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Everything posted by jebycheek
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We already knew blackrack's achievement. show us some more colony related stuff.
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iiiiiiiit looks so good! one thing though, hope I won't sinking into the surface of the planet after few minutes of running like in GU
- 53 replies
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- interstellar
- kopernicus
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(and 3 more)
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Hello, BUG report. both nuclear fuel container and reactors stops showing nuclear waste bar in editor, while in flight, fuel transfer is impossible between these two parts. which makes the container completely useless. Any resource removal related to EnrichedUranium and DepletedFuel is impossible (with or without five star engineer). the transmit button is gone too. The issue is causing by these two specific folders, it only happens when using NFE with these two. Remove them and the problem goes away but I do need them so please help me...
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I really need GU now, Is there a second option?
- 1,604 replies
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- 1
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- totm may 2022
- interstellar
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(and 3 more)
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2023 cpoty 2023 Cinematic Post of the Year
jebycheek replied to adsii1970's topic in Threads of the Month
I love the last scene, amazing work. -
0.4 update, plume still persists...
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What happened? are you doing well? you've been quiet for a whole year now.
- 1,908 replies
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- astronomers visual pack
- visual enhancement
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(and 3 more)
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What Will You Do First When For Science! Comes Out?
jebycheek replied to Astroneer08's topic in KSP2 Discussion
messing around → feel bored → waiting for the colony. -
KSP2 For Science! Performance Check-in
jebycheek replied to Intercept Games's topic in Announcements
That is a big leap. but still the minimum spec still not looking good. keep it up guys. -
That looks cheap, like a five years old's drawing, please don't use that as final...
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[1.8.x-1.12.x] - RasterPropMonitor (adopted)
jebycheek replied to JonnyOThan's topic in KSP1 Mod Releases
Yes of course, i was approaching one of my vehicle (2.3km), which has both ASET and MAS related IVAs installed. then the ERR occur, it's also happens when simply switching stock iva to ASET or MAS or DE_ ivas using Reviva in any support parts during flight. PS: I also noticed that the newest Freeiva corrupted the internal of sspx-expandable-centrifuge-375-2 from"GameData\StationPartsExpansionRedux\Parts\@thumbs" now kerbals will be throwing out of the part if unbuckled. -
[1.8.x-1.12.x] - RasterPropMonitor (adopted)
jebycheek replied to JonnyOThan's topic in KSP1 Mod Releases
Receiving ERR that cause game freeze [ERR 01:50:42.600] [JSICallbackAnimator]: Error in building prop number 42 - Could not find transform GlowBorder in prop pb_WARN_TUMBLE_ON-OFF-FT-B2 not a memory problem this time https://1drv.ms/u/s!AkB1QZc745-WclkKCUSxeqFef-Q?e=RgkKUN -
series of ERR spawn causing cockpit view black out and game crash. [ERR 18:31:37.302] [MASFlightComputer] System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'AvionicsSystems.MASFlightComputerProxy+VesselDistanceComparer'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Collections.Generic.IComparer`1[T] comparer) [0x00022] in <9577ac7a62ef43179789031239ba8798>:0 at System.Array.Sort[T] (T[] array, System.Int32 index, System.Int32 length, System.Collections.Generic.IComparer`1[T] comparer) [0x00048] in <9577ac7a62ef43179789031239ba8798>:0 at System.Array.Sort[T] (T[] array, System.Collections.Generic.IComparer`1[T] comparer) [0x0000e] in <9577ac7a62ef43179789031239ba8798>:0 at AvionicsSystems.MASFlightComputerProxy.UpdateNeighboringVessels () [0x000f3] in <ff56794a86ce45679e4e44f4fa41242c>:0 at AvionicsSystems.MASFlightComputerProxy.TargetVesselName (System.Double id) [0x00000] in <ff56794a86ce45679e4e44f4fa41242c>:0 at (wrapper dynamic-method) AvionicsSystems.DynamicMethodFactory.(object,double) at (wrapper delegate-invoke) System.Func`3[System.Object,System.Double,System.String].invoke_TResult_T1_T2(object,double) at AvionicsSystems.MASFlightComputer+<>c__DisplayClass70_2.<Generate1ParmCallVariable>b__1 () [0x00023] in <ff56794a86ce45679e4e44f4fa41242c>:0 at AvionicsSystems.StringVariable.Evaluate (System.Boolean invokeCallbacks) [0x00019] in <ff56794a86ce45679e4e44f4fa41242c>:0 at AvionicsSystems.MASFlightComputer.FixedUpdate () [0x00395] in <ff56794a86ce45679e4e44f4fa41242c>:0 [ERR 18:31:37.302] [MASFlightComputer] FixedUpdate exception on variable (fc.TargetVesselName)(6): [ERR 18:31:37.303] [MASFlightComputer] System.ArgumentException: Unable to sort because the IComparer.Compare() method returns inconsistent results. Either a value does not compare equal to itself, or one value repeatedly compared to another value yields different results. IComparer: 'AvionicsSystems.MASFlightComputerProxy+VesselDistanceComparer'. at System.Collections.Generic.IntrospectiveSortUtilities.ThrowOrIgnoreBadComparer (System.Object comparer) [0x0000b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Collections.Generic.ArraySortHelper`1[T].Sort (T[] keys, System.Int32 index, System.Int32 length, System.Collections.Generic.IComparer`1[T] comparer) [0x00022] in <9577ac7a62ef43179789031239ba8798>:0 at System.Array.Sort[T] (T[] array, System.Int32 index, System.Int32 length, System.Collections.Generic.IComparer`1[T] comparer) [0x00048] in <9577ac7a62ef43179789031239ba8798>:0 at System.Array.Sort[T] (T[] array, System.Collections.Generic.IComparer`1[T] comparer) [0x0000e] in <9577ac7a62ef43179789031239ba8798>:0 at AvionicsSystems.MASFlightComputerProxy.UpdateNeighboringVessels () [0x000f3] in <ff56794a86ce45679e4e44f4fa41242c>:0 at AvionicsSystems.MASFlightComputerProxy.TargetVesselName (System.Double id) [0x00000] in <ff56794a86ce45679e4e44f4fa41242c>:0 at (wrapper dynamic-method) AvionicsSystems.DynamicMethodFactory.(object,double) at (wrapper delegate-invoke) System.Func`3[System.Object,System.Double,System.String].invoke_TResult_T1_T2(object,double) at AvionicsSystems.MASFlightComputer+<>c__DisplayClass70_2.<Generate1ParmCallVariable>b__1 () [0x00023] in <ff56794a86ce45679e4e44f4fa41242c>:0 at AvionicsSystems.StringVariable.Evaluate (System.Boolean invokeCallbacks) [0x00019] in <ff56794a86ce45679e4e44f4fa41242c>:0 at AvionicsSystems.MASFlightComputer.FixedUpdate () [0x00395] in <ff56794a86ce45679e4e44f4fa41242c>:0 https://1drv.ms/t/s!AkB1QZc745-WcETV40rBH3ixTRU?e=K9DaPz
- 978 replies
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- mas
- rasterpropmonitor
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series of ERR spawn causing cockpit view black out and game crash. [EXC 18:00:10.093] ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <9577ac7a62ef43179789031239ba8798>:0) System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <9577ac7a62ef43179789031239ba8798>:0) InfernalRobotics_v3.Utility.EditorEventLogic.RestoreMirroring (Part part, Part mirrorRoot) (at <1b92627db6a049bfb1fbb053f70fcf3b>:0) InfernalRobotics_v3.Utility.EditorEventLogic.RestoreMirroring (Part part, Part mirrorRoot) (at <1b92627db6a049bfb1fbb053f70fcf3b>:0) InfernalRobotics_v3.Utility.EditorEventLogic.RestoreRotation (Part part) (at <1b92627db6a049bfb1fbb053f70fcf3b>:0) InfernalRobotics_v3.Utility.EditorEventLogic.OnEditorPartEvent (ConstructionEventType evt, Part part) (at <1b92627db6a049bfb1fbb053f70fcf3b>:0) EventData`2[T,U].Fire (T data0, U data1) (at <4b4 https://1drv.ms/t/s!AkB1QZc745-WcETV40rBH3ixTRU?e=K9DaPz
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Hello. I getting a lot of [WRN 00:31:02.676] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Benjee10.MMSEV.grapple/model/Benjee10_MMSEV/Parts/MMSEV_grapple(Clone)/master/MMSEV_grapple/grappleRoot/pivot.003/bracket/arms_flat/arm1.014/arm2.014" at the same time after a single launch, and then it killed my game. how do i sent a full log up here?
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Yes, here it is. you will need to press the little green thing to download it first. Sorry I didn't find another easier way for you to browse it... https://workdrive.zoho.com.cn/file/bgee21bce882a7abf42c48833d75ec2332fa8
- 725 replies
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- totm december 2020
- sound effects
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Keep getting: [EXC 11:26:29.179] NullReferenceException: Object reference not set to an instance of an object RocketSoundEnhancement.AudioFilters.AirSimulationFilter.OnDisable () (at <9461ea4ebce9439c85245a4b18f930db>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Behaviour:set_enabled(Boolean) RocketSoundEnhancement.PartModules.<SetupAudioSources>d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) after a few rocket launch, and then it killed my game. it happened quit often.
- 725 replies
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- totm december 2020
- sound effects
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Can we add curved plates or half tube shaped procedural parts? it would be very useful on highly DIY scenario.
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well I have no faith in them no more because what has been done, you know, they're kind of passive.
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so it's been 8 months people. are we still living in the dreams of private division?
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There are some purified fans here for sure
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Half year, no new content. on yeah, "things will only get better"