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Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
Drew Kerman replied to SuicidalInsanity's topic in KSP1 Mod Development
There were a number of ReStock whitelist errors and texture copy errors in the KSP.log that I fixed with a new whitelist file that adds missing asset paths and removes the unnecessary paths - just replace the original file: https://drive.google.com/file/d/1p-rbVJK720VgjV_Cy3mXdByzVO47Ipww/view?usp=sharing- 863 replies
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
Drew Kerman replied to SuicidalInsanity's topic in KSP1 Mod Releases
There were a number of ReStock whitelist errors and texture copy errors in the KSP.log that I fixed with a new whitelist file that adds missing asset paths and removes the unnecessary paths - just replace the original file: https://drive.google.com/file/d/1pEregcfhH8Eld6Dz_T-fyLW6Lilzsvwa/view?usp=sharing- 1,512 replies
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- parts
- spaceplanes
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I've created a patch folder for this mod to allow it to use the old textures now in the zDeprecated folder. I'll be working over the coming days on additional mods from @SuicidalInsanity (Mk2/Mk3 ext) and any others I come across and put them all here in this folder: https://drive.google.com/drive/folders/1rjIq47nNhTrao23W7hrFkrQeeVFx0eN8?usp=sharing Just unzip the file into your GameData and overwrite (it removes the texture calls from the restock whitelist). Then double-click the batch file to copy in the textures. The MM patch will change the part MODEL nodes to point to them Thx to @linuxgurugamer for the batch file idea, altho I modified mine to use robocopy and check to ensure you're running it within Kerbal Space Program\GameData\MiningExpansion so the relative pathing works. The batch file is only for Windows users. Here are the file paths for other OS users to copy from --> to: Squad\zDeprecated\Parts\Engine\liquidEngineMainsail_v1\model002.dds --> MiningExpansion\Squad\Parts\Engine\liquidEngineMainsail\model002.dds Squad\zDeprecated\Parts\Structural\Size3To2Adapter_v1\decoupler_and_adaptor_cm.dds --> MiningExpansion\Squad\Parts\Structural\Size3To2Adapter\decoupler_and_adaptor_cm.dds Squad\zDeprecated\Parts\Utility\dockingPort_v1\model000.dds --> MiningExpansion\Squad\Parts\Utility\dockingPort\model000.dds EDIT My bad, I added the directory check after I used the batch file to move textures into /MiningExpansion so I only tested it outside the folder. It doesn't work inside the folder so I just removed the check. please redownload if you already did before seeing this update Also turns out the Mk2/3 restock whitelist errors were copy/paste from this mod or something cause all the textures ReStock said it couldn't find in the log were not used by any parts in the mods. Except one. Also there were a bunch of missing assets that needed to be added to the whitelist. I put them in the folder linked above
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[1.12.x] [Planet Pack] Minor Planets Expansion
Drew Kerman replied to Exo's Lab's topic in KSP1 Mod Releases
For further reference here is the Wiki on MM patching: https://github.com/Gameslinx/Parallax-Continued/wiki/Module-Manager-Practices- 351 replies
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- totm dec 2021
- planet pack
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Release thread is here: https://github.com/linuxgurugamer/FuelWings/releases
- 165 replies
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- customizable
- wings
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[1.12.x] Near Future Technologies (September 6)
Drew Kerman replied to Nertea's topic in KSP1 Mod Releases
Always go back and check the ZIP file you downloaded when you see something weird like this and are (I assume) installing manually. There is no NearFutureExploration\Parts\Antenna\HLAirshipsCore folder. You put it there by mistake somehow -
works fine for me. But really coming here to see if anyone has any previous work to share on mouth movements. I just need static poses, but I remember playing with it back on the pre1.0 days and it was horribly complex to get a good grin or smile and such. Back then you could time warp and the kerbals would cycle through crazy big mouth movements that I could capture stills of to use in conjunction with their poses. Here is an example: This is a composite image of all the kerbals put together but when I took photos of them individually I would time the photo to capture different mouth movements while time warping
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it does, because it's pulling textures and stuff out of the zDeprecated folder in /Squad that ReStock can't (or doesn't) touch
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@Skalou the restock whitelist is case-sensitive so it's not actually finding Squad/Parts/Aero/airbrake/airbrake.dds according to a log error. It has to be Squad/Parts/Aero/airbrake/Airbrake.dds
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Very nice mod concept @rockmeowstar - I would like to contribute some compat issues. You can find my log file here. The sanitized version has only the errors related to ShineFix so you can find them easy with a search for ERR. The original file has all the ERR/WRN/EXC that might be in there for a broader understanding if needed. Note that the "[Shabby] failed to find valid material definition FlagGeneralMaterial" error also showed up in a stripped install of just the Squad & SquadExpansion folders in addition to ShineFix and its dependencies.
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Kerbal Maps is back! (sort of)
Drew Kerman replied to CraigCottingham's topic in KSP1 Tools and Applications
Adding it here as well, @Stone Blue found a working alternative: https://ksp.deringenieur.net/ I'm still committed to bringing my version to a standalone website other than my Ops Tracker, but I don't have a timeline. Still more features I'd like to add first over this coming year -
[1.12.x] RMC TuneUp v1.1 - Now with Camouflage!
Drew Kerman replied to aviin's topic in KSP1 Mod Releases
Solution for the corrupt agency files - download this mod from LGG which also has the DK agency:- 3 replies
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- variantthemes
- rover
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[1.12.x] RMC TuneUp v1.1 - Now with Camouflage!
Drew Kerman replied to aviin's topic in KSP1 Mod Releases
Just a few minor issues, @aviin: TuneUp.cfg is adding an extra bulkheadProfiles to DKJeep - should use @ agency logo DDS is corrupt, resaving it as DXT5 loaded it properly agency scaled logo is also corrupt - not sure what to do with truecolor files tho, so I haven't fixed that myself- 3 replies
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- variantthemes
- rover
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[1.12.x] LackLuster Labs Flying Boxes Continued
Drew Kerman replied to linuxgurugamer's topic in KSP1 Mod Releases
This is correct I didn't really word it well. Regardless, the issue is resolved and LGG will handle it as he sees fit. Look at the file LLL/bulkheadProfiles.cfg and you'll see the problem