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KSP2 Release Notes
Everything posted by BudgetHedgehog
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Well, Mk2 can hold a 0.625m cargo with room to spare and Mk3 can do the same with 1.25. IMHO, makes sense to introduce a new fuselage system that can hold 2.5m cargo rather than change an existing one, breaking crafts in the process. Also, you'd know if you've ever looked at Tiberdyne Shuttle mod that an embiggened Mk3 that holds 2.5m looks.. ridiculous. It's like twice the size. Can't find the picture right now, but Tiberion has it.
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OR WILL THEY?!?!? some non caps just because.
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Maybe put in big red letters that cover up half of all FAR GUIs something like 'DO NOT REPORT ANY BUGS FROM FAR WHILE USING X64'
- 14,073 replies
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- aerodynamics
- ferram aerospace research
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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
BudgetHedgehog replied to TriggerAu's topic in KSP1 Mod Releases
I noticed it in flight, don't know about the other scenes. I'll try and test more today. -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
BudgetHedgehog replied to TriggerAu's topic in KSP1 Mod Releases
KAC 3.0.0.4, KSP 0.24.2 While the new mouseover window lock thing is very nice, it does mean that whenever the cursor is over the alarm window, alarm times/countdowns don't get updated, they just freeze at the current time until the cursor is moved off. Would be great if they didn't, but it's not a major issue, I could always just move my cursor... -
They're attributed to C7 Aerospace Division. You can get a quick glimpse when Harv selects the parts at around 40 seconds.
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
BudgetHedgehog replied to bac9's topic in KSP1 Mod Releases
Yes, you need to have the latest version.- 4,460 replies
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
BudgetHedgehog replied to rbray89's topic in KSP1 Mod Releases
Yeah, but then we just end up with another KSPRC or BA where we have to install a whole bunch of memory-hungry mods to get just one change that honestly, is done better by other 'packs' designed specifically FOR that change. "You can add whichever features you want" is a phrase I don't especially like hearing, personally - it means that if I don't use all the necessary dependencies, I'm getting an incomplete experience which may also be something the modder doesn't like. KSPRC looks best when it's ALL installed, but it just tanks my framerate in my heavily modded game. So I get half of it and it feels and looks incomplete. On the other hand, I'm aware that certain mods can only do certain things so for a modders vision, it may be necessary to introduce dependencies as KSPRC and BA have done. On the other other hand, I'm not aware of what the EVE overhauls are capable of.. So yeah, if you've found out how to do this without TR, then that's excellent news. I hope 'this' means the skybox because I adore Raredens.. Anyway, yeah, that's my thoughts. Looking forward to this, whatever happens! -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
BudgetHedgehog replied to rbray89's topic in KSP1 Mod Releases
So with the skybox and EVA reflection, I'm assuming you're introducing a dependency on Texture Replacer? That's a shame... -
Yes, the dev build fixed this and lot of other bugs. What issues have you found with it? It's been pretty stable for me.
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
BudgetHedgehog replied to bac9's topic in KSP1 Mod Releases
Please upload screenshots and the full output_log.txt, as well as following the guidelines in the How To Get Support thread sticky.- 4,460 replies
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For a part to be ble to be used as a root part, it needs to allow both node and surface attachment. The seat certainly doesn't allow the first, and possibly doesn't allow the second. I haven't tried attaching anything to them yet so I can't remember.
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[1.2] Procedural Fairings 3.20 (November 8)
BudgetHedgehog replied to e-dog's topic in KSP1 Mod Releases
No worries. The FAQ linked in the OP also has answers to some other questions you might have. -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
BudgetHedgehog replied to bac9's topic in KSP1 Mod Releases
Ok, I'll rephrase: Active Texture Management. No wonder your game's not loading on 32bit without it.- 4,460 replies
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[1.2] Procedural Fairings 3.20 (November 8)
BudgetHedgehog replied to e-dog's topic in KSP1 Mod Releases
Right click them and change their size. -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
BudgetHedgehog replied to bac9's topic in KSP1 Mod Releases
Active Texture Management. No wonder your game's crashing on 32bit without it. EDIT: Also, I think OpenGL might be worth a mention here. I haven't had a problem using it, but YMMV.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
BudgetHedgehog replied to bac9's topic in KSP1 Mod Releases
Try with ATM and 32bit.- 4,460 replies
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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
BudgetHedgehog replied to TriggerAu's topic in KSP1 Mod Releases
My two cents - default to exclude debris from SoI transfer alarms. If the small percentage of people who it affects want it, they can go looking for it. Anyway, just a heads up - V3, with stock toolbar support, means it's inaccessible from the Tracking Station. Didn't I read somewhere that the App Launcher (ugh..) will be in the TS in 0.25? I hope that's the case. There's nothing really to fix or that can be done, except wait until KSP lets you show it there.