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jebycheek

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Everything posted by jebycheek

  1. We already knew blackrack's achievement. show us some more colony related stuff.
  2. iiiiiiiit looks so good! one thing though, hope I won't sinking into the surface of the planet after few minutes of running like in GU
  3. It's the public one. as I said it can cover some of the problem, but it will delete the feature too...
  4. Hello, BUG report. both nuclear fuel container and reactors stops showing nuclear waste bar in editor, while in flight, fuel transfer is impossible between these two parts. which makes the container completely useless. Any resource removal related to EnrichedUranium and DepletedFuel is impossible (with or without five star engineer). the transmit button is gone too. The issue is causing by these two specific folders, it only happens when using NFE with these two. Remove them and the problem goes away but I do need them so please help me...
  5. messing around → feel bored → waiting for the colony.
  6. That is a big leap. but still the minimum spec still not looking good. keep it up guys.
  7. That looks cheap, like a five years old's drawing, please don't use that as final...
  8. Yes of course, i was approaching one of my vehicle (2.3km), which has both ASET and MAS related IVAs installed. then the ERR occur, it's also happens when simply switching stock iva to ASET or MAS or DE_ ivas using Reviva in any support parts during flight. PS: I also noticed that the newest Freeiva corrupted the internal of sspx-expandable-centrifuge-375-2 from"GameData\StationPartsExpansionRedux\Parts\@thumbs" now kerbals will be throwing out of the part if unbuckled.
  9. Receiving ERR that cause game freeze [ERR 01:50:42.600] [JSICallbackAnimator]: Error in building prop number 42 - Could not find transform GlowBorder in prop pb_WARN_TUMBLE_ON-OFF-FT-B2 not a memory problem this time https://1drv.ms/u/s!AkB1QZc745-WclkKCUSxeqFef-Q?e=RgkKUN
  10. series of ERR spawn causing cockpit view black out and game crash. [ERR 18:31:37.302] [MASFlightComputer] System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'AvionicsSystems.MASFlightComputerProxy+VesselDistanceComparer'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Collections.Generic.IComparer`1[T] comparer) [0x00022] in <9577ac7a62ef43179789031239ba8798>:0 at System.Array.Sort[T] (T[] array, System.Int32 index, System.Int32 length, System.Collections.Generic.IComparer`1[T] comparer) [0x00048] in <9577ac7a62ef43179789031239ba8798>:0 at System.Array.Sort[T] (T[] array, System.Collections.Generic.IComparer`1[T] comparer) [0x0000e] in <9577ac7a62ef43179789031239ba8798>:0 at AvionicsSystems.MASFlightComputerProxy.UpdateNeighboringVessels () [0x000f3] in <ff56794a86ce45679e4e44f4fa41242c>:0 at AvionicsSystems.MASFlightComputerProxy.TargetVesselName (System.Double id) [0x00000] in <ff56794a86ce45679e4e44f4fa41242c>:0 at (wrapper dynamic-method) AvionicsSystems.DynamicMethodFactory.(object,double) at (wrapper delegate-invoke) System.Func`3[System.Object,System.Double,System.String].invoke_TResult_T1_T2(object,double) at AvionicsSystems.MASFlightComputer+<>c__DisplayClass70_2.<Generate1ParmCallVariable>b__1 () [0x00023] in <ff56794a86ce45679e4e44f4fa41242c>:0 at AvionicsSystems.StringVariable.Evaluate (System.Boolean invokeCallbacks) [0x00019] in <ff56794a86ce45679e4e44f4fa41242c>:0 at AvionicsSystems.MASFlightComputer.FixedUpdate () [0x00395] in <ff56794a86ce45679e4e44f4fa41242c>:0 [ERR 18:31:37.302] [MASFlightComputer] FixedUpdate exception on variable (fc.TargetVesselName)(6): [ERR 18:31:37.303] [MASFlightComputer] System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'AvionicsSystems.MASFlightComputerProxy+VesselDistanceComparer'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Collections.Generic.IComparer`1[T] comparer) [0x00022] in <9577ac7a62ef43179789031239ba8798>:0 at System.Array.Sort[T] (T[] array, System.Int32 index, System.Int32 length, System.Collections.Generic.IComparer`1[T] comparer) [0x00048] in <9577ac7a62ef43179789031239ba8798>:0 at System.Array.Sort[T] (T[] array, System.Collections.Generic.IComparer`1[T] comparer) [0x0000e] in <9577ac7a62ef43179789031239ba8798>:0 at AvionicsSystems.MASFlightComputerProxy.UpdateNeighboringVessels () [0x000f3] in <ff56794a86ce45679e4e44f4fa41242c>:0 at AvionicsSystems.MASFlightComputerProxy.TargetVesselName (System.Double id) [0x00000] in <ff56794a86ce45679e4e44f4fa41242c>:0 at (wrapper dynamic-method) AvionicsSystems.DynamicMethodFactory.(object,double) at (wrapper delegate-invoke) System.Func`3[System.Object,System.Double,System.String].invoke_TResult_T1_T2(object,double) at AvionicsSystems.MASFlightComputer+<>c__DisplayClass70_2.<Generate1ParmCallVariable>b__1 () [0x00023] in <ff56794a86ce45679e4e44f4fa41242c>:0 at AvionicsSystems.StringVariable.Evaluate (System.Boolean invokeCallbacks) [0x00019] in <ff56794a86ce45679e4e44f4fa41242c>:0 at AvionicsSystems.MASFlightComputer.FixedUpdate () [0x00395] in <ff56794a86ce45679e4e44f4fa41242c>:0 https://1drv.ms/t/s!AkB1QZc745-WcETV40rBH3ixTRU?e=K9DaPz
  11. series of ERR spawn causing cockpit view black out and game crash. [EXC 18:00:10.093] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <9577ac7a62ef43179789031239ba8798>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <9577ac7a62ef43179789031239ba8798>:0) InfernalRobotics_v3.Utility.EditorEventLogic.RestoreMirroring (Part part, Part mirrorRoot) (at <1b92627db6a049bfb1fbb053f70fcf3b>:0) InfernalRobotics_v3.Utility.EditorEventLogic.RestoreMirroring (Part part, Part mirrorRoot) (at <1b92627db6a049bfb1fbb053f70fcf3b>:0) InfernalRobotics_v3.Utility.EditorEventLogic.RestoreRotation (Part part) (at <1b92627db6a049bfb1fbb053f70fcf3b>:0) InfernalRobotics_v3.Utility.EditorEventLogic.OnEditorPartEvent (ConstructionEventType evt, Part part) (at <1b92627db6a049bfb1fbb053f70fcf3b>:0) EventData`2[T,U].Fire (T data0, U data1) (at <4b4 https://1drv.ms/t/s!AkB1QZc745-WcETV40rBH3ixTRU?e=K9DaPz
  12. Hello. I getting a lot of [WRN 00:31:02.676] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Benjee10.MMSEV.grapple/model/Benjee10_MMSEV/Parts/MMSEV_grapple(Clone)/master/MMSEV_grapple/grappleRoot/pivot.003/bracket/arms_flat/arm1.014/arm2.014" at the same time after a single launch, and then it killed my game. how do i sent a full log up here?
  13. Yes, here it is. you will need to press the little green thing to download it first. Sorry I didn't find another easier way for you to browse it... https://workdrive.zoho.com.cn/file/bgee21bce882a7abf42c48833d75ec2332fa8
  14. Keep getting: [EXC 11:26:29.179] NullReferenceException: Object reference not set to an instance of an object RocketSoundEnhancement.AudioFilters.AirSimulationFilter.OnDisable () (at <9461ea4ebce9439c85245a4b18f930db>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Behaviour:set_enabled(Boolean) RocketSoundEnhancement.PartModules.<SetupAudioSources>d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) after a few rocket launch, and then it killed my game. it happened quit often.
  15. Can we add curved plates or half tube shaped procedural parts? it would be very useful on highly DIY scenario.
  16. well I have no faith in them no more because what has been done, you know, they're kind of passive.
  17. so it's been 8 months people. are we still living in the dreams of private division?
  18. There are some purified fans here for sure
  19. Half year, no new content. on yeah, "things will only get better"
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