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KSP2 Release Notes
Everything posted by Clockwork13
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foreshadowed
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Necessary sacrifice or just money fraud...?
Clockwork13 replied to Vegatoxi's topic in Prelaunch KSP2 Discussion
KSP 2 will (hopefully) be created from the ground up, making it faster, overall better and will increase what they can do in future updates (though the fact that it's reportedly being created in Unity as well does somewhat bring that into question). i.e they said it would include interstellar travel which isn't really possible in a practical sense in KSP 1. All these DLCs and now a sequel to the game does come off as greedy to me as well (and i probably won't buy KSP 2 unless it truely lives up to its hype), but it's by definition not fraud. -
It would be cool if they supported raytracing.
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Even if they did re-implement redshell (which they almost certainly won't because of the backlash from last time they tried to), you could just delete the redshell DLL to disable it without impacting the rest of the game.
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All of KSP's music (except for the title screen song) is royalty free.
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Do You Prefer Rockets or Planes More In KSP?
Clockwork13 replied to Johnster_Space_Program's topic in KSP1 Discussion
Rockets. despite having played KSP for 5 1/2 years i still can't create a functioning plane. -
According to the trailer, KSP 2 will be available on PC as well as consoles. Will the console and PC versions of the game be cross-compatible? (i.e you could transfer a PC save to console or play multiplayer on PC with console users)
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Discount for Veteran Players?
Clockwork13 replied to ChickenCoop24's topic in Prelaunch KSP2 Discussion
There won't be any discount for veteran KSP players. -
Probably made from scratch with C++. If they use a proper engine like Unity again they're going to run into a lot of the same bugs and issues that KSP 1 has EDIT: nope, looks like it's Unity again
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I feel like updates are being released way too quickly now. Not like that's a bad thing on it's own, but the recent updates (not including dlc) have been so small and hardly significant, adding little more than a few extra parts, reskinned parts and other changes. I can hardly even tell the difference between 1.7 and 1.3. And it seems like modders are having a difficult time keeping up as well, from what I noticed.
- 243 replies
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- release notes
- room to maneuver
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album v2: https://imgur.com/a/jPMfRbw
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You're supposed to scroll down.
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Feel free to contribute additional pictures here if you have any old: https://imgur.com/a/Hwrzu7A new: https://imgur.com/a/jPMfRbw
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How Much Time Have You Spent Playing KSP?
Clockwork13 replied to SelectHalfling0's topic in KSP1 Discussion
475 logged on Steam. Though I started playing KSP before the game was on Steam, so in reality I probably have between 600 and 700 hours -
Lol, sure
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A few pipes bursted at my space center. And well...
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Did they remove named quicksaves?
Clockwork13 replied to Clockwork13's topic in KSP1 Gameplay Questions and Tutorials
Oh, I'm on linux and was trying alt-f5. That explains it