UnhorsedGoose Posted November 18, 2019 Share Posted November 18, 2019 On 11/15/2019 at 11:15 PM, oniontrain said: has anyone tried these parts in 1.8 yet? I'm about to do so, let you know how it goes Quote Link to comment Share on other sites More sharing options...
UnhorsedGoose Posted November 18, 2019 Share Posted November 18, 2019 On 11/15/2019 at 11:15 PM, oniontrain said: has anyone tried these parts in 1.8 yet? Seems to be working fine for me, I'd say give it a shot Quote Link to comment Share on other sites More sharing options...
Ruedii Posted November 19, 2019 Share Posted November 19, 2019 (edited) 14 hours ago, UnhorsedGoose said: Seems to be working fine for me, I'd say give it a shot Thanks for the heads up. No missing textures like on Airplane Plus, even? I wish Unity gave Squad a heads up about dropping DXT3. That was a mess. It's as bad as when Unity changed out their Wheel module without advanced notice. Edited November 19, 2019 by Ruedii Quote Link to comment Share on other sites More sharing options...
UnhorsedGoose Posted November 19, 2019 Share Posted November 19, 2019 2 hours ago, Ruedii said: Thanks for the heads up. No missing textures like on Airplane Plus, even? I wish Unity gave Squad a heads up about dropping DXT3. That was a mess. It's as bad as when Unity changed out their Wheel module without advanced notice. Nope, no missing textures that I've seen, yeah that really didn't go well Quote Link to comment Share on other sites More sharing options...
klgraham1013 Posted November 26, 2019 Share Posted November 26, 2019 On 11/19/2019 at 8:45 AM, Ruedii said: Thanks for the heads up. No missing textures like on Airplane Plus, even? I wish Unity gave Squad a heads up about dropping DXT3. That was a mess. It's as bad as when Unity changed out their Wheel module without advanced notice. I mean. I'll put dollars to donuts those things were in the Unity change log. Surely Squad would read such a thing. Quote Link to comment Share on other sites More sharing options...
kyklop Posted November 29, 2019 Share Posted November 29, 2019 (edited) none, sorry Edited November 29, 2019 by kyklop Quote Link to comment Share on other sites More sharing options...
Ruedii Posted December 13, 2019 Share Posted December 13, 2019 (edited) I've run into a few missing textures on Airplane Plus, but none on grounded. Most of the missing textures on Airplane Plus are on older parts. Specifically affected are the short versions of the tails and several propellers. They all appear just white instead of the usual black missing texture. I'm not sure why. I'm thinking of making an automatic texture converter program to fix these textures. However, I would have to make it platform specific. I have means to build and test a Linux and Win64 version (MingW64 for building a Win64 version and Wine for testing it). However, I do not have the means to make a Mac version. This means that Mac users would need to run the Windows or Linux version in bootcamp. I could integrate one into a KSP mod, but it would be slower and create inferior results so an independent program is preferable. On 11/26/2019 at 7:13 AM, klgraham1013 said: I mean. I'll put dollars to donuts those things were in the Unity change log. Surely Squad would read such a thing. Yes, and the forwarded the note into to their release notes. There was nothing they could do about it. Edited December 13, 2019 by Ruedii Moar info. Quote Link to comment Share on other sites More sharing options...
klgraham1013 Posted December 13, 2019 Share Posted December 13, 2019 1 hour ago, Ruedii said: There was nothing they could do about it. Squad could have stayed on the version of Unity they were on. Quote Link to comment Share on other sites More sharing options...
Ruedii Posted December 14, 2019 Share Posted December 14, 2019 On 12/13/2019 at 7:38 AM, klgraham1013 said: Squad could have stayed on the version of Unity they were on. And not gotten performance improvements or bugfixes? Quote Link to comment Share on other sites More sharing options...
HyperDraco Posted December 16, 2019 Share Posted December 16, 2019 Well hello again Blackheart612, I've had quite a lot of fun with your Airplane Plus mod (trust me after you helped me resolve that issue, I have built thousands of crafts with its parts). Now, this? You excite me far too much good sir. I will install it now, and instantly destroy the KSC, you know, the usual stuff. Sorry if I act too familiar with you, it's one of my weak points, thanks for the mod though. Quote Link to comment Share on other sites More sharing options...
Catto Posted January 23, 2020 Share Posted January 23, 2020 (edited) Jeb's gonna get into this mod and make flying cars. Edited January 23, 2020 by siklidkid Quote Link to comment Share on other sites More sharing options...
HyperDraco Posted January 25, 2020 Share Posted January 25, 2020 On 1/23/2020 at 7:23 PM, siklidkid said: Jeb's gonna get into this mod and make flying cars. What if, I became Jeb temporarily Quote Link to comment Share on other sites More sharing options...
Catto Posted January 25, 2020 Share Posted January 25, 2020 That is impossible. Nobody is as fearless as jeb. Quote Link to comment Share on other sites More sharing options...
Autolyzed Yeast Extract Posted February 9, 2020 Share Posted February 9, 2020 Can CKAN people mark this as 1.8.1 it works fine Quote Link to comment Share on other sites More sharing options...
Vectura Posted February 14, 2020 Share Posted February 14, 2020 Maybe it's just me, but I simply can't figure out how to attach any of the wheel arch pieces. None of them have end connectors so you can't connect them inline with other chassis pieces, the only way that seems to work is clipping the chassis girders through them, which looks pretty bad. Quote Link to comment Share on other sites More sharing options...
Beetlecat Posted February 14, 2020 Share Posted February 14, 2020 3 hours ago, Vectura said: Maybe it's just me, but I simply can't figure out how to attach any of the wheel arch pieces. None of them have end connectors so you can't connect them inline with other chassis pieces, the only way that seems to work is clipping the chassis girders through them, which looks pretty bad. This mod could really use a little build guide, or some pre-built craft to use as samples. The construction winds up being like a bit of a layer cake of parts. Check out these examples: https://kerbalx.com/mods/grounded Quote Link to comment Share on other sites More sharing options...
TK-313 Posted March 6, 2020 Share Posted March 6, 2020 (edited) @blackheart612, I'm sorry if it isn't in your plans, but could you add blue to the colors and (maybe) a half-D-sized platform? Because, well, being able to build the likes of these crew and lander search and recovery trucks would be super cool. If anyone's curious, these are Soviet (and later Russian) ZIL Bluebird AATVs designed with this very purpose in mind. So far I've managed a couple of almost-lookalikes: But still, blue (and smooth sides) would be really nice Edited March 8, 2020 by TK-313 Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted March 8, 2020 Author Share Posted March 8, 2020 On 3/7/2020 at 4:21 AM, TK-313 said: @blackheart612, I'm sorry if it isn't in your plans, but could you add blue to the colors and (maybe) a half-D-sized platform? Because, well, being able to build the likes of these crew and lander search and recovery trucks would be super cool. If anyone's curious, these are Soviet (and later Russian) ZIL Bluebird AATVs designed with this very purpose in mind. So far I've managed a couple of almost-lookalikes: But still, blue (and smooth sides) would be really nice Hmmm, this could be done relatively easily, I'll have to think about it since, really generally the colors I use are stockalike so I'm not too inclined to include it for design purposes... Quote Link to comment Share on other sites More sharing options...
TK-313 Posted March 8, 2020 Share Posted March 8, 2020 4 hours ago, blackheart612 said: Hmmm, this could be done relatively easily, I'll have to think about it since, really generally the colors I use are stockalike so I'm not too inclined to include it for design purposes... Well, it could always be placed in the extras... Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted March 9, 2020 Author Share Posted March 9, 2020 12 hours ago, TK-313 said: Well, it could always be placed in the extras... I could, that's true. Though currently, nothing new is being developed and this still works on current version so sadly, I'm yet to release a new version since I'm busy so I hope you understand. Quote Link to comment Share on other sites More sharing options...
Daniel Prates Posted March 10, 2020 Share Posted March 10, 2020 @blackheart612 one of the vehicle parts has an issue. Its the 6-seater "G1 vehicle passenger habitat". The white and yellow textures work fine, but when you try to change to black, it remains yellow. Maybe some command line on the configs is cross-wired somehow. Quote Link to comment Share on other sites More sharing options...
Crossman Posted March 31, 2020 Share Posted March 31, 2020 On 3/10/2020 at 1:18 AM, Daniel Prates said: @blackheart612 one of the vehicle parts has an issue. Its the 6-seater "G1 vehicle passenger habitat". The white and yellow textures work fine, but when you try to change to black, it remains yellow. Maybe some command line on the configs is cross-wired somehow. @blackheart612 I noticed this too. There are 2 strange things in the config file: The Black Variant uses groundedpacktex while the other two variants use groundedpacktex2 The MaterialName for the Yellow Variant has a 4 in it: materialName = groundedpack4ao By Changing the Black Variant to VARIANT { name = DeluxeBlack displayName = Deluxe Black themeName = DeluxeBlack primaryColor = #242524 secondaryColor = #242524 TEXTURE { materialName = groundedpack4ao mainTextureURL = Grounded/Parts/Shared/groundedpacktex2black _BumpMap = Grounded/Parts/Shared/groundedpacknrm2 } } I got the Black Variant to work as well. But this Solution does not seem very clean to me Quote Link to comment Share on other sites More sharing options...
Antipodes Posted May 3, 2020 Share Posted May 3, 2020 On 3/16/2018 at 1:01 PM, DocMop said: I have kind of a bug report but with some caveats. KSP Version: 1.4.1 (yeah I know) KSPWheels (Kerbal Foundries) installed The Wheels rotate on the wrong axis while steering. You can steer the vehicle though (to some degree). Screenshot: http://steamcommunity.com/sharedfiles/filedetails/?id=1332862791 I am having the same issue. Was the cause found? Quote Link to comment Share on other sites More sharing options...
theonegalen Posted August 8, 2020 Share Posted August 8, 2020 I think Squad might have changed something in KSP powered wheel code. In 1.10.1, the wheels use a lot more electricity and i can't get them to go faster than 0.8 m/s. Quote Link to comment Share on other sites More sharing options...
blackheart612 Posted August 9, 2020 Author Share Posted August 9, 2020 12 hours ago, theonegalen said: I think Squad might have changed something in KSP powered wheel code. In 1.10.1, the wheels use a lot more electricity and i can't get them to go faster than 0.8 m/s. Thank you informing me, I'll check them out soon as I get the time! Quote Link to comment Share on other sites More sharing options...
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