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Curveball Anders

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Everything posted by Curveball Anders

  1. It's my favourite station orbit too. No render lag, 1000x warp available, easy hohmann from a 75-80 launch orbit and an easy retro burn for re-entry.
  2. Actually it's mainly hard drive reading speed. The only one can do with investing in new hardware is to de-frag the disk. But some data files are packed/compressed and has to be unpacked which is cpu/memory speed related. My laptop (for playing while travelling) is low on both so I'm well aware of the frustration. My solution is letting it take it's time and get some coffee while waiting
  3. Which was my point from the start, I'd just tune the graphics down.
  4. There will always be a tradeoff, in design, in code, in memory management. And I will always opt for function over form.
  5. I'd most likely turn the art down to get even better gameplay
  6. Whiskey is Irish invented blasphemy, Whisky is the solution to all problems
  7. One alternative is DMagic's EVA Struts mod. Just add 'stubs' around docking nodes and then let an engineer strut the connection on EVA. It works like auto-strut but feels less cheaty (for me)
  8. I usually put 4 basic relays at the edge of Kerbin SOI as soon as I can (single launch and resonant orbit stunts so it takes a bit of in-game time before all 4 is in position). They've saved me several time when vessels otherwise would have ended up in radio shadow around Mün or Minmus. But mostly because I can and my mild OCD demands that I launch them
  9. Kerbin (+mun and minmus) of course. Duna (+ike) because I'm a bit of Mars/Duna mad. Dres because it's Dres.
  10. Twice, both pretty early. The experience might be why I tend to over-fuel my designs
  11. Like many others I assume that it'll be unity upgrade and bugfixes. Which is good since that's exactly what I want
  12. I might leave some to stew from some years due to planning and schedules, but I never leave anyone permanently behind.
  13. CKAN relies on the meta data provided about the mod(s). Sometimes this means that incompatible mods are flagged as compatible (and the reverse ...)
  14. Similar here. Current save has been swinging between 1-2 up to 7-8 active (as in with active alarms and actions waiting). I try to avoid excessive time warps and prefer setting alarms to fit simple 'house keeping' missions to pad time.
  15. Ah, so that's what people mean when they say "On a wing and a prayer" ...
  16. And now something completely different. It's ...
  17. But a builder can be a scientist and a scientist can be an engineer (I have several friends with degrees in Engineering Science, but none of them named neither Bob nor Bill).
  18. Which indicates an issue with the Nvidia driver and/or DirectX. Assuming that you have the latest stable Nvidia driver I'd suggest reinstalling DirectX. Microsoft has a nice page about it.
  19. I've several such missions, the latest one today (at Dres). So the concept works perfectly but with only one relay there's always the issue of radio shadow. I had to fiddle a bit with the departure of the science return vessel (with only short range comms) to have the relay I left behind have connection with Kerbin and having the connection between the two.
  20. I don't have any issues with the early tech three and stick to launchpad and runway at KSC. I do focus my early tech spending on getting new instruments and I do launch labs to LKO, Mün and Minmus as soon as I can. Then I spend much of the early game finishing off contracts and records until I have all the tech I want/need.
  21. Not probably, out of RAM and 32b OS with 3G RAM and without the 3G max user memory hack. But a 3G machine can run KSP but with very light modding and no monster creations.
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