Jump to content

SelectHalfling0

Members
  • Posts

    611
  • Joined

  • Last visited

Everything posted by SelectHalfling0

  1. I have kerbal alarm clock and waypoint manager... I've never had any problems with them and I don't think they change the game radically enough to cause problems. I can confirm it is unrelated to mods. Looks like another bug strikes again in full release.
  2. Ugh. After multiple tries every rover I put on eve succumbs, after almost an hour of driving, to the kraken (black screen, no altitude). It only happens after doing science experiments (the whole point of my rovers going to eve). Does anyone have any suggestions on how to stop this? Correction: the kraken strikes no matter what after loading the rover (give or take 20 seconds) This is the log, where I assume the kraken attacks: normal logs up to this point... [LOG 14:28:38.383] Parsing rect [LOG 14:28:38.384] Parsing bool [LOG 14:28:38.385] Parsing int [LOG 14:28:38.386] Parsing bool [LOG 14:28:38.386] Parsing bool [LOG 14:28:39.311] [Eve Rover Mk1]: ground contact! - error: 0.456m [LOG 14:28:39.313] Unpacking Eve Rover Mk1 [LOG 14:28:41.473] Active Vessel is moving (sqrVel = 0.284546199636992). Cannot save. [LOG 14:28:47.096] Flight State Captured [LOG 14:28:47.118] Saving Achievements Tree... [LOG 14:28:47.119] Saving Achievements Tree... [LOG 14:28:47.120] Saving Achievements Tree... [LOG 14:28:47.121] Saving Achievements Tree... [LOG 14:28:47.122] Saving Achievements Tree... [LOG 14:28:47.123] Saving Achievements Tree... [LOG 14:28:47.124] Saving Achievements Tree... [LOG 14:28:47.163] [VCTScenario] Saved. [LOG 14:28:47.716] Game State Saved to saves/Badger Industries (Career)/quicksave [LOG 14:28:48.271] Game State Saved to saves/Badger Industries (Career)/persistent [LOG 14:28:52.022] Packing Eve Rover Mk1 for orbit [LOG 14:28:55.023] [Eve Rover Mk1]: ground contact! - error: 0.000m [LOG 14:28:55.024] Unpacking Eve Rover Mk1 [LOG 14:28:57.006] [CurrencyConverter for Fundraising Campaign]: 0 Reputation taken, yields 0 Funds [LOG 14:29:23.952] Look rotation viewing vector is zero [LOG 14:29:23.953] Look rotation viewing vector is zero [LOG 14:29:23.966] Look rotation viewing vector is zero [LOG 14:29:23.967] Look rotation viewing vector is zero [LOG 14:29:23.976] Look rotation viewing vector is zero [LOG 14:29:23.977] Look rotation viewing vector is zero [LOG 14:29:23.999] Look rotation viewing vector is zero [LOG 14:29:24.000] Look rotation viewing vector is zero [LOG 14:29:24.021] Look rotation viewing vector is zero [LOG 14:29:24.021] Look rotation viewing vector is zero [LOG 14:29:24.031] Occlusion area test is NAN! Args 0.0467972025715843 0.0457689321951441 NaN [LOG 14:29:24.033] part1: NaN [LOG 14:29:24.034] part2: NaN [LOG 14:29:24.035] part3: NaN [LOG 14:29:24.036] Occlusion area test is NAN! Args 0.0467972025715843 0.0467972025715843 NaN [LOG 14:29:24.038] part1: NaN [LOG 14:29:24.038] part2: NaN [LOG 14:29:24.039] part3: NaN [LOG 14:29:24.040] Occlusion area test is NAN! Args 0.0457689321951441 0.0467972025715843 NaN [LOG 14:29:24.041] part1: NaN [LOG 14:29:24.042] part2: NaN [LOG 14:29:24.043] part3: NaN [LOG 14:29:24.044] Occlusion area test is NAN! Args 0.0467972025715843 0.0457689321951441 NaN [LOG 14:29:24.045] part1: NaN [LOG 14:29:24.046] part2: NaN [LOG 14:29:24.047] part3: NaN [LOG 14:29:24.047] Occlusion area test is NAN! Args 0.0457689321951441 0.0457689321951441 NaN [LOG 14:29:24.049] part1: NaN and so on.
  3. Today, after a bit over 1 month of on and off work, I completed phase 1 of my interplanetary project: Phase 1 is a Mun Refueling Base, which will resupply a dockyard in low Munar Orbit (Phase 2). My plan is to have similar (smaller) bases and stations dotted around the solar system at key locations, such as gilly, ike, and val. At the dockyards there will be long range tugs of varying sizes, with just enough delta-v for a one way trip to their destination. Once they arrive, they will swap places with a fully refueled tug at the station.
  4. What is that vessel's destination? Its certainly cool looking. Also, I think it should be called "Trident" (3 fuel tanks up front).
  5. Gasp! That is some serious rover-unloading tech!
  6. Without sarcasm, I typically just use a rover until I find a flat spot. Also, the mark one eyeball is not in the stock game. Its in stock life.
  7. Assuming HarvesteR isn't too busy, I would like to see one.
  8. My best precision landing (the flag is the exact point of the LZ). I did it first try without surface hopping.
  9. I'll just refrain from launching probes then. My mun base that I'm planning will probably be minimally affected.
  10. I think this is in the right place... I am about to launch a long-term project and construct it in Kerbin orbit. I know that the comms parts will be changing, and I am wondering if they will break ships with current comms parts on them. Should I wait until 1.1 comes out?
  11. My ships need to be plausibly equipped and roomy to provide for multiple kerbals during long voyages. Likewise, my stations and bases have extra living space (which acts as beds, exercise area, etc...)
  12. Here's a neat little list of why this game is still entertaining to me: excellent developers who are always working on new content mods mods mods! the fact that nearly 1000 hours into the game I still have only visited about a quarter of the worlds. I still have alot of work to do.
  13. I think that they certainly grasp technology but never lose their curiosity and imagination. Also, some of them are born/cloned/createdinanunknownway without glands that produce fear chemicals, so that certainly helps.
  14. I wouldn't be surprised if these made a return at some point in development. I have little knowledge of the implications of Unity 5, but I would imagine newer software would make these easier to put in-game.
  15. Chutes don't work at zero atmospheres (unit)? That's outrageous!
  16. I just landed there yesterday... just make sure you aren't coming in at a crazy angle.
  17. I'm not saying immediately. I just meant sometime in the future (also at this point, the space part of the game is relatively fine-tuned, and space exploration focuses heavily on other planets)
  18. I was thinking, now that you can explore the underwater of Kerbin, Laythe, and Eve, could we get some science from "The Sea Floor" and "Underwater on ---"? I think that would be pretty cool and an incentive to try underwater bases. (if we get the parts for them). Thoughts?
  19. Lol, its ugly as heck, but if it gets the job done.... Nice work. I have one question: how easy is it to dock?
  20. Heyo! I havent checked this mod in months and would like to know if it works with stock aero again.
  21. Saving an interplanetary ship (it's orbit while leaving Duna was shifted by Ike). I only had 70 m/s delta-v left by the time they aerobraked. I was able to circularize using RCS.
  22. If you really like console-only games, buy an xbox one. Halo 5 looks like it's gonna bring back everything good from 3, Reach, and 4. If you just want a gaming system, then computer.
  23. Is this "intruder" just a single group of images, or is it an actual hallucination experienced during sleep paralysis? I would imagine that if it was a hallucination, it would certainly appeal to the deeper fears of the victim.
×
×
  • Create New...