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  1. In regards to the kopernicus overheating bug what is the best way to bypass it? Should I just play with no over heating on all the time or is there a specific way to avoid the bug such as zooming out very slowly?
  2. I did a rebuild last night and seem to have eliminated most of the lag by cutting down the install and reducing the mod to only the most interesting stars and those with planets. Load times are still not ideal but within an acceptable range now. As for logs well I'm at work now but maybe later today. One other thing I did do was create a remoteTech patch for the antenna parts you added which is something I would suggest you look into even if that mod is no longer as popular as it once was.
  3. Only visuals are planet shine and real plume honestly this could be one of the cases where upping the graphics will improve performance but my guess is the issue is mostly some form of most conflict. When I'm out of work I'll setup my mod list in a spoiler
  4. Been noticing quite a delay with loading any scene since I installed this mod last night. The save and install are fresh but heavy. Performance after loading is still good but it's taking 40+ seconds to load a rocket with 25 parts... Is this indicative of a mod compatibility issue or more or less the nature of such a large planet pack? Logs are clean System: 32Gb RAM Ryzen 7 3700x GTX-3060Ti
  5. Well quite frankly I would rather have your problem. Did you have to change any settings to make the launchpads appear or did they just work from the start? Maybe you could take a screenshot of your KCT settings and post it here?
  6. Yeah the mod removes functionality there. On a connected note does anyone know the proper procedure for getting launch pads added via kerbal constructs into the selection menu? I have them unlocked and they show up in the VAB just fine but they don't show up in the KCT menu so I can't roll out to them. Is there a setting somewhere do I need KSC switcher? If anyone knows please let me know
  7. I've noticed that only a handful of the antennas here seem to work with remote tech are there configs available anywhere or do I just have to write my own MMPatch?
  8. Ok so 2 quick questions. 1. I have an active 1.8.1 play though can I add this mod to it while it is in progress or is that a bad idea? 2. Is it compatible with Kerbal Construction time? IE will the launch pads act correctly with rollout and reconditioning and how does building more launch pads work?
  9. I did a full fresh install with just TWB Kopernicus and module manager and still no main menu looking through the log there are a ton of NullReferenceException but nothing that screams as to why the main menu is not loading. UPDATE: Using the full version and EVE and scatterer worked not sure what i was doing wrong before
  10. Been trying to get this to work with a 1.3.1 game due to the severe lack of good mods for 1.4.5 but i am getting the bug where the main menu never shows up. The music plays but i just get a black screen. I have EVE installed but do not have the files for this mod on since i am not using scatterer and i am pushing the game's limits as it is. If anyone has advice let me know. I have narrowed it down to this mod as removing it makes everything work again. Thanks in advance.
  11. Can someone remove the poll from If this is the wrong place to ask for this please redirect me. Thank you
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