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KSP2 Release Notes
Everything posted by klgraham1013
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That animation doesn't exist. Contact your local exorcist.
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Impossible Parts Ideas
klgraham1013 replied to Xurkitree's topic in KSP1 Suggestions & Development Discussion
Yes it is. -
Impossible Parts Ideas
klgraham1013 replied to Xurkitree's topic in KSP1 Suggestions & Development Discussion
An automobile that can travel 40mph and is continuously powered by an itsy bitsy array of solar panels. -
I will. Thanks. Enjoy your Squad defending.
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Bugs and KSP
klgraham1013 replied to Rover 6428's topic in KSP1 Suggestions & Development Discussion
I'm pretty sure the engine isn't the problem. It's the type of game KSP is trying to be. No engine supports the things KSP is asking for. I thought it was because it was cheap? Remember KSP started out on a 2D plane and with a scope far smaller than what it's become.- 48 replies
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It happens here. It's not a cause for alarm. Please continue on as usual.
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We've been here before.
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Should Squad Priotize bug Fixes?
klgraham1013 replied to Kroslev Kerman's topic in KSP1 Suggestions & Development Discussion
Squad had this sort of quality assurance long before Take Two bought KSP. -
In the vast history of gaming, most games actually stopped development before release.
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Mk1 Inline Cockpit Upgraded IVA (RPM)
klgraham1013 replied to JoaquinJAR's topic in KSP1 Mod Releases
Looks good. -
That's sort of my point. 5+ years and Squad has only ever marginally put thought toward how such information is displayed. Thankfully, that seems to maybe, possibly be changing. Heck. Instead of doing it right the first time and integrating the gizmo buttons into the UI next to symmetry and angle snap, they're just floating in the air in the VAB. It's these little things that could have so easily been done right the first time that bug me.
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Stock transfer window planner
klgraham1013 replied to EchoLima's topic in KSP1 Suggestions & Development Discussion
I've been saying that since they joined Squad. -
KSP II? KSP Remastered?
klgraham1013 replied to Klapaucius's topic in KSP1 Suggestions & Development Discussion
I remember before they started hiding their numbers, they had sold over a million. Yet people continue to call KSP a niche and small game. You could say this about a number of games, but Civilization 6 still exists. -
Aboard the Star Trek Enterprise, Captain Jean Luc Picard hunches slightly in his chair. One hand raises with an open palm. With an exasperated sigh, he covers his face with his road wary hand.
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Bugs and KSP
klgraham1013 replied to Rover 6428's topic in KSP1 Suggestions & Development Discussion
Indeed. Now we have other, more different performance leaks and unsolvable bugs. Engine updates shouldn't be the go-to bug spray for game companies. 1.3.1 worked quite well. Solidifying the code base and hammering out the remaining bugs would have been fantastic. Instead, we get regressions and new memory leaks, and some mods that are now stock. I just wish game companies would actually work toward finishing their games instead of the current trend of "milk it 'til it dies" and hope the final gasping version is still worth playing.- 48 replies
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"Prioritizing bugs..." - Squad 2018
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Should Squad Priotize bug Fixes?
klgraham1013 replied to Kroslev Kerman's topic in KSP1 Suggestions & Development Discussion
This is a trick question right? Not a Bug #18017 -
You're not @GregroxMun!!! Imposter! :sarcasm:
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Bugs and KSP
klgraham1013 replied to Rover 6428's topic in KSP1 Suggestions & Development Discussion
This can not be stressed enough.- 48 replies
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Bugs and KSP
klgraham1013 replied to Rover 6428's topic in KSP1 Suggestions & Development Discussion
Not A Bug #18017- 48 replies
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1. Snacks. 2. This is pretty flimsy reasoning and you're better than that.
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Biased poll is biased. Life support should have been on the design doc from the very beginning.