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Rocketeer
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I've been having a problem with my game. Sometimes when I change scenes some of the mod icons on the toolbar will start duplicating themselves, the only ones that seem to do this are persistent rotation, servo controller, and waypoint manager, these icons also seem to duplicate themselves on the main menu when I quit from my save. I'm not sure what's causing this but I'm going to attach my mod list both debug and output logs and then image of the problem any help is appreciated. Nearly all my mods were installed through CKAN. Thanks in advance! debug log Output log picture of problem, (couldn't insert)
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[KSP 1.6.1] "Streamline" Engines, Fueltanks and RCS
stryth replied to NESD's topic in KSP1 Mod Releases
So, does this have 1.4.5 compatibility? -
[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
stryth replied to RoverDude's topic in KSP1 Mod Releases
So, does this have 1.4.5 compatibility?- 1,473 replies
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- parts
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So, what's the news on 1.4.5 compatibility?
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That Mk-1 junior liquid fuel tank confuses me. It's half the size of the stock Mk-1 liquid fuel tank, but it only has an 1/8 of the fuel. Shouldn't it have something like 200 LF instead of 50?
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[1.5.x]Dr. Jet's Chop Shop v0.11.4.3 (20.10.2018)
stryth replied to Dr. Jet's topic in KSP1 Mod Releases
I've noticed a bug with the 2T chute segments, i'm playing in a new career game so I've only got a level-1 VAB. For some reason, the game is using the deployed height measurements for the chutes when I add these parts to my ship, making it much taller then it should be otherwise. IE: without the chutes, my rocket is only 9m tall, with the chutes on top it's suddenly like 26m tall. But again this bug seems limited to the 2T chute segments. -
I'm having a bit of a problem here. Every time i try to launch my rockets with GT, it seems to shallow out the flight path too early, causing my rockets to burn up or crash. I'm early in a career game, so my ships are still pretty small. Any suggestions? Also feature request: a preset window where you can set values for GT to base it's guess work off of, ie: orbit altitude and inlination.
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[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
stryth replied to FreeThinker's topic in KSP1 Mod Releases
Thank you so much! I really needed this back! Ihat would actually be pretty cool. Making fuel switching something you have to unlock would definitely be interesting.- 1,187 replies
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- fuel switching
- mesh switching
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[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
stryth replied to FreeThinker's topic in KSP1 Mod Releases
Does anyone have a MMconfig that adds this function to every tank, even modded ones? I always used porkjets Stock Fuel Switch, but it doesn't seem to work in 1.1.2 and neither does the mod listed in the OP.- 1,187 replies
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- fuel switching
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So, the airships are back eh? Very nice! though I've got to admit, I've been waiting for the squid parts more then anything. I miss those sticky little guys, as have my Minmus rovers.
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[1.2.1] SimpleConstruction - Stock rocket building v3.3
stryth replied to MatterBeam's topic in KSP1 Mod Releases
The kerbalstuff page doesn't seem to have a link to this page or a description. -
parts [1.2] 'Otter' Submersible (USI Submarine Parts) [0.2.0]
stryth replied to RoverDude's topic in KSP1 Mod Releases
The kerbalstuff forum link doesn't work. it leads to the forum, but not any particular page