hraban

[1.7.x] CSA Contares 'NAM' 2.0.8

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CONTARES-NAM,medium.2x.1519997487.png

GBFO3wJ.png

CSA Contares 'NAM' represent a medium part mod inspired by american NASA and private launcher and spacecrafts.

DreamCrusher-orbital,medium.2x.1495316736.pngSAS,medium.2x.1496608546.pngscreenshot342,medium.2x.1497027252.png

newUS,medium.2x.1494611133.PNG

 

Includes:

-  KAPPA (Delta 4)
-  Falke X (Space X)
-  Globus 5 (Atlas V)
-  C-Orion (Orion Space Craft)
- CST-101 (CST 100)
- DRACHEN II (Dragon 9)
- CX-20 (X-20 Dyna Soar)
- CX-15 (X-15)
- CX-37b (X-37b)
- DreamCrusher (Dream Chaser, manned and cargo)
...

 

Reference diameters are 0.3125m, 0.625m, 0.9375m, 1.25m, 1.5m, 1.875m, 2.2m (ESA Parts only), 2.5m, 3.75m and 5.0m.
Inquiries regarding diameters are superfluous by the effort of simple head calculations or a calculator.

 

Required mods:

 

Download:

Download via SpaceDock

CSA_Contares_NAM

Craft-Files included!

 

Licence:

Quote

<a rel="license" href="http://creativecommons.org/licenses/by-nc/4.0/"><img alt="Creative Commons Lizenzvertrag" style="border-width:0" src="https://i.creativecommons.org/l/by-nc/4.0/88x31.png" /></a><br /><span xmlns:dct="http://purl.org/dc/terms/" property="dct:title">CONTARES</span> von <a xmlns:cc="http://creativecommons.org/ns#" href="https://*.com/mod/1186/CONTARES" property="cc:attributionName" rel="cc:attributionURL">hraban</a> ist lizenziert unter einer <a rel="license" href="http://creativecommons.org/licenses/by-nc/4.0/">Creative Commons Namensnennung-Nicht kommerziell 4.0 International Lizenz</a>.


http://creativecommons.org/licenses/by-nc/4.0

 

Versions / Update

Quote

2.0.0 initial
2.0.1 add missing realPlume settings, add more TweakScale support, rework craft files
2.0.2 update to KSP 1.4.1. Change all RCS-Effects
2.0.3 update SAS Module. Add missing RealPlume settings. Fix missing Placeholder IVA. Fix CoM on CX-20 and CX-37b
2.0.4 different changes and settings
2.0.5 adds working RCS to CST-101 and C-ORION. small works on cfg files
2.0.6 compatibility update. change settings for CX-37b solar panel. change COM for CX-35b, XC-15 and CX-20
2.0.7 version update. small changes on CoM on all spaceplanes
2.0.8 new window textures for C-ORION and CST-101. (New Service Module for C-ORION in CSA MEU)

 

Edited by hraban
update

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12 minutes ago, CobaltWolf said:

I was hoping for Vietnamese rockets... :(

The answer would be politically tapped and thus has no place in the forum.

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Cool,  a X-15 look-alike. I always think that KSPn is a little insuficient in the field of test and "x" planes, which were an important part of the space race.

Another very good mod,  with handsome parts. Kudos!

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28 minutes ago, Bottle Rocketeer 500 said:

@hraban That is literally the most beautiful CST-100 I have ever seen! Great job!

Thank you!

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On 3/3/2018 at 2:14 AM, StarStreak2109 said:

North AMerica?!?

Well in that case it should just be NOA as that would at least be less confusing.

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On 3.3.2018 at 5:42 AM, Z3R0_0NL1N3 said:

What exactly does the NAM stand for?

 

On 3.3.2018 at 9:14 AM, StarStreak2109 said:

North AMerica?!?

 

43 minutes ago, Saltshaker said:

Well in that case it should just be NOA as that would at least be less confusing.

The name of the mods is deliberately chosen, a change is not for discussion.

This sub-mod and all others from Contares is made for a nationless Kerbal world.

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what parachute is recommended for the cst-101?

 

edit: never mind...this is what I get for not consulting the prebuilt model XD

Edited by RaiderMan

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got a craft problem.

'nam dreamcrusher manned was not loaded because it had the following parts missing: rex.monop'

 

cx-37 wont load, missing rex.monopl

Edited by RaiderMan

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7 hours ago, RaiderMan said:

got a craft problem.

'nam dreamcrusher manned was not loaded because it had the following parts missing: rex.monop'

 

cx-37 wont load, missing rex.monopl

Jep, the rex.monop engine is in CSA Contares 'MEU'. With next release the craft file will be also updated.

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...and I'm a moron, I didnt realize the crafts are included as model parts in the vab...
 

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ok, I've been all up and down the parts list, what motor(s) did you intend for use with the cx-37b?

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47 minutes ago, RaiderMan said:

ok, I've been all up and down the parts list, what motor(s) did you intend for use with the cx-37b?

The missing out of the craft file: REX Orbital Engine Monoprop.

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oh that is ironic and funny lol, what would be a good suitable substitute engine?

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@RaiderMan use the engine for which you decide after endless test flights if you do not want to use the REX orbital.

Seriously, the question is as pointless as building instructions for LEGO.

Edited by hraban

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Question, I couldn't find it anywere in the description of either this or the core.
Am I Required to have the Core mod for the parts to "Exist" in my game or is there any specific plugin/dll story for which I have to have the core.
I'm not really interested in anything other than the spaceplanes/capsules included here to be honest.

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A Kerbals-optimized, X-24a inspired experimental lifting body. Very funny to make this potato with wings.

CX-24a-001,medium_large.2x.1523036102.PNG

48 minutes ago, GrandProtectorDark said:

Question, I couldn't find it anywere in the description of either this or the core.
Am I Required to have the Core mod for the parts to "Exist" in my game or is there any specific plugin/dll story for which I have to have the core.
I'm not really interested in anything other than the spaceplanes/capsules included here to be honest.

It's a parts mod, try it out but do not complain if something does not work.

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CX-Series is not optimal controllable. The control surfaces are without function modeled and you can't add control surfaces there very good, it's suboptimal to use. Would be cool to see the control surfaces cut off and separated into 5 parts. wing control left & right, winglet left & right and main body. Or just cut them off to use stock alternative control surfaces from other mods/ stock.

Should be the same for all CX-models, Hermes...

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On 06/04/2018 at 2:40 PM, hraban said:

A Kerbals-optimized, X-24a inspired experimental lifting body. Very funny to make this potato with wings.

CX-24a-001,medium_large.2x.1523036102.PNG

 

Very good @hraban!  I said it before and I'll say again,  x-planes were an important part of the space race,  and your initiative to include them into KSP is very comendable. The X24, M2F3 and HL10 were important stepping stones, I am glad you are hommaging them with a model - and a very good looking one at that! 

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Funny fried potato on high balistic curve :cool:

CX-24a-012,medium_large.2x.1523384432.pngCX-24a-011,medium_large.2x.1523384437.png

CX-24a-010,medium_large.2x.1523384440.png

Edited by hraban

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22 hours ago, LeLeon said:

CX-Series is not optimal controllable. The control surfaces are without function modeled and you can't add control surfaces there very good, it's suboptimal to use. Would be cool to see the control surfaces cut off and separated into 5 parts. wing control left & right, winglet left & right and main body. Or just cut them off to use stock alternative control surfaces from other mods/ stock.

Should be the same for all CX-models, Hermes...

All one-piece model aircraft and space planes can be model-like through the atmosphere of the KSP simulation with the built-in means. KSP is technically very, very far from the simulation of a flight. Whether with or without control surfaces only makes a difference in the capabilities of the operator.

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