RandomKerbal 26 Posted July 25, 2020 Share Posted July 25, 2020 (edited) Is there a lite version of this? Or how can I cut the launchpads I want from this mod? Edited July 25, 2020 by RandomKerbal Quote Link to post Share on other sites
damonvv 3,356 Posted July 25, 2020 Author Share Posted July 25, 2020 50 minutes ago, RandomKerbal said: Is there a lite version of this? Or how can I cut the launchpads I want from this mod? Just delete the folder that you don’t want loaded ingame? I think that is the easiest way Quote Link to post Share on other sites
pTrevTrevs 2,684 Posted July 26, 2020 Share Posted July 26, 2020 (edited) On 7/23/2020 at 5:03 AM, damonvv said: No haha, I don’t recall adding animations to other pads Is that on the roadmap? Edited July 26, 2020 by pTrevTrevs Quote Link to post Share on other sites
fretman21 2 Posted August 5, 2020 Share Posted August 5, 2020 When im in the VAB and hover over the Launch button to select a launch site it dosent show me different launch sites to launch off of even though I have Launch pads in the game and the settings are configured to use it, anyone know why? Quote Link to post Share on other sites
RandomKerbal 26 Posted August 6, 2020 Share Posted August 6, 2020 16 hours ago, fretman21 said: When im in the VAB and hover over the Launch button to select a launch site it dosent show me different launch sites to launch off of even though I have Launch pads in the game and the settings are configured to use it, anyone know why? You have to activate them with KerbalKonstruct, I think. Quote Link to post Share on other sites
fretman21 2 Posted August 6, 2020 Share Posted August 6, 2020 (edited) 7 hours ago, RandomKerbal said: You have to activate them with KerbalKonstruct, I think. How do you do that? Edited August 6, 2020 by fretman21 I didint know how to Quote Link to post Share on other sites
Corax 185 Posted August 6, 2020 Share Posted August 6, 2020 (edited) Opening post, second sentence:To set it up, put the TundraSpaceCenter folder into your GameData, open the KK menu (ctrl + k) and place it anywhere you want! After that convert it into a launchpad and you are good to go! Note that you need to be in the flight scene, i.e. controlling a craft (or Kerbal) for CTRL-K to open the KK menu. Also a bit further in said post, there seems to be a video tutorial. I didn't watch it, thus I can't comment on it. You might want to check that out though. Edited August 6, 2020 by Corax Invision FTW Quote Link to post Share on other sites
RandomKerbal 26 Posted August 7, 2020 Share Posted August 7, 2020 15 hours ago, fretman21 said: How do you do that? Kottabos has mentioned it in this video. Quote Link to post Share on other sites
BradyRC 0 Posted August 8, 2020 Share Posted August 8, 2020 On 4/28/2018 at 1:02 PM, damonvv said: Hello i have a question any time i try to fly a craft the game crashes and when i am outside i can't place anything when i push Ctrl k. i am playing in 1.10.1, thank you i would really want more sites. Quote Link to post Share on other sites
Emilius73 83 Posted August 31, 2020 Share Posted August 31, 2020 (edited) Hey @damonvv, just wanted to ask about future plans for this mod. Are you thinking on adding some Vandenberg pads? Maybe SLC-4E for the Falcon 9? Edit: maybe I could have just read the roadmap... Anyways, that's a suggestion from me Edited August 31, 2020 by Emilius73 Quote Link to post Share on other sites
isuckatthis 0 Posted October 4, 2020 Share Posted October 4, 2020 (edited) How do i make the drone ship show up on the map Edited October 4, 2020 by isuckatthis Quote Link to post Share on other sites
infinite_monkey 203 Posted October 4, 2020 Share Posted October 4, 2020 2 hours ago, isuckatthis said: How do i make the drone ship show up on the map I struggled with that as well. It worked after I spawned a new group. I think there's a limit on how far you static can be away from the group center. Quote Link to post Share on other sites
MajorLeaugeRocketScience 134 Posted October 12, 2020 Share Posted October 12, 2020 Is there any way there could be a RSS scaled version of these pads? I'd love to add them to my Katniss Space Center Quote Link to post Share on other sites
infinite_monkey 203 Posted October 12, 2020 Share Posted October 12, 2020 2 hours ago, MajorLeaugeRocketScience said: Is there any way there could be a RSS scaled version of these pads? I'd love to add them to my Katniss Space Center You should be able to rescale the pads from the KK menu Quote Link to post Share on other sites
MajorLeaugeRocketScience 134 Posted October 13, 2020 Share Posted October 13, 2020 Oh I didn't know that, thanks! Quote Link to post Share on other sites
yut 1 Posted November 26, 2020 Share Posted November 26, 2020 1.11.X OK? Quote Link to post Share on other sites
damonvv 3,356 Posted December 23, 2020 Author Share Posted December 23, 2020 On 11/26/2020 at 3:06 PM, yut said: 1.11.X OK? Seems like everything is working on my end. As long as KK doesn't update I will not update mine as well. I do have some more launch pads I want to make! Those are still coming! Quote Link to post Share on other sites
Miguelsgamingch 252 Posted December 24, 2020 Share Posted December 24, 2020 1 hour ago, damonvv said: Seems like everything is working on my end. As long as KK doesn't update I will not update mine as well. I do have some more launch pads I want to make! Those are still coming! Yep, Mod still works. Quote Link to post Share on other sites
gbeans44 0 Posted January 30 Share Posted January 30 can anyone give me the link to the most recent kk download, thanks Quote Link to post Share on other sites
damonvv 3,356 Posted January 31 Author Share Posted January 31 12 hours ago, gbeans44 said: can anyone give me the link to the most recent kk download, thanks Quote Link to post Share on other sites
DaveyJ576 113 Posted February 1 Share Posted February 1 If you are working on an update, would you please consider making the LC-14 pad just a tad larger? I use AlphaMensae's Modular Launch Pads, and with the size of your pad for LC-14, his tower just barely fits. The crew access tower has to be angled to properly align with the spacecraft hatch. This would also (in real life) give the KSC personnel the room to move the booster up the ramp and erect it on the launch stand. I can not move the tower any further outboard without it hanging over the edge of the ramp, and as it sits currently it partially blocks the ramp. You wouldn't need to add much, probably less than 5%. This is a very small quibble in an otherwise fantastic mod! Thank you for all the hard work you put into it! Quote Link to post Share on other sites
AlphaMensae 2,195 Posted February 2 Share Posted February 2 On 1/31/2021 at 8:09 PM, DaveyJ576 said: This would also (in real life) give the KSC personnel the room to move the booster up the ramp and erect it on the launch stand. I can not move the tower any further outboard without it hanging over the edge of the ramp, and as it sits currently it partially blocks the ramp. You wouldn't need to add much, probably less than 5%. The Atlas was actually erected with the mobile gantry (also part of the LC-14 pad in TSC), which also was used for the astronaut boarding of the capsule. My tower was actually the emergency egress tower, as well as the umbilical tower (with that one hose for the Mercury pod); I made it into a crew elevator I never tested it with the TSC pad as my KK somehow refuses to spawn anything on the custom pads no matter what I do (even reinstalling KSP and KK and TSC). Quote Link to post Share on other sites
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