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CobaltWolf

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Everything posted by CobaltWolf

  1. It's closer to the actual size, if not performance of the Agena. We'll worry about the first thing, and the second will come. Part of the decision came from the fact that there are two new 1.25m upper stages in this update from Juno. That helped push me to make the change to Agena. The other factor was that it scales better with Gemini.
  2. I use Maya and export as .dae. It works fine.
  3. I have been putting color in where it belongs The Agena tanks all got shortened, the long one in particular. The core... yeah. I'll get on that. EDIT: Pfft I hit the submit button before I was finished. @Jso, the fairing textures look good! Here's some of my tips.
  4. Don't part mods have to be updated and reexported through Unity 5, even though we're not getting PBR? If so that will actually be the death for any mods whose creators have left, for example HGR.
  5. It scales closer to 0.9375m when you take into account how Gemini is scaled. Blame KSP for having crappy sizes. EDIT: It's actually supposed to be 0.95m.
  6. Mine are called 'Carbon Glue Rockets' and I named them after precious gems.
  7. Going to chime in with my mod Bluedog Design Bureau - it's basically stockalike FASA and we include RealPlume configs in the download. Album for our last release: Also tossing in another vote for Tantares.
  8. Minor issue @-ctn- - why doesn't the SEM-24 have a casual name?
  9. The only issue for that is IIRC there isn't even a 'hatch' to speak of on the clamp-o-tron jr. I'm already far enough down the road of designing this port that I think I'll stick with it. That sounds like a lot of work and a trip to the art store that I can't afford Good luck though!
  10. Well, considering: Since it was Venom's project, and her laptop is kill, I don't think it's going to happen, at least until she is back.
  11. F Yeah it's been fun. Out of curiosity, do you or any other modders you know use non-standard brushes? I was thinking of digging up some grunge brushes to add another pass or two. No I like the slightly grungy look. It gives the parts some detail and character. You'll notice (or maybe it's just me) that the Diamant tank managed to get the look without being quite so messy. Hmm I think that's a good idea. I'll keep messing with it, add more connectors. There are supposed to be multiple keys/slots to guide it in. No problem. They probably won't start to get done / in game for at least another week.
  12. @curtquarquesso I'll just keep that in mind from now on an include it in my work flow when I go back to edit parts from now on. @Beale grr you're making my want to redo my fairing models...
  13. Maybe this will help: The raised green rim on the left goes into the green slot on the right. The orange outer wall of the crew tunnel is a press fit / gasket with the inner wall of the right mechanism. And the three purple probes on the right screw into the drogues on the left (which don't have holes atm), which mates the two ports and forms the two seals. Meanwhile, I've been experimenting with some new stuff for texturing, specifically in regards to leverage more layer effects. Here's the WIP Diamant A tank.
  14. Not very much. They're the expanded MOL parts I was working on back at the end of January. The idea is to give players the ability to build small stations and conduct science lab only experiments, giving them an alternative to, say, making a bunch of Minmus/Mun landers while getting science to make their first manned landings. Some of the experiments would require Kerbals to EVA to activate them, but all would require a connected part with a sciencelab module (this means the stock lab, as well as the Tantares Kvant, would also work with them). They are intended to be serviced by Gemini based hardware, either Spica or Malhena. You can see there at the top is the station parts currently made. The MOS-LS (Manned Orbital Station - Laboratory Segment) is on the left, the MOS-HS (Habitat Segment) is on the right. In the middle is an airlock segment. It has two 1.875m nodes, three 1.25m nodes (there'd be flat adapters for connecting the ADPs) and an airlock/hatch on top. Between the MOL and the airlock is the docking ports from the previous post. The rack antenna is based on MOL concept art, and the RCS is based on the one on the real MOL. Below on the left is the beginnings of my interpretation of a Gemini lander, in the middle is the Malhena CSM (everything from the nose forward would be Beale's Spica parts btw) and on the right is a three way node with two 1.25m ports. The station still needs several things, such as the new solar panels, and the experiment modules. There's probably some more stuff I'm missing as well. I'm just not 100% comfortable with assuming that such a design of docking port would work.
  15. @Beale do you actually make them for each part? I make one tank end for a series of parts, export it separately, and drop them into the top / bottom in Unity. The rims for each tank also share common textures, but I usually make tanks from a template (make a cylinder with the rims so the sizing is consistent, then model the rest of the tank from there, translating the ends of the tank to get the right length). I don't really ever merge objects in Maya because I like to keep my workflow non-destructive, so it makes sense to just drop the tank ends in via Unity.
  16. Eh, it doesn't really matter since I don't have frame of reference for the metric version either. Updates~ So, Diamant is almost completely UV unwrapped. All the engines and fuel tanks are done. Basically just need to unwrap Asterix, Diapason, and Diapason's solar panels. Texturing for that will begin this weekend. I also still need to unwrap Explorer / Pioneer / Sargents. Once I finish all that I'll try and get a dev release out. @Beale has been making swimming progress on the Gemini parts. My current plan is once he's done with them, to take the textures and edit them for the BDB release. I want to make sure the textures between the Hermes, Spica (his Gemini) and the Malhena (the new name for the Carrot) all match so there will probably be a 3-way push and pull between the three styles as I try to unify them. We talked and I believe (don't hold me to this) that he is adding a deployable indexing key to his docking module. People who have used FASA's Gemini know what I'm talking about - there is a wedge shaped slot for in the cone of the Agena docking port. There is a small bar that extends from the nose of the Gemini, perpendicular to the axis of the spacecraft. It slides in the slot on the ADP to guide it into the correct position. Seeing as one of the priorities for this update is getting the canonical Gemini parts in game, I'll also be making sure the Agena parts get finished. In addition to changes to the existing Agena parts (diameter to 0.9375m, the fuel tanks are getting shortened, and the probe core is getting lengthened), we're getting an Agena Docking Port, and an Agena Antenna. Also slated for inclusion are the rear RCS module from the Augmented Target Docking Adapter, and a 1.25m > 0.9375m adapter part that fits the Atlas / Muo art style, rather than the Thor one. It will also include separation motors (which possibly will be included in the Thor one as well). Also of note, the Muo 1 / Atlas 1 parts are getting another texture pass. They received a small one the last update, but I'd like to make some bigger changes to the art style of the parts. As such the new adapter might not be included in this update, but space on the texture sheet will be reserved. The roadmap has been updated to reflect various things mentioned above and below in this post. Also of note - @VenomousRequiem has decided that Dnepr is happening. Or something. However some technical difficulties have cropped up on her end recently. If they're not resolved it will likely be dropped, since my plate is already pretty full. If it does proceed, it would be included in the 0.11 release and not the 0.1 release. @tygoo7 already has it planned but I figure it would give him more time for other cooler projects. On the topic of the antennas, @Foxxonius Augustus would you be able to figure out the RT configs for them once they're done? There's, uh, going to be a lot of them. If you can't tell, I've been starting to return to the various DKAP project things. While they are still near the back of the priorities list for this update, I've been trying to make progress on figuring out the 'architecture' that the parts would work off of. In particular, part of the issue is that the 1.875m station parts need a way to connect to each other. Stations made with the parts likely won't be monolithic, as the parts become available as the player is getting early 1.875m and mature 1.25m rockets. While the plan is to use Gemini/Agena docking parts to connect vessels, whose crew then EVAs over to the station, it doesn't work for the station modules themselves. As such, I've been trying to design a new set of docking ports in 1.875m. This size is ideal because: It is the same diameter of the station parts It's a size that isn't represented by any existing ports to my knowledge It's too big to use on a normal vessel (remember it comes before the 1.25m docking port) but players can come up with solutions (rear facing docking port?) I've been trying to invent my own docking mechanism and this is what I came up with. Essentially, it's a 1.875m ring with a 1.25m tunnel going through the middle. There are two gaskets, one along the outer wall of the crew tunnel, and one around the outside of the ring. Between the two are three pairs of probes/drogues, which are essentially giant bolts, with matching threads in the drogues. Mechanical guidance is achieved by a key/keyway system, similar to the one used on Gemini. Only one set is shown here but the finished one would likely have two or more. They may also have little bits of radar guidance hardware sticking out the sides. When the three probe/drogues are lined up, the three probes screw forward into the drogues which pulls the two together tightly, forming a double seal. The hatches on both sides are then removed and stored, or possibly even sent out with other trash / debris. My question is... would this work? @curtquarquesso, @TimothyC, general audience etc. I am not exactly an engineer. The part in the image is just a fairly low poly concept at the moment. Anyways, that's part of what I've been working on. I'm going to stop posting and get back to work.
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