TWR is 13,07 (It's heavier than Thumper, but with the same thrust) and burn time is 106 seconds. With those stats is not a good solid booster, there is something i can change in the cfg file to fix it?
  12. Unfortunately it didn't work. The only way i found out to move back to their category all the parts is removing from every patch every "@tags = #$tags$ cck-el cck-sc" i found. But i didn't check if the three parts provide by the mod are showen in some other category after this crude and drastic fix.
  13. Thanks for the fast response. If i put @PART[*] it will remove all the parts from the category, isn't?
  14. I have CommunityCategoryKit, and this mod move al lot of parts (command pods, docking ports, ecc) in its category. I tryed to remove "SimpleConstruction/Compatibility/CommunityCategoryKit.cfg" but this remove those parts from all category. How can i fix this?
  15. I think it should have a similar cost that the bigger Epstein Drive, there is not a lot of difference between the two engines.
  16. Hi. Is the Smaller Epstein Drive intended to be so cheap? TechRequired = nuclearPropulsion entryCost = 115000 cost = 18000 category = Engine subcategory = 0 title = Smaller Epstein Drive
  17. Is there an update version of delta-v map for KSRSS Reborn?
  18. I have some problem with Scatterer and Titan (KSRSS), Someone can help me? The planet is completely dark. https://imgur.com/a/SzAmojG KSP.Log: https://mega.nz/file/A0ZBlCxY#5uDAJ-6yzsNwnhfR8jVrsBW02syoB7voM9_0QjyeK8M Player.log: https://mega.nz/file/VhYiCaLQ#teB_mEdux4tIShQgJlrbK8E6lapYMGfcnO5lXI4zU_Q
  19. Can I continue my ksrss 0.7 save file with ksrss reborn or I will brick something?
  20. Hi, does anyone know how to fix this weird glitch near the horizon? It's like the ocean shader ends before the horizon. I'm using EVE, Scatterer and Spectra. (But it's also present with AVP), I have it in all the planet pack (Stock, After Kerbin, GPP, KSRSS) https://imgur.com/a/sjWu9Bp KSP 1.12.5 on Linux KSP.Log: https://mega.nz/file/1ogFVKqZ#hexvUpa2lTiJlKSOLw_O8kF32Z_uodVAvgWxeXEcYug Player.log: https://mega.nz/file/R8JRzaYb#mHmcwbftIsokGNX6Bmdq3EwGIsKznXfP1rUTIaCPmzY
  21. Hi, I'am trying this mod. Parts are very dark in the VAB; There is something i can do about? Is it possibile to disable the mod in the VAB and only use it in the fly?
  22. Issue #811 https://github.com/Kerbalism/Kerbalism/issues/811 is marked as closed, but if i understand correctly that patch isn't in the 3.16 release. Is there a way to add that patch in my installation without wait the release of a new version?
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