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Everything posted by ExplorerKlatt
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[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
ExplorerKlatt replied to Firov's topic in KSP1 Mod Releases
It would also be nice to have a part that reacts to vessel speed. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
ExplorerKlatt replied to KospY's topic in KSP1 Mod Releases
You would be better off posting in the ckan thread since I'm pretty sure the modders for KIS do not maintain the metadata themselves. -
Welded Ramjet Glowing...
ExplorerKlatt replied to SilverWolf's topic in KSP1 Technical Support (PC, modded installs)
I'd say the mostly cause is the welding process messed with the engines animation -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
ExplorerKlatt replied to Nereid's topic in KSP1 Mod Releases
No it doesn't. -
[Airships in 1.12.3] HooliganLabs Mods
ExplorerKlatt replied to JewelShisen's topic in KSP1 Mod Releases
The most recent post before yours has your answer. -
Well the usage per day is configurable so you could change it to make it an even number. For example, if you change the SupplyAmount line to 0.0006944 that would give you 15 supplies per day per kerbal.
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Yup, and the avg per day for a human in space is 33kg
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[1.1.2] Kerbal Attachment System (KAS) 0.5.8
ExplorerKlatt replied to KospY's topic in KSP1 Mod Releases
I am pretty sure he is trying to use them like stock fuel lines. @Nich The most engines do not allow surface attachment to the engine. This is why the end point will not connect. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
ExplorerKlatt replied to KospY's topic in KSP1 Mod Releases
Then the next step would be to try to replicate the issue on a stock install with only KIS and KAS installed. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
ExplorerKlatt replied to KospY's topic in KSP1 Mod Releases
@LMRaptor it is likely an issue with the part you are trying to attach to. Some parts do not allow other parts to be surface attached to them. You can check this by opening the .cfg file for the part in question and check the attachRules = *,*,*,*. Each * will either be a 1 or a 0. If the last * is a 0, that part can't have other parts surface attached to it -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
ExplorerKlatt replied to KospY's topic in KSP1 Mod Releases
In the pictures it looks like the ground pylon. -
I believe it came from the Pathfinder mod by @Angel-125.
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If I understand it correctly, it determines which way "up" is. Typically, in KSP, a rocket is built top down. If you don't determine the first child, what happens when the new root has more than one direct child attached?
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@Antipodes Could you find another way to host your mod? I wanted to try it out but Kerbal Stuff has been closed.
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Yes in the latest version Roverdude changed the defaults to remove Vets immunity.
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Send me some crafts using BDarmory
ExplorerKlatt replied to Ax1don's topic in KSP1 The Spacecraft Exchange
My craft Link to my BDArmory craft. -
You can use the activity streams. Click on "My Activity Streams" in the Activity drop down then create a new stream. In the settings under Content Type click Topics click the settings button next to Topics and narrow by the Spacecraft Exchange. Then under Time Period select Specified Number of Days.
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[1.1.2] Kerbal Attachment System (KAS) 0.5.8
ExplorerKlatt replied to KospY's topic in KSP1 Mod Releases
The "pump here" button is so the pipes work similar to the stock fuel lines. To transfer between tanks use the stock method (alt-right click) on Windows. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
ExplorerKlatt replied to KospY's topic in KSP1 Mod Releases
I should hope not considering KAS needs this for full functionality. And the fact they are both made by the same person. -
Steam won't open KSP
ExplorerKlatt replied to Dfthu's topic in KSP1 Technical Support (PC, modded installs)
This is an issue with Steam not KSP. You need to take it up with Steam tech support. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
ExplorerKlatt replied to KospY's topic in KSP1 Mod Releases
It's CS-R2 Strut