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Everything posted by CobaltWolf
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@Jso is the co author of this mod, so he speaks for both of us when I'm not around. No plans for it... I look into it every couple of months or so and there just isn't a convincing reason. Like Jso said everyone wants a different chunk of the mod so from my point of view, it's easier to just let them decide.
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[WIP] Nert's Dev Thread - Current: various updates
CobaltWolf replied to Nertea's topic in KSP1 Mod Development
To answer the question, at present the odd behavior of the KSP heat system makes it impossible to properly implement the FFT parts, which is why it was shelved for the time being. -
He meant the Antares... I personally feel strongly that Antares deserved a better record than it got. If it was available 10 or 20 years earlier (I guess available by 2000?) it could have competed against EELVs and maybe gotten some upgrades, in addition to obviously sorting out the engine issue earlier... by the time it came online the only contracts it could secure were the ones NASA was basically obligated to give it through COTS. There were AMAs with former Orbital engineers talking about how there had been upgrade paths explored, chiefly being a hydrogen upper stage (Which, remember Orbital- er, NGIS now has for OmegA). I sometimes think about that being combined with, perhaps, Castor-120 with a fast-burning grain, suddenly it starts looking like an H-2A with a kerolox core... In any case, no plans on creating Antares for BDB. I want to finish these rockets and then get back to the historical stuff. Right now perhaps my biggest thought is wanting to redo the Saturn engines (H-1, J-2, F-1) to the quality that things like the E-1 have received. I want to redo the Saturn series in general some day, but the biggest offenders right now are the engines IMO. Yup, the OAM will be here soon enough though.
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Another stream, another part... The Peacekeeper Stage 4 / Post Boost Vehicle! These were actually studied for use in civilian space missions after the Peacekeepers were decommissioned, but most wound up getting destroyed. It's a neat little stage, with both an integrated monoprop RCS system for full attitude control, and a small LFO engine for correcting your orbit - or just giving your rocket a little more oomph after SRB burnout.
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Annnnd done! Made some great progress today, check out the 95% done Castor 30! Tomorrow we'll try and get the OAM (the gray thing above the Castor 30 in the pics) and the 30-XL done and then throw everything in game! Y'know, I was worried - 'the Peacekeeper sections are so cool, who is ever going to want to use the Castor 30?'. Honestly, I love how it came out, and I think I might like it even more than the SR-119 and SR-120, even with their extending nozzles! Left - Minotaur IV Right - Athena 2c
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Very cool! Fairing looks like Procedural Fairing, boattail is a rescaled BDB 0.625m>0.9375m fairing base. I think smaller is definitely the way to go for these Peacekeeper-derived vehicles. They're pretty capable but definitely not GTO (speaking of which, do you mean GEO or GTO? Since most LVs are only obligated to get a payload to GTO) powerhouses, I imagine even with the extra strap-on Castor-120s. F1 key isn't working for you? Darn, I'd love to see those... The Carrack uses essentially a late-1980s vintage Ascent Agena (ie stripped to serve only as an upper stage, in Eyes Lockheed is still using them on Commercial Titan 3 into the early-90s), so no need to build it into a satellite. Remember to rescale the length for the SR-118 too! Well well, another work week almost gone by... that was quick! Checking my calendar, it looks like I'll be able to stream at the same time (~8 AM Eastern to 3 PM Eastern) not once, but *twice* this weekend! So tune in to https://www.twitch.tv/cobaltwolfy to see how the mod gets made! I'm thinking I'll focus on the remaining Peacekeeper-derived stuff, specifically the Castor 30 and 30XL, the Athena OAMS, and maybe more the Star-37 and Star-48 (more cus they need to get finished). In the meantime, something else to maybe give y'all ideas for how to use these new parts...
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I just checked, you're both right - it was a regressive grain AND a vacuum optimized nozzle Link to original Eyes Turned Skywards post. Well, I don't have the new decoupler or fairing base in game that will let you keep these rockets all-white, but in the meantime, who wants to show us what a Carrack looks like with these new parts and the BDB Agena D?
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I already know what it is so I can't say
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It says so in Eyes, but honestly the difference is probably fairly marginal especially in KSP. In any case, I am probably already wasting a lot of time and clogging up the VAB part list with all these solid based LVs, so adding even more marginal parts (for ex, vacuum optimized versions of the Castor-120 and GEM-40, a proper SR-118, etc) is a step too far. If it's essential then I'm sure someone will make an optional MM patch to create the missing parts. If anyone is curious, we're talking about the Carrack launch vehicle from Eyes Turned Skywards, which is basically the same idea as the Peacekeeper-derived rockets IRL (hey, the DoD will subsidize us in exchange for helping them keep the Peacekeeper production lines open) except a little earlier and, y'know, commercially successful for at least a decade before reusables push it out of the market.
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I think you touched on it - especially during MIR, they did a lot of work with developing in-orbit construction, often assisted by EVA astronauts. If needed they absolutely could have designed some way of reinforcing the ports, especially if they designed the ports in such a way to allow that prior to launch. Also, for my 2c on Polyus, I can only echo the sentiment of 'creating weapons in KSP is not interesting' (since, y'know, what's the point in a peaceful exploration game?)
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Hmm, they should automatically face the same way when you place them. The Skylab layout is simply 2x symmetry, I use the tan pipe on the front of the station to line up the one I place, it goes one 'snap' to the right in the VAB (ie, opposite the window that's adjacent to the pipe). Then they should deploy correctly. If they aren't automatically being set to face the panels the same way, make sure you're using the right version of BDB for the version of KSP you're running.
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Cool stuff guys! Love seeing what people make with the parts In other news, since several people have asked me recently about streaming (And I could have sworn I explained it here on the forums but I don't see it)... Well, at the moment I live in a studio apartment with my SO. I don't like streaming when she's home since I like having the mic and camera on. However, this Sunday she picked up a shift at work so I believe I will be able to stream Sunday afternoon! Will post more info, probably Sunday morning, with confirmation and start time.
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In all seriousness, RO on KSP 1.3.1. You can download the last 1.3.1 compatible version of each of the required mods. I believe CKAN might even be smart enough to find them for you? (Haven't used it in a while)