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CobaltWolf

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Everything posted by CobaltWolf

  1. Do we support 1.9/1.9.1? I don't know if anyone has tried it... Anyways, yeah that looks like a textbook case of the directory not being installed correctly. How'd you know? Glad someone found the Porthole variant <3 Two things there. First, yeah, I didn't realize the names of the new textures were the same as the old ones and thus overwrote them... fine by me, if someone accidentally finds the old part they'll hopefully get the message and I don't have to look at them in screenshots And actually, since they aren't overwriting them but rather different formats with the same name (since they haven't been DDS converted yet) they very well could be the new parts attempting to use the old textures. Easiest fix to confirm would just be... deleting the old DDS textures. But the other null refs and such are worrying, especially if they are happening on the new parts. And if they're on the old parts... well, I'd still be interested what's going on there. - Thanks! - I'm not sure I see it - are you saying they need to inset slightly more? I agree. - Yeah I noticed some weirdness during testing, even with MandatoryRCS/PersistentRotation... I think the RCS also needs to be slightly buffed in addition to nerfing the RCS? - Hehe... I think @Jso needs to tweak the buoyancy on the parts, if I remember it should stay upright in the water..?
  2. ... and so is an alpha for the new Mercury parts. There's a lot left to finish, not the least of which is modeling a bag for the main chute now that its a separate part. But I'm just glad things work - the last two days were a real fight.
  3. Yeah, I forgot for a long time to change the link in the first page until people bugged me about it
  4. u h I think I'd like to get Hexagon done since I kinda just ghosted on that thing. The retro motors and posigrade motors will both be separate parts. So the retro pack itself is basically a hollow tub that decouples from the capsule.
  5. I believe it goes in the Assets folder of your Unity project, but I haven't had to re-set-up my Unity in a while
  6. Mercury update post - lots of good progress! Most of the remaining bits are, at the very least, blocked in. Quick walkthrough... Here's an overall view of the capsule, with the LES. Here's an early Mercury capsule with the original retro pack... Here's a later model Mercury with the enhanced retro pack. Bottom view of the MA-10 retro pack. Top view of the capsule, with the destabilization spoiler deployed. Block in of the drogue parachute. Note the 3x attachment points to the antenna fairing (if you can see it, small image I know) View of the top of the recovery compartment. Block in of the main parachute. Closer look at the UHF Descent/Recovery Antenna and the recovery light. The HF whip antenna is just behind the parachute lead. Slightly wider view with the parachute and landing bag deployed. Closer look at the retro pack. And one last overall view, with the Atlas adapter blocked in. Note how it has to wrap up and cover the umbilical connections.
  7. Congratulations to my friends @AlphaMensae, @DylanSemrau , @Beale, @damonvv and @Omega482 for the well deserved TOTM!
  8. Hey everyone! So, been a bit exhausted the last couple days as evidenced by the lack of update posts? It's pretty clear Mercury isn't going to get in game this weekend, so I decided to look at something easy I could get in game while work continues being done on bugfixing/general fixups for the Agena Target Vehicle stuff. So, I decided to whip together the SOT (Strap On Tank) Agena and hopefully will have an hour or two to get it in game Sunday. I'll do a more detailed walkthrough once I get it in game, but the basic set is there's a 0.9375m to 1.875m skirt that goes on the Gemini engine mount, the tanks, and a sort of... S-Band antenna /horizon scanner array that sticks on to the side of the avionics? Not sure what for but hey, I had texture space left and the real design had them. Here are the "big" tanks - these will *juuuust* squeak inside a 2.5m fairing... my hope is they can be used with, say, the various Titan boattails. I also whipped together these smaller tanks, which fit in 8x symmetry rather than 6x. They should fit within a 1.875m fairing shell generated from the conical skirt, the bottom of which can then attach to a Centaur interstage. I'm thinking this will look good for like a Titan 23G/3B/3BAS2 type deal. I know my Titan 23G/Delta-X (Delta K with the 1.875m miniskirt and the extending nozzle) from a while back looked quite cool.
  9. Broke: Not being able to mod due to children Woke: Training said children to be mod slaves in the part mines
  10. It's Wally Also, for brevity, here's a short Twitter thread on today's Mercury progress. Tomorrow I'm going to tackle the retro pack, I think. The plan is to make the retros and posigrade motors separate from the metal "tub" which will basically be a hollow shell with the straps, which acts as a decoupler. I plan to also add a monopropellant pack that fits with it as an "advanced Mercury" retro solution (imply its HTP in the description?). This shell would also have the MA-10 variant that gives more supplies for extended missions, probably as a B9 switch.
  11. Wow. I can only say, in the most empathetic way possible, that I can only begin to imagine how that must feel. I understand why you'd want to keep that save going. I wish you all the best, but unfortunately we can't move forward without taking advantage of new features offered by both progressive game versions, as well as the progressive updates of our dependencies. If sticking in 1.6 works stay there Don't feel like you have to update.
  12. Agena Target Vehicle? Old news, last season, boring. In keeping with my recent pace of work, it's time to immediately forget it and focus on the new thing:
  13. Hey all! Stream's still going and I'm going to be back soon. Figure we'll be testing GATV and ATDA by the top of the hour.
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