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ExplorerKlatt

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Everything posted by ExplorerKlatt

  1. Ask over in the MKS thread for more advice. On overcoming this. IIRC, there was a module that produced carbon dioxide.
  2. AFAIK, you can't use stock struts or fuel lines with KIS
  3. I haven't had any problems doing this. I have been doing this since I started using ckan
  4. KIS won't support .25 because KIS didn't exist until .90.
  5. You can change it to whatever suits you and doesn't conflict with another function
  6. Settings.cfg should be in GameData/KIS. Open it and the setting you are looking for is "rightHandKey" under the EVaInventory node
  7. If you haven't already, you might want to post in the USI-LS thread, see if there is something roverdude can do about it.
  8. We're going to need a little more info that that. can you give a step by step reproduction guide?
  9. I just wish I could have done more. Unfortunately, I was busy with family for the past few days. This may be true but a lot of people share both attitudes. The majority of those that share your attitude have/will ignore this thread and move on. Which, in my opinion, is what you should have done. Your comment adds nothing to this thread and could be seen as trolling by some.
  10. [quote name='Kermux']Heyo Vanamonde! Is Your refuelling Tanker still available?[/QUOTE] I don't think this is available anymore considering it has an obsolete notice in the first post. Not to mention the fact this thread is over 2 yrs old. Edit: Welcome to the forums! In the future try to check the date of a thread before posting.
  11. Just so you know these craft were released 2 years ago. They used KSP v.21.1 so they probably don't work anymore.
  12. IIRC, kerbals do not use any supplies below 50km on kerbin. It is assumed that they can be resupplied on their own planet.
  13. [quote name='Jarardo1']Can I use a crane instead of additional Kerbals to attach objects over 1 ton? I tried picking up the object (2 ton Drill) with a magnet and moving it right next to where I want it attached but I still just am seeing that I can't move it because it's to heavy. Thanks![/QUOTE] It would be nice if you could use a crane to help, but unfortunately, you still need the additional kerbals.
  14. [quote name='smjjames']I meant mirror image the whole thing, all I see mirrored is the runway, though understandably that would be hard to pull off AND make it look good and consistent. I'm just kind of nitpicking anyway, heh.[/QUOTE] The whole space center is mirrored , otherwise the building would be on the left side of the runway.
  15. Just to remind everyone, all the content in 1.0.5 was intended to be in the next major revision. I do believe they should have made it something like 1.0.8 or 1.0.9 to indicate it was a larger than normal minor revision. It got released as a minor revision because they realized that the major revision was going to take a fair bit longer than planned.
  16. Try removing the repairSkill from the part configs for the Screwdriver and wrench. look for this line in the .cfg files equipSkill = RepairSkill
  17. I am really liking this mod. Thanks a million. Just one request: Could you make the pickup key configurable? It conflicts with KAS and Pathfinder.
  18. Your rules say no part mods, but does that include things like lights?
  19. Anywhere from a couple hours to a couple days. If you want to speed it along, you should post in the ckan thread.
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