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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]


Galileo

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9 hours ago, Shadriss said:

As an aside from the normal "My Stuff Isn't Working" comments...

Gal - only just noticed the new 1.4 SVT this afternoon. Naturally, I installed it and have been enjoying the evening zooming around the local Kerbin area. However, I did notice something... well, Odd isn't the right word, but different. I noticed absolutely ZERO White Orb Of Death. Normally, I don't see it until I'm exiting out and hit the main menu again (regardless of what I do, this always happens), but tonight when I quit out, it was looking NORMAL. No White Orb at all. Not sure if it's something you changed in SVT or what, but something must have changed somewhere. And it wasn't my load order, minus the SVT update.

Anyhow, still looking awesome, looking forward to your next kerbal manipulations.

THANK YOU! Finally someone noticed.  I changed a lot in the svt cfg. I cleaned it up quite a bit actually. I just asked if anyone else noticed on SVT's thread. I THINK I fixed it but more feedback would be awesome. You are the only person to say anything. It wasn't a Scatterer conflict after all. so I feel really bad for blaming scatterer @blackrack 

Edited by Galileo
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10 hours ago, Galileo said:

THANK YOU! Finally someone noticed.

Well, TBH I had noticed that the white ball disappeared but often KSP just seems to alter its behaviour without any action on my part (probably not entirely true, but that's what it feels like).  Consequently, it's really difficult sometimes to attribute new effects to mod changes.  Anyway, well done.:)

The only difference I see now is that on exiting KSC to the game menu I see the view of Kerbin from orbit and not the view from the Mun with the crashed ship.  It does display briefly, but then immediately changes scene.  The two game menus work correctly and display on top of the orbital scene.  It's certainly not a game-breaker and I wouldn't have mentioned it but for your comment, so is this your doing as well?

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15 minutes ago, Brigadier said:

Well, TBH I had noticed that the white ball disappeared but often KSP just seems to alter its behaviour without any action on my part (probably not entirely true, but that's what it feels like).  Consequently, it's really difficult sometimes to attribute new effects to mod changes.  Anyway, well done.:)

The only difference I see now is that on exiting KSC to the game menu I see the view of Kerbin from orbit and not the view from the Mun with the crashed ship.  It does display briefly, but then immediately changes scene.  The two game menus work correctly and display on top of the orbital scene.  It's certainly not a game-breaker and I wouldn't have mentioned it but for your comment, so is this your doing as well?

Having the wrong menu scene isn't my doing I think it's a kopernicus bug,  if you want to call it a bug.  And I know it's tough to know for sure if a fix is due to a change in a mod especially if the dev (me)  doesn't state it might have been fixed.  I really just didn't want to get hopes up.  

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50 minutes ago, Galileo said:

Having the wrong menu scene isn't my doing I think it's a kopernicus bug,  if you want to call it a bug.  And I know it's tough to know for sure if a fix is due to a change in a mod especially if the dev (me)  doesn't state it might have been fixed.  I really just didn't want to get hopes up.  

I understand and I'm happy with all of the improvements you make and maintenance work that you do.  Thanks. I really enjoy the visuals you've created. So immersive.

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Here to support, Gal. Wasn't sure it wasn't a one off myself, but figured I'd mention it anyhow. And thanks also for that statement about the Menu scenes... I'd wondered why I haven't seen the 'Mun or Bust' one in a while. :)

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15 minutes ago, Shadriss said:

Here to support, Gal. Wasn't sure it wasn't a one off myself, but figured I'd mention it anyhow. And thanks also for that statement about the Menu scenes... I'd wondered why I haven't seen the 'Mun or Bust' one in a while. :)

Yeah I don't know what is causing it.  I'm just assuming it's kopernicus. But it's better than white kerbin so I'm OK with it

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@Galileo
Really loving your mod.

Any chance off Restoring Tekto's atmosphere?  (Very thick green clouds extending almost to the surface, with an upper layer of Orange?)
Here's an example of what I am looking for : https://youtu.be/SEvziceJXMM?t=1m46s (up to 2m24 sec).  Eve used to be like that too.

I tried looking at the old configuration files for OPM Tekto but your mod is using the newer EVE formats and I don't know how to translate them.
As I am planning a base around and on Tekto, I figured I'd ask, you never know.

Thanks tho, Amazing work !

Edited by Francois424
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1 hour ago, Francois424 said:

@Galileo
Really loving your mod.

Any chance off Restoring Tekto's atmosphere?  (Very thick green clouds extending almost to the surface, with an upper layer of Orange?)
Here's an example of what I am looking for : https://youtu.be/SEvziceJXMM?t=1m46s (up to 2m24 sec).  Eve used to be like that too.

I tried looking at the old configuration files for OPM Tekto but your mod is using the newer EVE formats and I don't know how to translate them.
As I am planning a base around and on Tekto, I figured I'd ask, you never know.

Thanks tho, Amazing work !

I can take a look.  You said tekto was in opm?  I have never used it so it will be a first for me

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8 minutes ago, Francois424 said:

it had intense clouds, and it was insanely fun.

There is a EVE config file for OPM, Tekto is one of them.
Good luck, and thank you !

 

so do you just want me to create a standalone for tekto? 

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Well as long as it works for your mod... I guess that's what I am asking. 

The Gas Giants does not need configs, and to my knowledge unless Thatmo (one Neidon's moon w/20'000m atmosphere) had clouds, which I don't think, only Tekto had clouds.
I really appreciate this, even if you don't manage it.

This is what the current code looks like in the OPM file for old EVE :

Quote

CLOUD_LAYER_PACK
{
 CloudsPack = 1
 OPMClouds = Tekto
 volume = True
 CLOUD_LAYER
 {
  SAVED
  {
   body = Tekto
   altitude = 36000
   volume = False
   color
   {
    r = 0
    g = 0.8
    b = 0.6
    a = 0.1
   }
   main_texture
   {
    file = BoulderCo/Clouds/Textures/detaileve1
    scale = 8
    offset
    {
     x = 0.9218211
     y = 0
    }
    speed
    {
     x = -5E-05
     y = 0
    }
   }
   detail_texture
   {
    file = BoulderCo/Clouds/Textures/detaileve1
    scale = 8
    offset
    {
     x = 0.9218211
     y = 0.9218211
    }
    speed
    {
     x = -5E-05
     y = 0
    }
   }
   scaled_shader_floats
   {
    falloffPower = 4
    falloffScale = 1.7
    detailDistance = 1E-05
    minimumLight = 0
    fadeDistance = 0.4
    rimDistance = 1
   }
   shader_floats
   {
    falloffPower = 4
    falloffScale = 1.7
    detailDistance = 0
    minimumLight = 0
    fadeDistance = 5
    rimDistance = 0.0001
   }
  }
 }
 CLOUD_LAYER
 {
  SAVED
  {
   body = Tekto
   altitude = 40000
   volume = True
   color
   {
    r = 1
    g = 0.6
    b = 0
    a = 0.3
   }
   main_texture
   {
    file = BoulderCo/Clouds/Textures/detaileve1
    scale = 8
    offset
    {
     x = 0
     y = 0
    }
    speed
    {
     x = -5E-05
     y = 0
    }
   }
   detail_texture
   {
    file = BoulderCo/Clouds/Textures/detaileve1
    scale = 8
    offset
    {
     x = 0
     y = 0
    }
    speed
    {
     x = -5E-05
     y = 0
    }
   }
   scaled_shader_floats
   {
    falloffPower = 3
    falloffScale = 2.5
    detailDistance = 1E-05
    minimumLight = 1
    fadeDistance = 0.4
    rimDistance = 1
   }
   shader_floats
   {
    falloffPower = 8
    falloffScale = 2.5
    detailDistance = 0
    minimumLight = 0.5
    fadeDistance = 5
    rimDistance = 0.0001
   }
  }
 }
 CLOUD_LAYER
 {
  SAVED
  {
   body = Tekto
   altitude = 18000
   volume = True
   color
   {
    r = 0
    g = 0.8
    b = 0.6
    a = 1
   }
   main_texture
   {
    file = BoulderCo/Clouds/Textures/detaileve1
    scale = 1
    offset
    {
     x = 0.8436421
     y = 0
    }
    speed
    {
     x = -5E-05
     y = 0
    }
   }
   detail_texture
   {
    file = BoulderCo/Clouds/Textures/detail1
    scale = 1
    offset
    {
     x = 0.8436421
     y = 0.8436421
    }
    speed
    {
     x = 5E-05
     y = 0
    }
   }
   scaled_shader_floats
   {
    falloffPower = 3
    falloffScale = 2
    detailDistance = 1E-05
    minimumLight = 1
    fadeDistance = 5
    rimDistance = 1
   }
   shader_floats
   {
    falloffPower = 3
    falloffScale = 2
    detailDistance = 0
    minimumLight = 0.5
    fadeDistance = 5
    rimDistance = 0.0001
   }
  }
 }
 CLOUD_LAYER
 {
  SAVED
  {
   body = Tekto
   altitude = 15000
   volume = True
   color
   {
    r = 0
    g = 0.8
    b = 0.6
    a = 0.9
   }
   main_texture
   {
    file = BoulderCo/Clouds/Textures/eve1
    scale = 8
    offset
    {
     x = 2
     y = 0
    }
    speed
    {
     x = -5E-05
     y = 0
    }
   }
   scaled_shader_floats
   {
    falloffPower = 3
    falloffScale = 2
    detailDistance = 1E-05
    minimumLight = 0.2912621
    fadeDistance = 5
    rimDistance = 1
   }
   shader_floats
   {
    falloffPower = 1
    falloffScale = 5
    detailDistance = 0
    minimumLight = 0
    fadeDistance = 5
    rimDistance = 0.0001
   }
  }
 }
 CLOUD_LAYER
 {
  SAVED
  {
   body = Tekto
   altitude = 5500
   volume = True
   color
   {
    r = 0
    g = 0.8
    b = 0.6
    a = 0.5
   }
   main_texture
   {
    file = BoulderCo/Clouds/Textures/detaileve1
    scale = 1
    offset
    {
     x = 0
     y = 0
    }
    speed
    {
     x = -5E-05
     y = 0
    }
   }
   scaled_shader_floats
   {
    falloffPower = 1
    falloffScale = 1
    detailDistance = 1E-05
    minimumLight = 0
    fadeDistance = 5
    rimDistance = 1
   }
   shader_floats
   {
    falloffPower = 1
    falloffScale = 5
    detailDistance = 0
    minimumLight = 0
    fadeDistance = 5
    rimDistance = 0.0001
   }
  }
 }
 CLOUD_LAYER
 {
  SAVED
  {
   body = Tekto
   altitude = 4500
   volume = True
   color
   {
    r = 0.1
    g = 0.15
    b = 0.1
    a = 1
   }
   main_texture
   {
    file = BoulderCo/Clouds/Textures/eve1
    scale = 1
    offset
    {
     x = 0
     y = 0
    }
    speed
    {
     x = -5E-05
     y = 0
    }
   }
   scaled_shader_floats
   {
    falloffPower = 0
    falloffScale = 0
    detailDistance = 1E-05
    minimumLight = 0
    fadeDistance = 5
    rimDistance = 1
   }
   shader_floats
   {
    falloffPower = 1
    falloffScale = 1
    detailDistance = 0
    minimumLight = 0
    fadeDistance = 5
    rimDistance = 0.0001
   }
  }
 }
 CLOUD_LAYER
 {
  SAVED
  {
   body = Tekto
   altitude = -500
   volume = True
   color
   {
    r = 0.05
    g = 0.08
    b = 0.05
    a = 0.9
   }
   main_texture
   {
    file = BoulderCo/Clouds/Textures/detail1
    scale = 1
    offset
    {
     x = 0
     y = 0
    }
    speed
    {
     x = -1E-06
     y = 0
    }
   }
   scaled_shader_floats
   {
    falloffPower = 0
    falloffScale = 0
    detailDistance = 0.00875
    minimumLight = 0.5
    fadeDistance = 8000
    rimDistance = 1
   }
   shader_floats
   {
    falloffPower = 1
    falloffScale = 1
    detailDistance = 2E-06
    minimumLight = 0.5
    fadeDistance = 8000
    rimDistance = 0.0001
   }
  }
 }
 CLOUD_LAYER
 {
  SAVED
  {
   body = Tekto
   altitude = 2000
   volume = True
   color
   {
    r = 0.15
    g = 0.2
    b = 0.15
    a = 0.35
   }
   main_texture
   {
    file = BoulderCo/Clouds/Textures/detail1
    scale = 1
    offset
    {
     x = 0
     y = 0
    }
    speed
    {
     x = -1E-05
     y = 0
    }
   }
   scaled_shader_floats
   {
    falloffPower = 0
    falloffScale = 0
    detailDistance = 0.00975
    minimumLight = 0.5
    fadeDistance = 8000
    rimDistance = 1
   }
   shader_floats
   {
    falloffPower = 1
    falloffScale = 1
    detailDistance = 2E-06
    minimumLight = 0.5
    fadeDistance = 8000
    rimDistance = 0.0001
   }
  }
 }
 CLOUD_LAYER
 {
  SAVED
  {
   body = Tekto
   altitude = 12000
   volume = True
   color
   {
    r = 0.4
    g = 0.5
    b = 0.5
    a = 1
   }
   main_texture
   {
    file = BoulderCo/Clouds/Textures/eve1
    scale = 1
    offset
    {
     x = 0
     y = 0
    }
    speed
    {
     x = -5E-05
     y = 0
    }
   }
   scaled_shader_floats
   {
    falloffPower = 1
    falloffScale = 1
    detailDistance = 0.00875
    minimumLight = 0.5
    fadeDistance = 0.4
    rimDistance = 1
   }
  }
 }
 CLOUD_LAYER
 {
  SAVED
  {
   body = Tekto
   altitude = 36000
   volume = False
   color
   {
    r = 0
    g = 0.8
    b = 0.6
    a = 0.9
   }
   main_texture
   {
    file = BoulderCo/Clouds/Textures/detaileve1
    scale = 1
    offset
    {
     x = 0
     y = 0
    }
    speed
    {
     x = -5E-05
     y = 0
    }
   }
   scaled_shader_floats
   {
    falloffPower = 3
    falloffScale = 2
    detailDistance = 0.00875
    minimumLight = 0
    fadeDistance = 0.4
    rimDistance = 1
   }
   shader_floats
   {
    falloffPower = 3
    falloffScale = 2
    detailDistance = 2E-06
    minimumLight = 0
    fadeDistance = 8
    rimDistance = 1
   }
  }
 }
 CLOUD_LAYER
 {
  SAVED
  {
   body = Tekto
   altitude = 15100
   volume = True
   color
   {
    r = 0.2
    g = 0.2
    b = 0.2
    a = 1
   }
   main_texture
   {
    file = BoulderCo/Clouds/Textures/duna1
    scale = 1
    offset
    {
     x = 0
     y = 0
    }
    speed
    {
     x = -5E-05
     y = 0
    }
   }
  }
 }
 CLOUD_LAYER
 {
  SAVED
  {
   body = Tekto
   altitude = 9000
   volume = False
   color
   {
    r = 0
    g = 0.8
    b = 0.6
    a = 1
   }
   main_texture
   {
    file = BoulderCo/Clouds/Textures/detaileve1
    scale = 1
    offset
    {
     x = 0
     y = 0
    }
    speed
    {
     x = -5E-05
     y = 0
    }
   }
   scaled_shader_floats
   {
    falloffPower = 3
    falloffScale = 6
    detailDistance = 0.00875
    minimumLight = 0
    fadeDistance = 8000
    rimDistance = 1
   }
   shader_floats
   {
    falloffPower = 3
    falloffScale = 6
    detailDistance = 2E-06
    minimumLight = 0
    fadeDistance = 8000
    rimDistance = 0.0001
   }
  }
 }
 CLOUD_LAYER
 {
  SAVED
  {
   body = Tekto
   altitude = 6500
   volume = True
   color
   {
    r = 0.2
    g = 0.25
    b = 0.2
    a = 1
   }
   main_texture
   {
    file = BoulderCo/Clouds/Textures/detaileve1
    scale = 1
    offset
    {
     x = 0
     y = 0
    }
    speed
    {
     x = 0
     y = 0
    }
   }
  }
 }
}
 


 

Edited by Francois424
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16 minutes ago, Francois424 said:

Well as long as it works for your mod... I guess that's what I am asking. 

The Gas Giants does not need configs, and to my knowledge unless Thatmo (one Neidon's moon w/20'000m atmosphere) had clouds, which I don't think, only Tekto had clouds.
I really appreciate this, even if you don't manage it.

This is what the current code looks like in the OPM file for old EVE :


 

yeah that wont be very hard to port over to the new eve. give me 24 to 48 hrs and I should have something. I have class the next 2 days so ill need a little time.

Edited by Galileo
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13 hours ago, Galileo said:

yeah that wont be very hard to port over to the new eve. give me 24 to 48 hrs and I should have something. I have class the next 2 days so ill need a little time.

As another who is using OPM ATM, I will be watching for this as well. Not that it matters, as I have yet to be able to design a craft that can get out of Kerbin locals.

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13 minutes ago, Shadriss said:

As another who is using OPM ATM, I will be watching for this as well. Not that it matters, as I have yet to be able to design a craft that can get out of Kerbin locals.

Do you happen to know of the link that goes to the old EVE setup for opm?  I want to see what the old textures look like before I get started. 

 

13 hours ago, Francois424 said:

No problem... really appreciate it !

See question above

Edited by Galileo
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'Fraid not - I only picked it up recently myself out of a overwhelming sense of optimism. As I mentioned, I've never gotten even a probe outside the Kerbin Local SOI, so all it's given me so far is a bunch of new planets to look at in the Tracking Station.

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2 minutes ago, StormxWolf said:

Sorry to intrude but is there any sort of explanation or fix for the frame rate problems I've been having? I posted the log files a page back if that helps.

The only thing I can suggest is trying a fresh install of ksp.  If that doesn't help, remove scatterer and disable the volumetric clouds and see if that works. 

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9 hours ago, Galileo said:

Do you happen to know of the link that goes to the old EVE setup for opm?  I want to see what the old textures look like before I get started. 

 

See question above

Download Link (from page 1 of the above): https://mega.co.nz/#!eh1RyAzD!pvmcA13daCykRta7DNk4dMsaxdhmpOPFwE2FVe5aqtw

( If I understood what you wanted... because not sure ).

Edited by Francois424
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6 minutes ago, Galileo said:

and that is the version you want? i noticed some packs looked a little different from others

 

It looks pretty close to the one showcased in this youtube video : https://youtu.be/SEvziceJXMM?t=1m46s (up to 2m24 sec). 

I cannot be 100% sure however... but the video is dated Oct. 5th 2015, and the mod was updated a month before.

Pretty sure that's the one...

 

In case you you are checking in details, it's the one with the orange clouds in the upper atmosphere and yet still show a green Tekto if viewed from space.

Edited by Francois424
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4 minutes ago, Francois424 said:

It looks pretty close to the one showcased in this youtube video : https://youtu.be/SEvziceJXMM?t=1m46s (up to 2m24 sec). 

I cannot be 100% sure however... but the video is dated Oct. 5th 2015, and the mod was updated a month before.

Pretty sure that's the one...

 

In case you you are checking in details, it's the one with the orange clouds in the upper atmosphere and yet still show a green Tekto if viewed from space.

ok i have time tonight so ill probably have it done by tomorrow

 

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1 hour ago, Galileo said:

The only thing I can suggest is trying a fresh install of ksp.  If that doesn't help, remove scatterer and disable the volumetric clouds and see if that works. 

How can I disable them? I'm sorry in advance if this was posted elsewhere, I tried finding it in the OP but couldn't.

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