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KSP2 Release Notes
Everything posted by klgraham1013
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No more rover flipping
klgraham1013 replied to Cheif Operations Director's topic in KSP1 Suggestions & Development Discussion
Good call. At some point it was suggested that rover wheel torque be controlled by the mouse wheel. Which I though was a neat idea. -
No more rover flipping
klgraham1013 replied to Cheif Operations Director's topic in KSP1 Suggestions & Development Discussion
it doesn't help that steering and acceleration isn't analog in KSP. Especially for rovers. -
Too much money
klgraham1013 replied to 0something0's topic in KSP1 Suggestions & Development Discussion
Career mode could use a major financial overhaul. Personally I think the entire thing needs overhauled, and I'm not sure that's something they'd be willing to do. -
Favourite EVA suit of them all
klgraham1013 replied to Cheif Operations Director's topic in KSP1 Discussion
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Favourite EVA suit of them all
klgraham1013 replied to Cheif Operations Director's topic in KSP1 Discussion
The brown retro suit that wasn't added to the game. Otherwise, the Star Trek inspired Texture Replacer packs. -
Yes. edit: Oh. You meant in the picture.
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Role play?
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High Altitude lakes
klgraham1013 replied to Klapaucius's topic in KSP1 Suggestions & Development Discussion
That's not a swimming pool. It's a hologram. -
Logical tech tree
klgraham1013 replied to MajorTomtom's topic in KSP1 Suggestions & Development Discussion
Not mutually exclusive, and far to much debate in this. More than I'm willing to write after following KSP for 5+ years, and hearing the same thing infinitum. This is an excuse, not a reason. Does it actually do a good job of this? I'd argue it does not. -
Time for KSP 2.0
klgraham1013 replied to Dicapitano's topic in KSP1 Suggestions & Development Discussion
Take Two bought KSP, not Squad. Otherwise I completely agree. It's no guarantee that Squad will be the one working on it either. -
Never succumb to the gambler's fallacy.
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EVA without parachutes?
klgraham1013 replied to Nereid's topic in KSP1 Suggestions & Development Discussion
Perhaps there's another way to save them? -
Kerbal Space Program 1.4.5 and Making History 1.4 is live!
klgraham1013 replied to UomoCapra's topic in 2018
When the milk runs dry. -
EVA without parachutes?
klgraham1013 replied to Nereid's topic in KSP1 Suggestions & Development Discussion
In my opinion, a Kerbal entering from LKO should not survive long enough to use a parachute. -
Kerbal Space Program 1.4.5 and Making History 1.4 is live!
klgraham1013 replied to UomoCapra's topic in 2018
Speaking of. I have attached links in the 18017 report with two videos showing the Mk3 Ramp / Extendable Panel using stock and mod panels. I'm going to try and test more this weekend. It anyone knows of a mod Mk3 ramp, I'd love to test it with panels to narrow down the culprit. I have noticed that the height of the panels may matter. edit: Uploaded a new save file to the bug report. Vehicle now has panels of various height and two tunnels are included. One made of just the ramps and one of just the bay. The Ramp is definitely at fault. Video below. Great for the kids who love Kerbal explosions. -
Time for KSP 2.0
klgraham1013 replied to Dicapitano's topic in KSP1 Suggestions & Development Discussion
I concur with things such as these. -
I wish you luck then, good Jim. The task is mighty. May the fortunes smile upon you.
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Thumbs up in your general direction.
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Kerbal Space Program 1.4.5 and Making History 1.4 is live!
klgraham1013 replied to UomoCapra's topic in 2018
@Darth Badie Get on this. Fantastic idea. -
Kerbal Space Program 1.4.5 and Making History 1.4 is live!
klgraham1013 replied to UomoCapra's topic in 2018
@SQUAD @XLjedi Made a video showing the Mk3 ramp / extendable panel bug. It's a pretty good example, as everything is as basic as I could make it. Will upload the save file to the bug report. I have yet to have this setup not destroy the panels.