Jump to content

CobaltWolf

Members
  • Posts

    7,370
  • Joined

  • Last visited

Everything posted by CobaltWolf

  1. Considering that the real life shuttle had horrifically low dV once in orbit, perhaps you need to start exploring less accurate options.
  2. working on it...
  3. >>Squad providing useful documentation for modders lol.
  4. I think that's a bit outside RN's scope. Have you tried asking @Pak back over at Cormorant Aeronology? I know you posted the video there but I didn't see you ask them.
  5. Oh god did that happen to you? For suggestions, I'm sure @fs10inator would appreciate the H-2 solids (the long thin ones) being added. Why do you have the strange color on the tanks? Might as well make them normal KSP orange (the Jumbo 64) to make them fit with more stuff. Also, you could do Vega and just have all the ESA stuff in your pack. Afterwards? I would be interested in seeing Indian or Chinese rockets, unless you have more interesting / rare designs EDIT: Also I must ask, were you planning on continuing your not-Saturn1?
  6. Have you seen some of people's attempts at building BDB's canonical lauchers?
  7. Add a probe core to the third stage that faces backwards?
  8. I somehow missed your reply. No problem, it's the least I can do to help in the meantime. I personally like having all the different parts so i can mix and match them however I want, though I don't get much time to play I can see how the launchers wind up being 'more of the same' though. That is a dark hole you've gone down. I didn't see your edits (basically assume every post I make is made over the course of about 30 minutes of interruptions) but I think something with TMC would work better. If that's supposed to be a wagon wheel maybe @Angel-125 can provide some insight haha. Noice.
  9. @p1t1o to be clear you have DMagic Science Animate, as included in the mod? Are you running Remotetech? We've had that issue before, I'm not 100% clear if this is the fix but it apparently has worked in the past.
  10. I think you could fix it if you make the blue lighter. Here, I was bored at work and played with it a bit. ack, I made them as part of a larger texture sheet (I am a dum) but honestly it wouldn't be too hard to rip them off onto like a 256 along with a couple extra bits, like the retro solids... @rasta013 saw the PR, thanks! @DiscoSlelge sweet. We need to add some stuff like the Agena Target Vehicle, the canon versions of the resupply craft... the spacecraft section feels so empty lol.
  11. Speaking of which, I don't think I actually have the correct AR patches. Here's what is in the Github. Would you be able to submit a PR taking that one down and uploading the updated ones you made? I thought I had them but apparently not.
  12. I found a thing. Halley Intercept Mission (HIM), as far as I can tell, the last US proposal for the 1985 intercept of Halley's Comet. It is basically a modified Voyager bus with different instrumentation, power, and communications, not to mention a couple big dust shields. More info here. I wonder how close someone could get using the current parts plus DMagic. Maybe use like the Ulysses dish for the HGA, the DMagic magnetometer for the, well, magnetometer... etc.
  13. That's about where I am. I believe the compatibility files for various parts are essentially modular as well, so splitting them up shouldn't be too hard. I think I would elect for a third separate pack, for the probe parts. Of course, that means I have to figure out how to update the CKAN configs... Also, is/will there be a Trails agency logo? If not I can see what it would take to make one. Also, if you have a moment, and take a quick look at this list and let me know if there's anything you'd like added that can be passed on to your standalone release.
  14. @DiscoSlelge has been working on an updated version of the manual. Not a TON of new stuff, seeing as there wasn't terribly much in this past release. But there is an updated Leo CSM (with the new RCS layout, etc), the updated Hermes, and the Hermes/Muo and Leo LLV rockets. It's also being reorganized - it turns out just ONE section for rockets isn't quite enough haha. So they're being divided into 5 classes, which basically coincide with <= 1.25m, 1.5m, 1.875m, 2.5m / 3.125m, and then the Saturns. I was able to find a link to the last draft he sent me if @Bev7787 wants to take a look. Also, if anyone has experience + access to Adobe InDesign, we could use a proofreader to go through and edit everything. English isn't Disco's first language and I keep forgetting to proofread it and clean up the formatting and make it more uniform. I'd appreciate it!
  15. Yep! You can delete the various directories without suffering much issue. I might actually be able to split them up even a little more - I don't believe the Titan solids share textures anywhere, so they could probably be moved to a subfolder, for example. Just don't delete the 'shared' folder. This mod is just a parts mod, it wouldn't cause crashed except for contributing to memory issues. I also get constant crashes even in vanilla. Assuming you are playing the 0.10.5 release, the only folders you want to keep would be... Antennas, Mercury, Gemini, ProbesExpansion, Science, Explorer... Those are all the probe and command pod parts. I have considered splitting up the mod. The overwhelming size is the number one criticism I receive (that's not a bad word for me ) but I feel like I go back and forth every time I talk about it. I perfectly understand the reason - the mod is very overwhelming, especially for someone that doesn't care about having some proposed version of some obscure launcher. But essentially it comes down to that being, well, a lot of time and work. Being the incredibly disorganized person I am, it would probably result in a lot of problems with things missing or whatever... What would be easier, maybe, would be just one or two packs, similar to how @Beale has split his up. That would be easier to organize if I split them, rather than >10 packs to meet everyone's needs, which is what I always think when it comes up. Maybe like 3, one for the probe stuff, one for the launchers, and one for the stuff I never know what to call, the capsules and station parts and stuff. EDIT: Oh, also, welcome to the forums @Dodovogel!
  16. 1) flags with in any version 2) can't you just upload them to imgur so people can see?
  17. manual needs an update too. It has the wrong build of trails in it right now. I'll try and get a hold of @discoslelge. (can someone tag him? Mobile wont tag this morning. )
  18. Well, here's the H1 WIP. It's very rough but I'd like to get a mockup in game tomorrow if I have time. Bear in mind this is just the diffuse texture - the final product will be fairly shiny. Sorry it's all I managed to get done tonight - RL stuff spilled over into 'me-time'.
  19. Thanks! This will be by far the longest break I've taken from development on the mod since starting it in September. Not even Fallout 4 took me away for more than a couple days! Looking at all those pictures y'all posted... hrmm. I don't even know where to begin. The only thing I've really figured out is the Redstone clamp, and then I want to do one like the Athena 2, just a simple pole with electrical leads. Those all look SOOOO complex, like wouldn't know where to start modeling them in a reasonable way. I'll have to look at what Frizzank did to stylize / simplify his.
  20. Forgive my ignorance, which pack is that? I popped over to your site and didn't see anything that stuck out to me as matching that description. As much as I love your mods I don't follow them that closely since I no longer, y'know, get a chance to play. The Akita looks really cool! I'm always impressed with how unique and useful all your parts are. Mine always feel so standard in comparison.
×
×
  • Create New...