-
Posts
4,216 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by BudgetHedgehog
-
Well then, it would appear the problem isn't the parts, it's stocks awful souposphere.
-
Ask Astronomer - he knows how to do it (or at least, he could in 0.24).
- 3,403 replies
-
- 1
-
-
- renaissance compilation
- visual enhancements
-
(and 1 more)
Tagged with:
-
Does that take into account the entry cost? Because the actual part price was balanced for 0.24.2 (when they introduced the idea of actually purchasing things), the only thing that needed to be looked at was the entryCost i.e. the cost the tech tree shows. Some of those in 2.6c may be horribly unbalanced.. then again, stock isn't a great benchmark for balance.
-
I've been AFK fro a few days so apologies if this has already been addressed/fixed, but did you see my post about the Aero Vis bug on chutes? It wasn't on any dev build though, just the official version. I like the tint feature otherwise, it's a pretty cool little thing. EDIT: More testings show that reboarding after an EVA removes the tint.
- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
And in game, you can transfer them with the new crew transfer system. Also bear in mind the description for the tiny legs says they're made of space-grade toothpicks and the huge wheels unveiling caused the company chairman to drop dead on the spot. Worth taking the part descriptions with a grain of salt, is all. EDIT: Also, when you spend an hour writing out personal opinions on textures, please don't get offended when people disagree with the majority of what you wrote. And that's what it is, a disagreement. No attacks, no offending, just 'I disagree with what you wrote and my opinions differ to yours' and that's fine - people can't agree on everything all the time. Who knows, maybe Ven will decided to go your route and muddy things up. We dont know and offering personal feedback is all we can do. But giving personal feedback and getting offended when people say 'I disagree with that' is something we should not do.
-
Lighten up, it's just people disagreeing you you. You have an opinion, others have theirs. No need to take offence. I for instance love the emissives on the docking ports and seeing how the 0.625 one not allowing crew transfer is something you yourself have decided, I think that's pretty irrelevant (again, no offence). Anyway, the KSP devs can think what they like, but as stated in the OP, this mod changes the stock textures, "hopefully making them more beautiful in the process". I don't see how dirtying up parts makes them more beautiful, that's all.
-
Is the buildings damages cumulative?
BudgetHedgehog replied to goldenpeach's topic in KSP1 Gameplay Questions and Tutorials
Yup, all buildings have different crash tolerances. The VAB is pretty strong, the flag pole.. not so much. -
[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
BudgetHedgehog replied to Arsonide's topic in KSP1 Mod Releases
User personally changes the game, that breaks another mod, user complains at mod author that mod is broken. Makes sense. You'd have been better off setting their category to -1 and techRequired to none - they won't appear in the VAB or tech tree and you won't break other things like this. -
[WIP] Nert's Dev Thread - Current: various updates
BudgetHedgehog replied to Nertea's topic in KSP1 Mod Development
I'd like to volunteer - I like planes, especially ones that go to space. It'll be interesting to see how that body acts with FARs lifting body effects. -
You want my input? OK: You should go and get the files you want from an old install or from the Addon Releases section and put them in your game. Then, rather than making 2 threads with heated complaints and demands that you'll stop playing KSP forever and tell your friends to not buy it (lol), request that Squad make them available as a Legacy pack via the bugtracker feature request section.
-
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
BudgetHedgehog replied to TriggerAu's topic in KSP1 Mod Releases
Yup, no problems with v3 so far. -
Little bug - the Aero Vis tint doesn't get removed from parachutes, they keep whatever tint they had last. (FAR 0.14.2, KSP 0.25) I like the tint feature otherwise, it's a pretty cool little thing. EDIT: More testings show that reboarding after an EVA removes the tint.
- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
Navball scaling/sliding and manoeuvre node ghosting (I think ghosting looks better than an arrow, personally).
-
2 things - looking forward to a 0.25 update and have you contacted blackheart yet? His Stock Re-Texture Project is very similar in idea and execution, maybe you guys could collaborate or he does the textures, you do the models.. I only ask because both that pack and this are so well down, it's a shame I'll only be able to use one :/
-
Yeah, it just needs fleshing out. Cargo bays, more fuel tanks, various adapters.. right now, yeah, it's pretty useless. The one fuel tank doesn't hold oxidiser and there's only two other parts it can connect to sensibly.