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ExplorerKlatt

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Everything posted by ExplorerKlatt

  1. Agreed. Not cool, Squad.
  2. It is under 25km and is also configurable in the settings.
  3. He clearly said he didn't want to deal that. @deneb3525 you want the Konstruction mod by Roverdude. Just be aware the parts only really work well on the ground.
  4. Here is a post from Roverdude on how recycling works. @Bartholomew So for your example it would be (79% * 3/7) + (50% * 4/7) = (237/7) + (200/7) = (33.9) + (28.6) = 62.5% So that is 62.5% per kerbal.
  5. It usually takes about an hour or two for ckan to get it.
  6. It should still work as long as the dependencies are updated.
  7. If the ship is docked you shouldn't need the pipes anyway. They are meant more for refueling landers that can't easily use a standard docking port.
  8. Do you have a tool equipped on an engineer? Proper procedure press and hold g key Left click and hold on part to be moved drag part and release mouse button place part in desired location hold H key and left click here is the link to the user guide User Guide
  9. KAS doesn't handle the moving of parts anymore. You need KIS to do that.
  10. I think he is saying he can't transfer resources between tanks on the same vessel.
  11. @V[Sky] the default for vets was changed some time ago so it is intended behavior. There is a way to edit the persistence file but I do not know it. You could always do it the hard way and send a rescue ship.
  12. It is already added you just have to remove the // from in front of it
  13. It is in the settings file. There was a discussion about this somewhere in the last page or two. Edit: Found the post.
  14. Yes you can with the electric screwdriver only. You would need to press the "R" key to change to the node.
  15. Ok bdarmory works for 1.2.1. All USI mods are updated for 1.2. As is hyperedit and all wild blue industries. Extraplanetary launch pads is also 1.2.1 compatible. KIS and KAS are both compatible with the new version. This is a continuation of vanguard Eva parachutes Firespitter and community resource pack are dependencies of USI. I found this through about 10 mins of searching on the forums.
  16. according to the most recent posts in the BDAc thread, it is currently not working for KSP 1.2
  17. MKS provides parts for material kit storage. The ISM's and Kontainers can both be configured for material kits. MKS also has uses for material kits. For further info you should ask in the MKS thread.
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