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Curveball Anders

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Everything posted by Curveball Anders

  1. The $27 I paid would get me about 6 pints at my local pub. I have to say that KSP has given me a lot more fun for a lot longer time than 6 pints ever had. (Note that both indulgences can induce occasional headaches, but for different reasons). So unless the expansion/DLC turns out to be a complete dud I will not hesitate to pay the same again, or even a bit more.
  2. While it might be possible to "(back)port" KSP to a 360 it would require a total rewrite of almost all code and serious refactoring of most art assets). But why in the world would anyone spend such massive amount of resources to make it run on an outdated system?
  3. Same here (even if it's an old X36/35-USB) and shelved for the same reason. So I stick (hep!) to an XBox-360 controller for flight/driving stuff instead.
  4. Depends on the pivot point (as in where the decouplers are mounted) and the angle of the separatrons. I prefer using std nosecones with the separatrons on the 'inside' or 'shipside' and since then my kickbacks always leave the main rocket alone, regardless of roll (or how many, I've used it with everything from 2 to 8). And it actually looks quite spiffy as well (Korolev Cross style)
  5. Separatrons are your friends, they kick the kickbacks back where they belong (as in out of the way when spent).
  6. I know far too much about the inner workings of the device that allows me to play KSP after 30+ years in the industry. But I agree with your valid assessment, it does work through magic. So unless you want to waste too many years of your life trying to understand something that can't be understood I recommend using a mod management mod, like CKAN (or others). You will most likely still not understand how it works, but it's good magic counteracts most the bad magic ...
  7. There's a fundamental difference between a desktop release and a console release. A desktop released can be pushed when the publisher decides it's good enough to invest the resources in pushing a new release (or patch). A console release has to first pass the publisher's decision and then the evaluation by the respective console company. The latter is (in this case bizarrely) put in place to protect console users from dodgy games and patches. If there's a gamebreaking issue in a desktop download, the publisher can push a hotfix within 24h (roughly), while the same hotfix will have to pass the QA-process of each console company which can take anything from 24h to 3 months ... (or more if the any of the console companies decides that the hotfix doesn't meet their quality standards). It doesn't get easier for console KSPers since the main studio (Squad) isn't doing the console development as it's outsourced to (well established and in good reputation) Blitworks. So if you think that Squad's official channels are dancing a very careful dance between what they want to say, what they can say and what they dare to say you are 100% correct.
  8. Bill can't ever be the wrong choice. Since in my world, he's an Anders
  9. While an active process allocating too much memory is a problem, total allocation isn't It's rather the other way around. Unused ram is a wasted resource. In a perfectly tuned system all available ram is used all the time, if not by active/user processes then by the OS to speed up the overall performance. Background/system processes (like the glaringly obvious superfetch) should use all idle resources, the problem occurs when system designer and user don't agree on what is 'idle resources'
  10. So now it's up to us to rise to the occasion and Sal_vage the situation
  11. There's also the issue with Store vs Steam vs GoG. So they have to write it like that.
  12. Same here, 27 USD (and the USD was cheap then). 2014-04-04 (coming up on my 3 year celebration of KSP mania).
  13. In the career save before my current one Jeb snuck in one time too many. I gave him a permanent assignment monitoring comms in a high polar orbit ...
  14. Is the contract fulfilled? Because it sounds like the game for some reason think she's still out there.
  15. Until it gets the job done with some efficiency and doesn't look too strange. So somewhere between 1m and several hours (the latter mainly for 'standard' lifters/crafts).
  16. Stumbled on this issue when I had a contract to send a 'new' station to Minmus. Being cheap I tried to pre-load the lab by snarfing up as much science data as possible during the trip. But once it it's correct orbit the contract didn't fire and after some head scratching I noticed that everything was ticked off except 'new'. After some investigation it turned out that it stopped being 'new' after I'd done an EVA during the trip ...
  17. Some are. Hard landings are easy, soft landings are hard ...
  18. They added support for multiple languages, what languages they will support comes down to economics. Note that when they added support for multiple languages they also added the modding hooks to add more. So it will be fully possible to add language packs for Klingon, Tagalog or French.
  19. I'm willing to pay for DLC, if I want it. I'm also willing to pay for a mod, if I want it.
  20. It wasn't just Congress that interfered, the DoD wanted a piece too ... But the result was the same, and one should be aware that bringing hardware back isn't the same as getting it back into safely usable condition ... A rocket engine is an expensive piece of kit, but reconditioning a used engine that has been in orbit isn't always cheaper than building a new one from scratch.
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