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CobaltWolf

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Everything posted by CobaltWolf

  1. Bluedog Design Bureau, because the only reason I ever start up the game is to test it ayyyyyyyyyy
  2. Is that the only one with issues? It was renamed an update or two ago, apparently the reason I had for the name wasn't correct. where is it still called Brun?
  3. Did you even read the full OP? Or even the title? He wants robotic rovers.
  4. Yeah, I just gave it a try, and... On the other hand, @Jso seems to have had it happen to him, so I don't know. We're still looking into it. I don't know what to tell y'all. Have you tried deleting your PartDatabase.cfg ? Also, after some more deliberation and asking @Beale for some source files, I will be splitting the heatshields off the command pods. Pretty much just because I don't like having the whole pod glow when I reenter. I'll be trying to stream in a bit, don't know what I'm going to work on, could be anything tbh.
  5. Exactly. But I am nothing if not a dreamer, which is why I spent the last two hours working on Sa- er, Apo- er, Centaur/Vega. Oops.
  6. All good @akron. I've got some screenshots to hold down the fort. Was wondering what the bare minimum was for a Sandstone to send a probe to the Mun (just an impactor, like Ranger). I clustered 12 of the Vicenza solids around it to give it TWR for liftoff, and then an Alphastar upper stage with an Aethra kick SRB. Probe features a lot of your newer experiments.
  7. @RoverDude ah see I haven't had a chance to play extensively with either, probably was a mistake to try and answer.
  8. In my experience, @Angel-125's pathfinder is more of a mid-game thing while UKS is more for end game.
  9. It's coming. IIRC right now if you have WildBlueTools installed it adds one. I'll have to see if SpaceY has a more agnostic way of doing it. (check near the bottom, you're good homie)
  10. Hey y'all! I'm going to start streaming around 6 PM (about 20 minutes from this post). I guess we're working on Saturn, nyeh? In the mean time, here are a couple screenshots I took today. Today was spent on a couple things - working with @DiscoSlelge on the manual, adding normal maps and tweaking the textures for Belle and Prometheus, and redoing the Belle nose cone so that it doesn't look like butt. As an added bonus, it is now hollow, specifically to allow for an interesting design I though of the other day.
  11. Sorry for the necro, but I was having the same issue. I was able to use xNormal to fix it. @CaptainKipard could you put this in the megathread?
  12. how do you make non-modular KSP parts..?
  13. I swear we fixed this, and our hasn't changed since... The plumes worked for me without RP installed the other day.
  14. There was a REALLY strong, compelling reason for making it 1.5m and not... idk. 1.5625 or whatever would make people happy. The thing is, I have never once been able to remember what that reason was since making that decision. Also, STREAM IS UP.
  15. Yeah, I really apologize for the trouble. Now I understand why other mod authors put so much work into leaving deprecated parts in the files for releases.
  16. Depends on if multiples of 0.625m are standard sizes. Right now I have them slated for 3.125m (S-IV), 3.75m (S-I and S-IVB), and 6.25m (S-1C and S-II).
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