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What did you do in KSP1 today?


Xeldrak

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I started a new experiment campaign about making an automated lander controlled by a kOS script. The results are encouraging, but PID settings have to be improved to make the rocket stop jumping (Some engineers would think it's not the better way to land :wink: )... 

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This rocket isn't yet very performant at holding it's vertical speed, but on average it levitates nicely above the ground :)

 

I also send a CactEye telescope on orbit, played around with it during 2 minutes and burned it by aiming it at the Sun ^^

So I sent Bill and his screwdriver in orbit to fix that. Yeah, one rocket thrown in space only for some duct tape on a mirror :wink:

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Bill floating in space between the OST-1 'Hubulle' telescope and the MTV-02 'Aito Nui' Transport Vehicle.

With this brand new telescope I realized that the KSC was visible from space :o... So I took some pics of it, witch is in fact quite hard due to the orbital speed.

234654Mun1y53d0h42m45s.png     662155Mun1y53d0h42m14s.png

I guess you rarely saw the KSC from 250km altitude :wink: You may notice the buildings appears much less higher than they are really, I don't know why. Maybe 'cause of the angle of the pics?

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59 minutes ago, Agustin said:

https://imgur.com/6FJfRX3

that's what I get

Use the BBC code link from the image, img and /img in brackets.  Then edit the post to size the picture.  Block off big numbers of pics in spoilers to keep your posts smaller.

HhSDXIi.png

Venus in RSS dev, KSP1.3 with Pap's new Scaled RSS textures that reduce system demand and have cleaner biomes.

SixvSpV.png

Edited by Bornholio
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Let's see...I guess, last Thursday (already, dagnabbit) began with several missions to land KSC staff on Minmus from the Minmusport space station, using the station's Spamcan 7a lander as the vehicle each time. Scientists Gillie, Zelwin, Seanlan and Kirmund Kerman along with engineers Eriemy, Dilnard, Leedorf and Bill Kerman each departed, landed safely, planted training flags, returned to the station and then used the station's onboard science lab to punch their tickets and level up. That particular feature (lab levelling) wasn't in 1.1.3; I have to say that I really like it.

DKzJImT.png
Spamcan 7a on the surface. I have to say, I think it's kinda ridiculous that the craft has to bounce its signal off of all three Minmuscomm sats AND one at Mun...

Apparently I did a total of five runs down to the surface of Minmus with the available fuel at Minmusport, but I didn't bother to catch everybody's names in the last two runs. So shame on me there.

A Bill Clinton 7b long-range probe arrived at Minmus and picked up a piece of low-orbiting junk for contract, having to come within 6 klicks of the surface to finally make the rendezvous (I don't like seeing the impact time counter on my HUD, especially when I'm not attempting a landing). It should return to Kerbin sometime in the next few days. The Old Bessie 7 fuel delivery lander dispatched to Minmusport arrived and docked successfully to the station, and its stores were sufficient to refuel all other craft docked at the station (including Strange Cargo and Next Objective) to full while keeping sufficient stores for its own first landing operation. That had to wait until the arrival of the Deepwater Horizon refinery, which happened a couple of hours later. Deepwater Horizon arrived and landed about half a klick from the spot marked by the Hellhound 7 rover sent previously, and upon landing engineer Theony Kerman refueled the refinery's stores to maximum. Since I had several Kerbals ready to return to Kerbin and some that needed to head to Mun, I spent the rest of my time on Thursday sorting them onto the two ferry ships. Strange Cargo will be heading back to Kerbin, while Next Objective is headed to Mun. I had ten Kerbals that needed to go to Mun and only nine seats available, so Nelny Kerman (capsule commander of Next Objective) was transferred to Strange Cargo and pilot Lazor Kerman took operational command of Next Objective on account of his cool, cool name. Nelny will head to Mun at a later time.

On Friday, I decided to leave scientist Seanlan Kerman at Minmusport in order to be available to support Theony, who will be remaining at Deepwater Horizon. Strange Cargo and Next Objective then both departed Minmusport station:

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Strange Cargo departing Minmusport, with Next Objective set to burn for Mun in the background.

Both ships made their transfer burns. I left Strange Cargo with a relatively high periapsis at Kerbin owing to a huge plane adjustment needed between it and the Kerbinport space station. She'll arrive at Kerbin in four days, and Next Objective will arrive at Mun in 12 days. 

I didn't get much else accomplished on Friday. Theony planted a flag for contract and in the process became the first Kerbal to ever leave a Piper Alpha 7-type refinery via the upper control tower, which up until now had always been hatch-blocked by the radiator panels. The Old Bessie lander went down to Deepwater Horizon and affected a successful refueling operation, returning to Minmusport and restocking the station's fuel stores while Theony once again recharged the refinery. The station's Spamcan 7 light rescue craft/lander was then dispatched to Deepwater Horizon in preparation for the next set of operations around Minmus, which will see Theony go out to the Boop-Boop 7 probe I'd placed in a tundra orbit over Minmus with the instruments currently attached to the Hellhound 7 rover needed for the probe to finally meet its mission criteria. Theony will also punch his ticket while he's at it. That all is awaiting the arrival of the Jiffy Lube 7 parts lander I dispatched to Minmus, which should arrive in a few hours. It's carring a KAS screwdriver, which Theony will definitely need in order to do the intended mission. The day ended with the flight of an Auk VIII heavy fuel delivery spaceplane to Kerbinport, which (for once) did not feel like I was attempting to take off on ice. The plane docked successfully to the station, delivering fuel to Necessary Evil already docked at the station and awaiting the arrival of Strange Cargo. Truth be told, I probably sent that plane up too early - I've got a lot of folks to bring up and down at this point and I now have two spaceplanes docked at the piers (largely rendering the remaining piers unusable).

 

Haven't played in the last three days. Was largely doing chores. Introduced my oldest son to Magic: The Gathering last night with a 7th edition starter set; he did the red-green deck while I did the white-blue deck. Little turd beat me 7-0...:mad::huh::mad:

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Stopped Kerbin death by asteroid when random asteroid showed up threatening Kerbin. Wasn't easy, had to pull an inverse orbit , head-on intercept, high delta-v cost encounter.

The craft used is my de-kesslerization vehicle. It forcibly retires old satellites that have run out of fuel by dumping them in the recycling grinder at the space station.

Edited by Maelstrom Vortex
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Just now, adsii1970 said:

Gotta share man!

I was at about 89.5° latitude, heading north, and the closer I got to exactly 90°, to more everything seems to sort of shift, or circle, to the right, even though my course stayed the same... it's hard to put into words, almost a twilight zone kind of effect. I'll see if I can get a short video...

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35 minutes ago, Just Jim said:

Discovered that driving directly over Kerbins North pole in a rover is VERY weird!  :confused:

Found the same thing when I was flying over it the other day.  Landed just off the pole to refuel, but when I hit the pole, both SAS and the camera freaked out.

BTW - I hope you got your hatches battened down.  Irma looks like a doozey.

Nothing like having to get out and push during an eclipse! (I hope I can push enough to get home... got like 150 science on that craft.

ddfscreenshot4.png

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After doing some "research" at the island airstrip (it may have involved SRBs and a turboprop plane :wink:), Jebediah was assigned to fly the scientists who had been collecting data back to the space center using the company K-90. He ended up flying home around sunset, and here's what Jeb and his passengers ended up seeing.

Edited by ludan02
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Testing a new design for a mining outpost that I hope to send to Eeloo.

xHohl2T.jpg

I've got a similar outpost already launched and waiting at Minmus for a transfer window to Dres, but while that one uses two, symetrically-placed drills this one only has one drill, with an attached rover acting as a counter-balance.

eBmoQRN.jpg

The rover is attached using a small structural hardpoint, set off-centre so that the detachment force will cause the rover to rotate into a wheels-down position as it falls.

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After its initial deployment, the rover can re-attach itself to the outpost using a small docking port on the front.

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Taking the rover for a test-drive. I'm going to have to re-angle the headlight (it's currently pointing a bit upward, causing it to fail to illuminate the terrain ahead) but otherwise it handles pretty well. Now it's just a matter of waiting for an available tug and transfer window to send this off for real.

Edited by Whisky Tango Foxtrot
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not really much, found a new island on kerbin which I've been exploring a lot lately, I'm also still trying to get bardock kerman off the mun after I ran out of fuel, thinking of getting him back by conceiving fuel, it might work.

Edited by anti_con2
made a mistake
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2 hours ago, Rodger said:

I'm pretty pleased with this Tourism Plus casino station... Just need to decide on which colour asteroid to plug into the last slot - magenta or light blue?

I would go with magenta.  TBH, the slightly OCD artist in me would have switched around the yellow-green-ish one with the orange (the two on the right in the top image).  That way, once you get the magenta one in there, you would have alternating warm and cool colors.

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no pics

sent crew to sarnus (outer planets mod) with a full science crew curious how much science in one go i could get. what i  though would take a bit more than an hour turned into 3hrs somehow tho lol. i landed on what i could and took science from everywhere and ran it through the science lab and time  warped until it was full and sent back the data. this was working so well i eventually got bored at the end and didnt take any more science on the way back.

i ended up getting over 30k science points in that 3hrs of play, valentina  got her orange badass suit, and everyone else reached level 5 crew

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Started to build my second space station : I named KSS-2 (with some creativity).

First of all, the SM-2 'Root' Service Module :

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At this time the station is not populated with any Kerbal's meat. It's time to bring the second module :

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Here comes the SSTK-1 'Kepler' Science Probe (Same probe est used on KSS-1 'Bora-Bora'), plus the big SL-2 'Akamai' Science Lab. Perfect for making science, but we now need Kerbals for this. Let's bring some. Hopefully I have a vessel not too far.

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And, voilà ! Jeb, Bill and Bob joined the KSS-2 aboard their MTV-2 'Aito Nui' Manned Transport Vehicle. You may notice I moved the 'Kepler' probe. And that there is no RCS on it. Forgot 'em in the VAB ^^ So I moved the whole station to dock it :D

 

It's time for a bigger (really bigger) delivery : the solar arrays.

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Here are them, with a little 'Vini' tug for manoeuvers. They were quite hard to mount on the station due to their length. Wants some spaghetti? :D

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And that's all for today, folks :)

KSS-2 isn't yet finished, I plan to add various modules after the lab, and some living quarters on the top (where the tug is). And to name KSS-2 of course :wink:

 

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Started sending up communication satellites both for better LEO coverage and for the 4-sat network contract. The trajectory is a bit convoluted since the only restartable engines I have atm are hydrazine thrusters with whole 198s of Isp. But it's still well within capacity of my slightly evolved original (and only) LV, no need to design anything new, nor upgrade the launchpad beyond 60t. I'm pretty sure that if I stuck a bigger solid motor on top of it (say STAR37) I could send stuff to inner planets. Will probably investigate in the next few days. 

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LR89-NA-6, RD-0109, Altair I and a bunch of hydrazine in the probe itself. 

EAQtUfM.pngInitial orbit. 220x5700 km. A bit inclined because it launched from Alaska. Part of it is due to latitude, part to avoid California on the way up. 

pSgCmBS.pngBurning the Altair to roughly circularize. The target orbit is 7000x7000 km so the probe continues burning a bit further on its own. 

Ge72mH4.pngThen when the time is right it circularizes. This one overburned slightly and then came back to get further behind the first sat. 

qkqKKPN.pngOver home. 2 down(or up?), 2 to go. 

Edited by ptr421
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