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Everything posted by CobaltWolf
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I used it to some limited effect in the last update, for the ultra low-profile radial attached MOL parts, so that if necessary the detail of the endcap could cut into the part underneath. We borrowed it from the Restock plugin. Its essentially the same trick used for the IVA cutaways, but instead its used so you can have hollow parts visible underneath the skin of the part they're attached to.
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Some small Gemini progress... It's becoming clear this won't be in game this weekend like I'd hoped, I just haven't been able to work on it this week. But, I'll hopefully be able to get the initial part set a bit more polished. Off the top of my head, stuff I need to do to get this in game: Endcaps for the capsule endcaps/interior for reentry RCS Drogue chute UVs and textures Heatshield UVs and textures Retro SRB UVs and textures Textures for early-style Adapter section (see below) Finish endcaps for Equipment section Retro module interior Probably going to redo the greebling on the late-model Equipment section Anyways, some small pics: Start of texturing the early-model Adapter section. This will be a B9 switch for the Retro and Equipment modules. Some exploratory work on using Depth Masks for the experiments.
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[WIP] Boring Crew Services - Stockalike Starliner Mod
CobaltWolf replied to DylanSemrau's topic in KSP1 Mod Development
will you make Atlas V?- 497 replies
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Yes, my goal is to get back to the current Gemini functionality but not much more besides necessary-but-missing parts (a proper Big G decoupler for ex) Also, in case people were wondering, I don't think I'll be doing anything with the MOL/Gemini station parts added last update, apart from maybe the odd tweak here or there to work with the new models. All I can say is "every document I've ever seen says the engines are air lit. There are no solid-boosted Titans that start their engines on the ground". My theory is maybe they're venting one of the propellants to make sure the nozzles are primed for the hypergolic ignition.
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Stream's over, thanks everyone for coming! Still a lot to do before the basic Gemini is in game, but here's some looks at what got done today: WIP bag for the main chute OAMS thruster Toggle to add the extra portholes for the Gemini-Interceptor from the Blue Gemini novels. Some of the MORL Ferry designs also featured these. Messing around a bit with variant possibilities...
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Reworking the Gemini now has the advantages of 1) it's something that actually has my interest and thus motivation 2) it's time consuming enough to give Zorg and Jso time to do this deep balancing audits of things like mass, antenna power, EC consumption, etc 3) Like a band-aid, the sooner I can rip it off and get people on to the newer versions of stuff the easier it will be to expand upon later. Last two dev cycles took a whole year for a lot less stuff We're still on track for release by, like, some time this summer. I uh. Never figured out how the multiple payload adapter for Agena would work.
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[1.12.5] CRE - Stockalike British Rocketry [2.2][02/03/2021]
CobaltWolf replied to Beale's topic in KSP1 Mod Releases
Personally I'd rather see the British stuff get fleshed out at least to the "things that were seriously considered" level? -
Uhm. If nothing else I thing those parts predate me trying to get that kind of granularity. Centaur is planned for a revamp this update (though the Common Centaur's only change will likely be the engines) so there'll be time to check it out Also, wanted to just share - I'm planning on doing a dev stream on Sunday! Hopefully give y'all a nice place to hang out since we're all stuck inside. Going to be working on the Gemini parts which are quite a long way from being finished, but we'll see what progress we can make.
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Progress creeping forward... if its not obvious Gemini will keep me occupied for a while The only parts textured are the capsule and the reentry RCS exteriors. Those textures themselves are very work in progress but you should get the idea. The areas around the decoupler fairings especially need to be reworked. Since I've had a lot of questions - no, I'm not forgetting about the Augustus capsule, Big G crew cabin, or the 1.875m "rumble seat". I'd actually like to get them made before moving on to the service module parts since those are going on a separate sheet. The first priority is to get back up to the current functionality before worrying about new stuff.