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federicoaa

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Everything posted by federicoaa

  1. Nono, but I actually found some videos of people using RT and I think I know now, but the manual does not explain very well I think (there should be more examples) I did not know how to make, for example, that the ship deploy panels (lets say action group 1), I thought you had to input something, KOS like. But I discovered that you set the delay and just press '1' and it's done. It's so simple it's not intuitive
  2. Hi, I'm trying to get a full list of commands for the computer but I can only find basic info. I want to know, for example, how to do staging and actions groups. Thanks.
  3. This mod got my interest in KSP back, and stronger than before. Making real life rockets is quite fun and challenging.
  4. Hi. I noticed that remote tech and scansat show charge consumption in units/s instead of watts. Is there an easy way to add a config file to modify this?
  5. Hi NathanKell, Scott Manley just explained what happened with my rockets in his last video. I have to wait until the engine reaches full throttle before staging the clamps.
  6. I have one install where I play with very few mods, like KER, KAC, and RCS build aid. Then I have an RSS-RO install which is very near the ram crash limit.
  7. In the rocket I was trying only the sounding rocket avionics. EDIT: with other avionics cores is the same.
  8. Hi, first time trying RO and RSS I have this issue: If i activate the first stage engine before the launch clamps (to give it time to spool up for example) and then stage the launch clamps, the engine automatically stops. There's a message in screen that says i don't have more igniter, but it is already on so that's strange. If I put the clamps and engine on same stage it works ok. I am doing something wrong or there's a bug involved? Thanks.
  9. I'm not sure if I'd buy a copy for ps4, but sure I gladly beta-test it
  10. I don't believe in the "no experience = not good results" argument. Squad did not have any experience in games, and their first one we can all agree is quite good Also, Hellogames first PS4 game is no man's sky and looks fantastic, so what makes us thing Flying Tiger can't make a good job? We can only wait and see the results, and trust the developers know what they are doing.
  11. I've always been intel+nvidia So far is 70% nvidia, I'm affraid you may be wrong Mr. Red Iron Crown
  12. Because I reaaaaally want to have the game in pirate english XD
  13. I seem to recall from a couple weeks ago Mu said something about localization. Will that mean we can translate the in-game texts?
  14. I hope the conics rework allows for better mouse interaction. Examples: During planet transfers, it's very hard to click on the current orbit, the node almost always wants to be placed in the orbit after encounter. Second, during escape/encounter trajectories, it is impossible to place a node before PE.
  15. I recall Squad is working on something like that for future release
  16. The game is available in more platforms means more people will buy it, which means more money for squad and (hopefully) longer development of the game, which in the end is good for us.
  17. ***Waiting in queue to buy ticket for the hype train***
  18. Instead of saying that, please try give specific info, like intel i7, 8GB ram, windows 7 (operative system matters a lot) And by the way, are you running the 32 bit or 64 bit version of ksp?
  19. Ninja'd Came to the forum to post this, you won this time Mr. Bond.
  20. It'd be nice to have this kind of effects in stock
  21. There's a mod to fix this. Sadly, there are some very old bugs that still haven't been fixed.
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