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Everything posted by CobaltWolf
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What is your most usefull mod?
CobaltWolf replied to Jeb-head-mug kerman's topic in KSP1 Mods Discussions
Bluedog Design Bureau, because the only reason I ever start up the game is to test it ayyyyyyyyyy -
Yeah, I just gave it a try, and... On the other hand, @Jso seems to have had it happen to him, so I don't know. We're still looking into it. I don't know what to tell y'all. Have you tried deleting your PartDatabase.cfg ? Also, after some more deliberation and asking @Beale for some source files, I will be splitting the heatshields off the command pods. Pretty much just because I don't like having the whole pod glow when I reenter. I'll be trying to stream in a bit, don't know what I'm going to work on, could be anything tbh.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
CobaltWolf replied to Pak's topic in KSP1 Mod Releases
Oh that is a fabulous shuttle.- 2,351 replies
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Any good Space-Shuttle mod for 1.0.5/1.1?
CobaltWolf replied to awfulhumanbeing's topic in KSP1 Mods Discussions
Cormorant Aeronology is pretty good. -
All good @akron. I've got some screenshots to hold down the fort. Was wondering what the bare minimum was for a Sandstone to send a probe to the Mun (just an impactor, like Ranger). I clustered 12 of the Vicenza solids around it to give it TWR for liftoff, and then an Alphastar upper stage with an Aethra kick SRB. Probe features a lot of your newer experiments.
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Pathfinder vs UKS (also Kerbal Planetary Base Systems)
CobaltWolf replied to Storywalker4's topic in KSP1 Mods Discussions
@RoverDude ah see I haven't had a chance to play extensively with either, probably was a mistake to try and answer. -
Pathfinder vs UKS (also Kerbal Planetary Base Systems)
CobaltWolf replied to Storywalker4's topic in KSP1 Mods Discussions
In my experience, @Angel-125's pathfinder is more of a mid-game thing while UKS is more for end game. -
Hey y'all! I'm going to start streaming around 6 PM (about 20 minutes from this post). I guess we're working on Saturn, nyeh? In the mean time, here are a couple screenshots I took today. Today was spent on a couple things - working with @DiscoSlelge on the manual, adding normal maps and tweaking the textures for Belle and Prometheus, and redoing the Belle nose cone so that it doesn't look like butt. As an added bonus, it is now hollow, specifically to allow for an interesting design I though of the other day.
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how do you make non-modular KSP parts..?