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Everything posted by CobaltWolf
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It's why I included the ''.
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(is jokes)
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[1.7.2] KK Launchers - Delta, Atlas Pack
CobaltWolf replied to Kartoffelkuchen's topic in KSP1 Mod Releases
I'm considering switching for my Saturn parts. My only worry is compatibility. The largest parts I have - 3.75 - are still using 24 and it's definitely strained. I was thinking that anything bigger would be made at 48, but then I'd have to adapt the two sets of faces. -
Yeah, just one or two cryogenic foil tanks without a full shell (Think Copernicus MTV or @Nertea's near future propulsion tanks). Two sizes maybe, a round one and a longer capsule one. I know this is a stock thread, but in case you guys haven't seen: Surface Experiment Pack. I want to add more hand tools for enhanced sampling at some point, like shovels and rock hammers.
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nuh-uh, no way. I DEMAND you make the gas ejection system, as well as a full silo addon for Kerbal Konstructs, with which to launch it.
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Well this page describes it as 'hot gases'... I don't know.
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How do you get mods directly to steam?
CobaltWolf replied to Spaceception's topic in KSP1 Mods Discussions
Five dots..? -
How do you get mods directly to steam?
CobaltWolf replied to Spaceception's topic in KSP1 Mods Discussions
You put a Gamedata inside a Gamedata. You need to put the stuff that was INSIDE the download's gamedata, in your gamedata. -
How do you get mods directly to steam?
CobaltWolf replied to Spaceception's topic in KSP1 Mods Discussions
To be clear, when you download a mod, make sure that the stuff INSIDE the gamedata folder (usually inside a folder in the zip) goes into YOUR gamedata. Not all mods have a gamedata folder, they're just the mod folder. If you go inside and see folders like 'plugins' or 'parts', etc then that was the folder that needed to get installed. -
How do you get mods directly to steam?
CobaltWolf replied to Spaceception's topic in KSP1 Mods Discussions
No. I own the game through steam and haven't launched through steam for over a year. Post a screenshot of your gamedata folder. EDIT: ^ @Red Iron Crown is thinking the same thing as me. -
So it's a black powder (!) gas generator that generates cold gas under a sabot (as you called it, the term is appropriate as far as I'm concerned), which pushes the rocket up. The sabot is then jettisoned and the rocket ignited 20m above the silo.
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iirc it was something like compressed air. Are you looking at English sources? If not I could take a quick look. I know for sure I've seen descriptions of it.
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@Jso what did we wind up doing to fix the Trails chute ripping off? It might affect all of @Beale's chutes.
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Does KSP need 1.875 meter parts?
CobaltWolf replied to Panel's topic in KSP1 Suggestions & Development Discussion
Working on it... -
Does KSP need 1.875 meter parts?
CobaltWolf replied to Panel's topic in KSP1 Suggestions & Development Discussion
<- #rekt -
[WIP] Vanguard Astrodynamics - Current project completed
CobaltWolf replied to Randazzo's topic in KSP1 Mod Development
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
CobaltWolf replied to Probus's topic in KSP1 Mod Releases
Hopefully? Along with Saturn C-1.- 1,028 replies
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
CobaltWolf replied to Probus's topic in KSP1 Mod Releases
Well those parts aren't done. They were accidentally included in the last release while I was away.- 1,028 replies
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LiquidHype's Real Scale Launch Vehicles (RETIRED)
CobaltWolf replied to liquidhype's topic in KSP1 Mod Development
¿`` -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
CobaltWolf replied to Ven's topic in KSP1 Mod Development
Perhaps you should ask the RO people since that's changing VSR pretty heavily in that install.