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[1.12.X] Tantares - Stockalike Soyuz and MIR [26.0][18.12.2023][Soyuz Revamp Again]


Beale

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In order to get a two Kerbal capsule that fits with the stock sizes (no special mod parts needed) someone needs to break away from the Gemini side-by-side clone mentality and make a 1.25 tandem seat capsule. An one Kerbal behind the other arrangement. That way, the aesthetics of fitting two into a 1.25 diameter will be answered. An elongated capsule, single forward window, two side windows for the 2nd position, use stock heat shield, COM for stable re-entry.

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In order to get a two Kerbal capsule that fits with the stock sizes (no special mod parts needed) someone needs to break away from the Gemini side-by-side clone mentality and make a 1.25 tandem seat capsule. An one Kerbal behind the other arrangement. That way, the aesthetics of fitting two into a 1.25 diameter will be answered. An elongated capsule, single forward window, two side windows for the 2nd position, use stock heat shield, COM for stable re-entry.

I feel like KSP capsules are already way too long, though. Especially early game, where you're lugging materials bays into orbit with you, along with a tank that's of similar size to the MBay.

Edit:

Also 400th post. Wooooo!

I've been here since 2012. I need to post more :I

Edited by Budgie
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Shouldn't Cygnus Enhanced have circular solar panels? And... As a personal request... Could you make an Atlas 5 for it? :0

OMSK has one but it's not in your sort of quality and that mod seems to be dying...

And maybe one with more options to customize... OMSK's Centaur is kinda locked at 1 engine, but I'd like to have 2 for some missions...

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Shouldn't Cygnus Enhanced have circular solar panels? And... As a personal request... Could you make an Atlas 5 for it? :0

OMSK has one but it's not in your sort of quality and that mod seems to be dying...

And maybe one with more options to customize... OMSK's Centaur is kinda locked at 1 engine, but I'd like to have 2 for some missions...

OMSK started out really great, but I'm not sure it's actively being worked on, and it's really incomplete and un-polished. Atlas came out looking pretty good, but its Atlas V/Centaur came out really rough comparatively...

Atlas V is pretty doable with stock, Tantares, NearFuture Solar, and the TweakScale configs. Using the Blue Streak engine as a stand-in for the twin RD-180's on the Atlas V feels a little wrong, but it works well enough. Only big issue is that it doesn't gimbal much at all because it's supposed to be a bit primitive, so it's VERY difficult to maintain ascent attitude.

Yflb3Kol.pngGoAIGdAl.png

81dtZSYl.png2Sjah9pl.png

Scaling in case anyone was wondering was 2.5m Atlas, 1.875m Centaur. Atlas V scales really well that way in KSP.

Done pre-revamp. I'll have to give it another go with the revamped parts once Beale drops them. :D

Edited by curtquarquesso
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Elaborate answer~

Agreed on the OMSK quality.

And on doing an Atlas V with stock... It doesn't work nearly as well... I could always use Launchers Pack, but honestly the Atlas V from that is rather large, and in my opinion underpowered.(I also play with KScale2)

Plus it lacks that notorious art style that is only produced by the bread meister himself. :P

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Cygnus RCS: You're certainly right about the RCS. How about these?

http://i.imgur.com/ms1OoGU.jpg

http://i.imgur.com/vLpoesZ.jpg

Just a small, dual jet linear RCS port for either ATV or Cygnus. I usually use the Vostok ones, but they haven't been updated in a while, and they have to be rotated and stuff... For the RCS jets near the top of the Cygnus PCM (they're really difficult to make out in images), a Tantares 3-way RCS block is about right.

Perhaps stripe will be removed.

On RCS, yes those will be a good idea! Let me make those quickly.

In order to get a two Kerbal capsule that fits with the stock sizes (no special mod parts needed) someone needs to break away from the Gemini side-by-side clone mentality and make a 1.25 tandem seat capsule. An one Kerbal behind the other arrangement. That way, the aesthetics of fitting two into a 1.25 diameter will be answered. An elongated capsule, single forward window, two side windows for the 2nd position, use stock heat shield, COM for stable re-entry.
I feel like KSP capsules are already way too long, though. Especially early game, where you're lugging materials bays into orbit with you, along with a tank that's of similar size to the MBay.

I think the problem is: You play around with seating positions, then you play around with Windows for new seat positions, then it isn't a Gemini anymore :wink:

Could you make an Atlas 5 for it?

Atlas 5 is... boring, to me.

Much sorry!

Nice skycrane! :)

Custom Classes

Good / Bad Idea? They might be considered overpowered.

9fa92d4e13.png

Flight Engineer - Pilot and Engineer Skills - Great for... Rover drivers, maybe?

Field Specialist - Sciene and Engineer Skills - Great for EVA!

Navigator - Pilot and Science Skills - Great for solo missions!

So you can have all tasks covered with a crew of two.

Also is tested is not save breaking, you can uninstall Tantares, any crew with these designations will be re-assigned the stock Pilot/Engineer/Scientist designations.

EXPERIENCE_TRAIT
{
name = TantaresFlightEngineer
title = Flight Engineer
desc = Flight Engineers are responsible for the craft's engines and other systems, during flight.

EFFECT
{
name = AutopilotSkill
}

EFFECT
{
name = RepairSkill
}
}

EXPERIENCE_TRAIT
{
name = TantaresFieldSpecialist
title = Field Specialist
desc = Field Specialists have skills ideal for surface operations.

EFFECT
{
name = RepairSkill
}
EFFECT
{
name = VesselScienceReturn
modifiers = 1.05, 1.1, 1.15, 1.2, 1.25
}
EFFECT
{
name = PartScienceReturn
modifiers = 1.05, 1.1, 1.15, 1.2, 1.25
}
EFFECT
{
name = ScienceSkill
}
}

EXPERIENCE_TRAIT
{
name = TantaresNavigator
title = Navigator
desc = Navigators are capable of both performing science and piloting craft.

EFFECT
{
name = AutopilotSkill
}
EFFECT
{
name = VesselScienceReturn
modifiers = 1.05, 1.1, 1.15, 1.2, 1.25
}
EFFECT
{
name = PartScienceReturn
modifiers = 1.05, 1.1, 1.15, 1.2, 1.25
}
EFFECT
{
name = ScienceSkill
}
}

New KIS config.

// In Alphabetic Ordering!

@PART[Almach_Crew_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 500
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Alnair_Crew_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 1000
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Capella_Control_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 8000
externalAccess = true
internalAccess = true
slotsX = 7
slotsY = 7
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Hamal_Habitation_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 2000
externalAccess = true
internalAccess = true
slotsX = 5
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Hamal_Habitation_B]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 2000
externalAccess = true
internalAccess = true
slotsX = 5
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}


@PART[Hamal_Orbital_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 2000
externalAccess = true
internalAccess = true
slotsX = 5
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Hamal_Orbital_B]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 2000
externalAccess = true
internalAccess = true
slotsX = 5
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Libra_Crew_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 1000
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Phoenix_Control_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 800
externalAccess = true
internalAccess = true
slotsX = 2
slotsY = 2
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Phoenix_Ex_Control_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 4000
externalAccess = true
internalAccess = true
slotsX = 5
slotsY = 5
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Spica_Crew_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 1000
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Spica_Crew_B]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 1000
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Tantares_Crew_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 1000
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Tantares_Habitation_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 1000
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Tantares_Orbital_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 1000
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Tantares_Orbital_B]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 1000
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Tucana_Crew_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 2000
externalAccess = true
internalAccess = true
slotsX = 4
slotsY = 4
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Vega_Crew_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 1000
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Vega_Crew_B]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 1000
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Vega_Crew_C]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 1000
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Vega_Crew_D]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 1000
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Vega_Crew_E]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 1000
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Vega_Crew_F]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 1000
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

















Edited by Beale
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Boring??? Okay, you're the mod creator after all. x3

The classes though... Sounds neat... and unique! Do it!

Also, I noticed when you open the .dds textures for your mod, it's got a white and black checker pattern over it... how do you get rid of that?

Edited by VenomousRequiem
Questions!
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Perhaps stripe will be removed.

On RCS, yes those will be a good idea! Let me make those quickly.

I think the problem is: You play around with seating positions, then you play around with Windows for new seat positions, then it isn't a Gemini anymore :wink:

Atlas 5 is... boring, to me.

Much sorry!

Nice skycrane! :)

Custom Classes

Good / Bad Idea? They might be considered overpowered.

http://puu.sh/krJx3/9fa92d4e13.png

Flight Engineer - Pilot and Engineer Skills - Great for... Rover drivers, maybe?

Field Specialist - Sciene and Engineer Skills - Great for EVA!

Navigator - Pilot and Science Skills - Great for solo missions!

So you can have all tasks covered with a crew of two.

Also is tested is not save breaking, you can uninstall Tantares, any crew with these designations will be re-assigned the stock Pilot/Engineer/Scientist designations.

EXPERIENCE_TRAIT
{
name = TantaresFlightEngineer
title = Flight Engineer
desc = Flight Engineers are responsible for the craft's engines and other systems, during flight.

EFFECT
{
name = AutopilotSkill
}

EFFECT
{
name = RepairSkill
}
}

EXPERIENCE_TRAIT
{
name = TantaresFieldSpecialist
title = Field Specialist
desc = Field Specialists have skills ideal for surface operations.

EFFECT
{
name = RepairSkill
}
EFFECT
{
name = VesselScienceReturn
modifiers = 1.05, 1.1, 1.15, 1.2, 1.25
}
EFFECT
{
name = PartScienceReturn
modifiers = 1.05, 1.1, 1.15, 1.2, 1.25
}
EFFECT
{
name = ScienceSkill
}
}

EXPERIENCE_TRAIT
{
name = TantaresNavigator
title = Navigator
desc = Navigators are capable of both performing science and piloting craft.

EFFECT
{
name = AutopilotSkill
}
EFFECT
{
name = VesselScienceReturn
modifiers = 1.05, 1.1, 1.15, 1.2, 1.25
}
EFFECT
{
name = PartScienceReturn
modifiers = 1.05, 1.1, 1.15, 1.2, 1.25
}
EFFECT
{
name = ScienceSkill
}
}

New KIS config.

// In Alphabetic Ordering!

@PART[Almach_Crew_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 500
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Alnair_Crew_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 1000
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Capella_Control_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 8000
externalAccess = true
internalAccess = true
slotsX = 7
slotsY = 7
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Hamal_Habitation_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 2000
externalAccess = true
internalAccess = true
slotsX = 5
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Hamal_Habitation_B]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 2000
externalAccess = true
internalAccess = true
slotsX = 5
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}


@PART[Hamal_Orbital_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 2000
externalAccess = true
internalAccess = true
slotsX = 5
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Hamal_Orbital_B]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 2000
externalAccess = true
internalAccess = true
slotsX = 5
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Libra_Crew_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 1000
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Phoenix_Control_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 800
externalAccess = true
internalAccess = true
slotsX = 2
slotsY = 2
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Phoenix_Ex_Control_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 4000
externalAccess = true
internalAccess = true
slotsX = 5
slotsY = 5
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Spica_Crew_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 1000
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Spica_Crew_B]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 1000
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Tantares_Crew_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 1000
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Tantares_Habitation_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 1000
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Tantares_Orbital_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 1000
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Tantares_Orbital_B]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 1000
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Tucana_Crew_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 2000
externalAccess = true
internalAccess = true
slotsX = 4
slotsY = 4
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Vega_Crew_A]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 1000
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Vega_Crew_B]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 1000
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Vega_Crew_C]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 1000
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Vega_Crew_D]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 1000
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Vega_Crew_E]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 1000
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

@PART[Vega_Crew_F]:NEEDS[KIS]
{
MODULE
{
name = ModuleKISInventory
maxVolume = 1000
externalAccess = true
internalAccess = true
slotsX = 3
slotsY = 3
slotSize = 50
itemIconResolution = 128
selfIconResolution = 128
openSndPath = KIS/Sounds/containerOpen
closeSndPath = KIS/Sounds/containerClose
defaultMoveSndPath = KIS/Sounds/itemMove
}
}

















YES....Give me MORE kerbal klasses

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Tried to get the tweakscale configs from the front page but the link isnt working, anyone able to help?

I gave an updated version of the TweakScale files to Beale when I sent him the Enhanced Cygnus files, it's up to him if he wants to bundle it like all the other configs, or keep it separate. I'll still have them for download separately of course and provide support.

Basic v1.2 changes include:

TantaresLV:

• 3.0m factors allow for correctly scaled Ariane 5.

• 1.5m factors allow for correctly scaled Soyuz R7/FG (Kinda...)

• Added new Soyuz R7/FG parts

• Removed Pavonis/V2 parts

Tantares:

• Added 1.5m diameter scaling factor for most parts.

•.Added ATV revamp parts.

• Added Cygnus Enhanced parts.

• Added new antenna parts.

• Considering adding 2.25m scaling factor specifically for Apollo CM applications. (2.5m is too big, 1.875m is too small.)

Let me know what you guys think. I want to cater to the realism/replica nuts without totally breaking career. Is anyone interested in a separate set of configs for 64k scale or RO scale? I wouldn't be super sure where to start, but I could be convinced...

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• Considering adding 2.25m scaling factor specifically for Apollo CM applications. (2.5m is too big, 1.875m is too small.)

Why is 2.5 too big? I was under the (perhaps incorrect) impression that the Apollo CSM scales almost perfectly to 2.5m diameter?

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Why is 2.5 too big? I was under the (perhaps incorrect) impression that the Apollo CSM scales almost perfectly to 2.5m diameter?

It depends on whether you use the Mk1 Command Pod as a standard, or the Tantares Soyuz Capsule.

Assuming Mk1 Command Pod is exactly the same size as the Mercury capsule: (3.9m)/(1.9m)*1.25 ≈ 2.56m ≈ Stock Mk1-2 Pod Diameter.

Assuming Tantares "Khleb" is exactly the same size as the Soyuz capsule: (3.9m)/(2.2m)*1.25 ≈ 2.216m ≈ 2.25m

I use the Tantares "Khleb" way more than I use the Mk1 pod, so I use it as a standard for all my scaling. KSP scaling keeps me up at night. I'm actually not sure why it's such a big deal to me, it just is... I have a problem.

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It depends on whether you use the Mk1 Command Pod as a standard, or the Tantares Soyuz Capsule.

Assuming Mk1 Command Pod is exactly the same size as the Mercury capsule: (3.9m)/(1.9m)*1.25 ≈ 2.56m ≈ Stock Mk1-2 Pod Diameter.

Assuming Tantares "Khleb" is exactly the same size as the Soyuz capsule: (3.9m)/(2.2m)*1.25 ≈ 2.216m ≈ 2.25m

I use the Tantares "Khleb" way more than I use the Mk1 pod, so I use it as a standard for all my scaling. KSP scaling keeps me up at night. I'm actually not sure why it's such a big deal to me, it just is... I have a problem.

I think, for the scope of this pack and your additions to it, basing the scaling on the Khleb is actually best, as you stated. Thanks for the answer!

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Custom Classes

Good / Bad Idea? They might be considered overpowered.

http://puu.sh/krJx3/9fa92d4e13.png

Flight Engineer - Pilot and Engineer Skills - Great for... Rover drivers, maybe?

Field Specialist - Sciene and Engineer Skills - Great for EVA!

Navigator - Pilot and Science Skills - Great for solo missions!

So you can have all tasks covered with a crew of two.

I would definitely spin custom classes off into it's own mod, personally. It's interesting but I think it's better for the end user if they don't have to download and install them if all they want are the parts.

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The custom classes were not included, they are better elsewhere :)

T A N T A R E S 30

Thanks for the help on this one.

Nothing should be save breaking, but of course as always back up older versions and saves!

29/09/2015

  • Progress Revamp.
  • Vostok Upper Stage Revamp.
  • Extended Cygnus added (Curtquarquesso).
  • Quite a lot of small tweaks, mostly undocumented (I'll keep a tighter lid on this in future).

tumblr_mzga42fkUF1tq0ho1o1_400.gif

Some small things left out, coming soon:

  • Poisk / Pirs (Unfinished).
  • Some RCS pieces for new Cygnus (Looking into options).
  • Progress SM (Still debating this part).
  • ATV Panels (going to slightly rework texture).

Edited by Beale
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Woop! The big 3-0!

Tantares TweakScale Configs v1.2 is up. Grab it here, or in my signature: Tantares TweakScale Config (v1.2) Dropbox Download

Up to date on all parts released to date.

Few bugs so far with Tantares 30.

• Hamal_MonoBox_A is currently in the propulsion category. Should be in FuelTank or Utilities.

• Flag Decal no longer present on the Enhanced Cygnus PCM. I assume that it just didn't get added in the Unity re-jiggering.

• Characters bug on the names for the 0.625m SM, Control Block, and solar panels. Not sure what would cause that...

JEnqvUQ.png

COKUcF5.pngp22Lpwf.png

GBR2sxc.png0Stbzv6.png

Station featuring updated parts:

6fFzcxi.png

Edited by curtquarquesso
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