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BudgetHedgehog

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Everything posted by BudgetHedgehog

  1. Well, Mk2 can hold a 0.625m cargo with room to spare and Mk3 can do the same with 1.25. IMHO, makes sense to introduce a new fuselage system that can hold 2.5m cargo rather than change an existing one, breaking crafts in the process. Also, you'd know if you've ever looked at Tiberdyne Shuttle mod that an embiggened Mk3 that holds 2.5m looks.. ridiculous. It's like twice the size. Can't find the picture right now, but Tiberion has it.
  2. OR WILL THEY?!?!? some non caps just because.
  3. There's a way to completely remove that warning, if you're interested. It's to use x86. You want x64, warts and all? Deal with the Nyancat. It's not exactly the worst thing about x64, after all.
  4. Maybe put in big red letters that cover up half of all FAR GUIs something like 'DO NOT REPORT ANY BUGS FROM FAR WHILE USING X64'
  5. I presume the scaling bug is related to this bugfix from the games readme: Looking forward to an update as well (while you're at it guys, might be worth double checking the entryCost figures as they can actually mean something now).
  6. Well, Unity x64 on Linux works pretty damn well and I don't know if there's even a OSX Unity x64 available - the majority of x64 reports/bugs/crashes come from the Windows version, so that is the one that must die.
  7. I noticed it in flight, don't know about the other scenes. I'll try and test more today.
  8. KAC 3.0.0.4, KSP 0.24.2 While the new mouseover window lock thing is very nice, it does mean that whenever the cursor is over the alarm window, alarm times/countdowns don't get updated, they just freeze at the current time until the cursor is moved off. Would be great if they didn't, but it's not a major issue, I could always just move my cursor...
  9. They're attributed to C7 Aerospace Division. You can get a quick glimpse when Harv selects the parts at around 40 seconds.
  10. It's designed to encourage long-term bases/satellites. Yeah, it can be exploited, but with some refinement, should work as intended. Like science from a specific biome/facility that also has crew capacity, power etc.
  11. Yeah, but then we just end up with another KSPRC or BA where we have to install a whole bunch of memory-hungry mods to get just one change that honestly, is done better by other 'packs' designed specifically FOR that change. "You can add whichever features you want" is a phrase I don't especially like hearing, personally - it means that if I don't use all the necessary dependencies, I'm getting an incomplete experience which may also be something the modder doesn't like. KSPRC looks best when it's ALL installed, but it just tanks my framerate in my heavily modded game. So I get half of it and it feels and looks incomplete. On the other hand, I'm aware that certain mods can only do certain things so for a modders vision, it may be necessary to introduce dependencies as KSPRC and BA have done. On the other other hand, I'm not aware of what the EVE overhauls are capable of.. So yeah, if you've found out how to do this without TR, then that's excellent news. I hope 'this' means the skybox because I adore Raredens.. Anyway, yeah, that's my thoughts. Looking forward to this, whatever happens!
  12. So with the skybox and EVA reflection, I'm assuming you're introducing a dependency on Texture Replacer? That's a shame...
  13. Yes, the dev build fixed this and lot of other bugs. What issues have you found with it? It's been pretty stable for me.
  14. Please upload screenshots and the full output_log.txt, as well as following the guidelines in the How To Get Support thread sticky.
  15. For a part to be ble to be used as a root part, it needs to allow both node and surface attachment. The seat certainly doesn't allow the first, and possibly doesn't allow the second. I haven't tried attaching anything to them yet so I can't remember.
  16. No worries. The FAQ linked in the OP also has answers to some other questions you might have.
  17. Ok, I'll rephrase: Active Texture Management. No wonder your game's not loading on 32bit without it.
  18. Active Texture Management. No wonder your game's crashing on 32bit without it. EDIT: Also, I think OpenGL might be worth a mention here. I haven't had a problem using it, but YMMV.
  19. I like it! Getting rid of the top plate is a nice improvement. But there better be a kick-ass texture done for it in order for it to win over blackheart's retexture
  20. My two cents - default to exclude debris from SoI transfer alarms. If the small percentage of people who it affects want it, they can go looking for it. Anyway, just a heads up - V3, with stock toolbar support, means it's inaccessible from the Tracking Station. Didn't I read somewhere that the App Launcher (ugh..) will be in the TS in 0.25? I hope that's the case. There's nothing really to fix or that can be done, except wait until KSP lets you show it there.
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