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Curveball Anders

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Everything posted by Curveball Anders

  1. Done the "inner" solar system, my first Jool encounter is in 86 days. Mainly due to far too many restarts
  2. Take a copy, go back to stock, reduce graphics until you get the FPS you want. Then tweak up and add mods until you're at a level that your computer can handle.
  3. Same here, a good soundtrack is nice, but in almost every game I turn it off and play my own selection of music.
  4. Virtual Ram won't help you much Paging ram to/from disk is pure pain, even on an SSD. Stock KSP, or with very light modding, will run on 4G Ram. But you'll run into trouble with big ships. ps. Microsoft ended their support of Win7, including security updates January 14, 2020. ds.
  5. Is it a new save (post installing the DLC)?
  6. I used that (or actually dd) but with a little twist. My old hdd was much larger than the ssd so I had to shrink the / partition, create a 'stuff' partition, move stuff, re-shrink, grow, move stuff etc etc etc Finally I could copy the old / to the ssd, reboot, remove the old / and create links from my new /home to the 'stuff' drive.
  7. direct from intel? https://downloadcenter.intel.com/download/29465/Intel-Graphics-Windows-10-DCH-Drivers
  8. Same here. My sandbox is actually named JPL as an indication that it's for design and trials
  9. Use the key remap in settings to set the keys in question to something else. Some keyboards (including my Swedish one) has some hickups that can confuse the parser.
  10. - DLC is decent way for studios to keep alive. - The "spyware" thread is dead and gone, and if you don't believe it just block it (and if you don't know how to block it you have a much deeper issue with "spyware"). - I've not noticed any rampant memory leaks in the base game despite playing for several hours without any significant increase of memory foot print. - KSP2 seems, so far, to be using some version of Unity. - No, but the very small minority that cares about the barn simply doesn't count. - The EULA isn't worse than almost any game out there. - Still more flexible when it comes to modding than most other games. - Recent updates has dealt with the issues that has hindered the majority. So, all in all Sir, I'm sad to say, you don't have a case. .
  11. I certainly like it and concider it worth every 'fund' I spent on it.
  12. 2014-04-04 according to my payment. Tried the demo for a few days before that.
  13. KER and MJ Then EVA Struts/Pipes and IndicatorLights (the latter for docking in the dark).
  14. I'd say that I don't consider any of your data as limiting the playability of my game.
  15. I never do IVA view and no I'd never use a 3D/VR view in KSP. I just don't see any use for it.
  16. Well I for one would regard a KSP2 without any of the three as very playable. Actually more playable than with them.
  17. or Krisps? (yes it's a ye olde uk/us joke)
  18. And remember that some keys (esp [ and ]) are shifted around if you're not on a UK/US keyboard Check the key settings to set them to something similar.
  19. Sad to say, but using the head on ISS still require the use of wipes. But they don't use more than they need, and they know how many wipes they need and a smart enough not to hoard more than that The most effective way to stop the mad hoarding of loo rolls is to point and giggle at anyone who leaves a store with more than a single pack And _if_ anyone is actually running out of wipes there's two good solutions: - Ye Olde Rövspade, it's use is obvious. - The more refined Bidet There's also an also an ample supply of EULAs and Warranty papers in 30+ languages and still not readable in any,
  20. NVME is a better way of accessing an SSD and your mobo appears to have a slot for it. However. It makes sense to consider NVME if upgrading from an old HDD to SSD,, but not so much if you already have a SATA SSD, While the performance of an NVME vs SATA SSD might be up to 5x it only about disk access, not in anyway about general performance.
  21. Might be a difference in perspective but I've coding for 40+ years and has learned (the hard way) that libraries change, goes obsolete or just plain stops working
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