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KSP2 Release Notes
Everything posted by ExplorerKlatt
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[1.2] OSE Workshop - KIS Addon: (v1.1.0 - 2016.11.03)
ExplorerKlatt replied to ObiVanDamme's topic in KSP1 Mod Releases
why don't you download it and let us know if it works. -
[1.3] Kerbal Flight Data (Release 23, 2017-08-14)
ExplorerKlatt replied to DaMichel's topic in KSP1 Mod Releases
You could just try it to see for yourself or read a few post above yours. -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
ExplorerKlatt replied to IgorZ's topic in KSP1 Mod Releases
Second picture in album on first post. Bottom right corner. Do you have that part? -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
ExplorerKlatt replied to IgorZ's topic in KSP1 Mod Releases
Do you mean the CC-R2 Connector Port? -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
ExplorerKlatt replied to IgorZ's topic in KSP1 Mod Releases
Pictures of what you already tried would help a lot. -
[1.0.5 - Alpha 6] Dang It! (12 september 2015)
ExplorerKlatt replied to Ippo's topic in KSP1 Mod Releases
Just checked the wiki linked in first post. Failures only happen on active vessel Here -
Trying to download this mod, but the link takes me to blue hawk industries download.
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Resources aren't appearing
ExplorerKlatt replied to Mr Peanut's topic in KSP1 Technical Support (PC, modded installs)
Did you delete or change any mods before this behavior started? Also, can you post a pic of your GameData folder? -
IIRC, that is a feature of MKS.
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Thanks Kuzzter. That is greatly appreciated.
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I've been out of contact for a while, can anyone tell me what page chapter eleven starts on?
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[1.0]Vanguard Technologies | EVA parachutes | still works
ExplorerKlatt replied to Kreuzung's topic in KSP1 Mod Releases
There you go. That is where the link is supposed to go. -
[1.0]Vanguard Technologies | EVA parachutes | still works
ExplorerKlatt replied to Kreuzung's topic in KSP1 Mod Releases
The Dropbox links work fine for me. Which link are you referring to? -
Think of them as consequences not side effects. It is what happens when you run out of a particular timer.
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Planet mods for 1.1.3
ExplorerKlatt replied to Boy1880 Kerman's topic in KSP1 Technical Support (PC, modded installs)
If I understand you correctly, you want a mod that adds planets that doesn't have any dependencies. This doesn't exist. AFAIK, all updated planet packs use kopernicus. -
My mods won't work
ExplorerKlatt replied to Mr Peanut's topic in KSP1 Technical Support (PC, modded installs)
Can you post a picture of your GameData folder? -
[1.1.2] Kerbal Attachment System (KAS) 0.5.8
ExplorerKlatt replied to KospY's topic in KSP1 Mod Releases
You could attach a girder segment to the winch then attach command chairs to the girder. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
ExplorerKlatt replied to KospY's topic in KSP1 Mod Releases
IIRC, the mk16 can't be surface attached and the wrench can't be used to node attach. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
ExplorerKlatt replied to KospY's topic in KSP1 Mod Releases
No problem always happy to help -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
ExplorerKlatt replied to KospY's topic in KSP1 Mod Releases
Go to KSP_Root/GameData/KIS Open settings.cfg and scroll to the bottom. Change the this: StackableItemOverride { partName = addWhatYouWantHere1 partName = addWhatYouWantHere2 } To this: StackableItemOverride { partName = KAS_Strut1 }