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KSP2 Release Notes
Everything posted by ExplorerKlatt
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Then what exactly are you trying to do?
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KAS no longer has the grab function. You use KIS functionality to grab the winch heads now.
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Can't activate mods?
ExplorerKlatt replied to upsilone's topic in KSP1 Technical Support (PC, modded installs)
This is not true. At least not for everyone. All my mods work just fine and KSP is loaded under Program Files (x86). -
The Saga of Emiko Station - Complete
ExplorerKlatt replied to Just Jim's topic in KSP1 Mission Reports
Pretty sure @Just Jim has said repeatedly to PM him about typos and other mistakes. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
ExplorerKlatt replied to KospY's topic in KSP1 Mod Releases
Agreed 100% Not abandoned yet. @IgorZ has been maintaining this and KAS. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
ExplorerKlatt replied to KospY's topic in KSP1 Mod Releases
KIS/KAS do not work in 1.1. -
The Saga of Emiko Station - Complete
ExplorerKlatt replied to Just Jim's topic in KSP1 Mission Reports
IIRC, the devnotes said unless some serious bugs pop up the pre release is only supposed to be two weeks. -
[1.1.2] Kerbal Attachment System (KAS) 0.5.8
ExplorerKlatt replied to KospY's topic in KSP1 Mod Releases
I didn't say it would either. I said it could take a few weeks. -
[1.1.2] Kerbal Attachment System (KAS) 0.5.8
ExplorerKlatt replied to KospY's topic in KSP1 Mod Releases
This is a bit entitled. 1.1 pre release hasn't even been out 24 hours yet. The GUI for this mod will likely have to be rewritten. It could very easily take several weeks to update this to 1.1. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
ExplorerKlatt replied to KospY's topic in KSP1 Mod Releases
Yep sometimes it is a simple answer. I would also recommend reading through the users guide in the OP. It can also be accessed in game (the blue book part). Just right click on it and click read. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
ExplorerKlatt replied to KospY's topic in KSP1 Mod Releases
To place in inventory, left click and hold on the desired part. The cursor should turn into the part icon, then drag to inventory window and release. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
ExplorerKlatt replied to KospY's topic in KSP1 Mod Releases
Are you trying to put them in inventory the same way you attach it to a ship? -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
ExplorerKlatt replied to KospY's topic in KSP1 Mod Releases
How are you trying to put them in the Inventory? Can you successfully put other parts in inventory? -
The stock science lab has a recycler.
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Kerbal-V ~ Get Into An Orbit!
ExplorerKlatt replied to Eveeloo's topic in KSP1 The Spacecraft Exchange
You also might want to use a text font that is easier to read. The one you used is nearly impossible on a mobile device -
[1.3.1] Prakasa Aeroworks Pods and More
ExplorerKlatt replied to Balto-the-Wolf-Dog's topic in KSP1 Mod Releases
Looks very nice. Also, SpaceDock is already a thing. Link- 98 replies
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[1.1.2] Kerbal Attachment System (KAS) 0.5.8
ExplorerKlatt replied to KospY's topic in KSP1 Mod Releases
IIRC, Karbonite converters follow stack flow rules. This means that fuel lines should be pumping to the converter not the fuel tanks. In other words, try switching which pipe end you have "pump here" on. -
@JeffreyCor Link fixed now
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ContractConfigurator Error
ExplorerKlatt replied to Brigadier's topic in KSP1 Technical Support (PC, modded installs)
Contract configurator is a mod. It is a dependency of all contract packs. The referenced vessel name is most likely added by a contract pack. Which ones are you using? While we're at it, please list all of your mods. -
Oops yeah I linked the wrong one will fix in a few minutes
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Well since the license allows I will post this here. State Funding 0.3.4 Shared under the original MIT license.
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I have the compiled version but I can't find the license. If it allows I will post it here.