-
Posts
804 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by ExplorerKlatt
-
Problem with Asset Bundle Definition
ExplorerKlatt replied to Zelose's topic in KSP1 Technical Support (PC, modded installs)
Please see this thread -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
ExplorerKlatt replied to IgorZ's topic in KSP1 Mod Releases
I think you got that backwards @IgorZ Electric screwdriver does nodes. Wrench is surface attach only. -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
ExplorerKlatt replied to IgorZ's topic in KSP1 Mod Releases
Which tool are you using? -
Kethane Map Overlay Issues
ExplorerKlatt replied to CheckYoStaging's topic in KSP1 Technical Support (PC, modded installs)
See this post from the kethane thread. -
KIS/KAS Inventory failure
ExplorerKlatt replied to GKSP's topic in KSP1 Technical Support (PC, modded installs)
Please post a pic of your gamedata folder. This is usually an install issue. -
I might be doing this wrong
ExplorerKlatt replied to Jackoall's topic in KSP1 Technical Support (PC, modded installs)
Please read this first -
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
ExplorerKlatt replied to IgorZ's topic in KSP1 Mod Releases
When you click to grab you have to hold the button down -
USI Inflateables
ExplorerKlatt replied to Vinhero100's topic in KSP1 Technical Support (PC, modded installs)
You can also ask questions in that thread. They will get more responses there. -
USI Inflateables
ExplorerKlatt replied to Vinhero100's topic in KSP1 Technical Support (PC, modded installs)
Try looking for answers here -
USI Inflateables
ExplorerKlatt replied to Vinhero100's topic in KSP1 Technical Support (PC, modded installs)
You have to inflate them from eva. It will also require a significant amount of material kits. -
Travel Itineraries Not Fulfilling
ExplorerKlatt replied to Clubbers's topic in KSP1 Technical Support (PC, modded installs)
Ok two things I noticed in the pictures. First, the vessel type is set to "Lander". Try switching it to "Ship". Second, IIRC, a lot of the tourist contracts require a pilot on board. -
Travel Itineraries Not Fulfilling
ExplorerKlatt replied to Clubbers's topic in KSP1 Technical Support (PC, modded installs)
Start with a list of mods and their versions. A picture hosted on Imgur or similar showing the issue. Finally upload your output_log.txt to Dropbox or similar and post a link. See this thread for further info. -
BDArmory Help
ExplorerKlatt replied to Madauhcip's topic in KSP1 Technical Support (PC, modded installs)
Try updating to the latest release. https://github.com/PapaJoesSoup/BDArmory/releases -
Try this.
- 5,673 replies
-
- 1
-
- usi
- life support
-
(and 1 more)
Tagged with:
-
Pretty sure this isn't possible without editing the source code and recompiling.
- 5,673 replies
-
- usi
- life support
-
(and 1 more)
Tagged with:
-
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
ExplorerKlatt replied to IgorZ's topic in KSP1 Mod Releases
When posting a bug report it would be best if you read this first. -
This is not nearly enough information to diagnose a problem. Which autopilot are you trying to use? You need to post logs and/or screenshots of the ship in question. Is it giving you any error messages?
-
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
ExplorerKlatt replied to IgorZ's topic in KSP1 Mod Releases
You place it just like you do any other part. You need an engineer on EVA with an equipped tool. See the user guide Here -
This is why I always save the download then print from there. P. S. check your pm's.
-
[1.12.x] Kerbal Launch Failure Revived
ExplorerKlatt replied to linuxgurugamer's topic in KSP1 Mod Releases
Nothing compiled for 1.2 will work for previous versions due to major changes in the code. -
[1.3.0] Mobile Frame System [MFS] (v0.3.3) [29.05.2017]
ExplorerKlatt replied to riocrokite's topic in KSP1 Mod Releases
This isn't the IR thread. Also, a description of the problem helps, along with game and mod version. -
Nope. Currently there is no way to make an orbital station completely self sufficient. Keep in mind though that with enough storage an the right parts you can make a station that will take decades to need resupply.
- 5,673 replies
-
- 1
-
- usi
- life support
-
(and 1 more)
Tagged with:
-
[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
ExplorerKlatt replied to IgorZ's topic in KSP1 Mod Releases
You should still be able to download them from curse.